Mike Thomas
91e8dc958b
Make the proper call here - there's no remove() on arrays...
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1002 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-27 18:49:40 +00:00
Mike Thomas
db9e350404
Ensure we don't leave our sprites in walking-in-place mode due to timing issues with resolving all the art.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1001 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-27 00:57:34 +00:00
Dave Hoover
b5dd723ef1
shouldPlay handles null just fine.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1000 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-25 21:29:54 +00:00
Dave Hoover
480d98cc5e
If we shouldn't play that sound type, don't loop it either.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@999 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-25 21:29:32 +00:00
Mike Thomas
d01236928f
Move the default loading progress printout to the middle of the iso view.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@998 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-25 21:12:43 +00:00
Mike Thomas
df556f4e81
Pass through our parameters so that looping works just like playing and we can set positions and gain and such.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@997 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-20 21:17:55 +00:00
Mike Thomas
95546895f8
Fix bug with falling back to default action.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@996 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-20 16:53:37 +00:00
Mike Thomas
9dc56e21b7
Add ability to access components by name as well as by ID via the manager.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@995 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-20 16:53:24 +00:00
Mike Thomas
2e8818e3b5
Allow access to getComponent through the character manager rather than having to go through the repository.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@994 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-19 22:44:09 +00:00
Mike Thomas
753bcb229e
Fix bug in indexing the color classes map.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@993 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-19 22:43:29 +00:00
Mike Thomas
52ca22c53a
Fix some wacky assumptions about the similarity of types being compared.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@992 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-19 21:07:46 +00:00
Mike Thomas
1e1c8a47fc
Turn off the debug printouts here since it was pretty spammy.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@991 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-18 20:22:43 +00:00
Mike Thomas
98a09e8d75
Fix some reversed logic.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@990 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-18 18:31:23 +00:00
Ray Greenwell
e054edeab7
Chasecutting.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@989 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-17 22:51:06 +00:00
Mike Thomas
3c789a8bd2
We can't actually share a MultiFrameBitmap across characters since it's a displayobject and can only be in the display tree once. So, let's clone it.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@988 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-17 22:41:27 +00:00
Mike Thomas
66931468ee
We should just test the bitmap itself, not the source frames.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@987 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-17 17:15:09 +00:00
Mike Thomas
8f337e26d9
Wire up for hit-testing just like object tiles.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@986 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-17 17:06:54 +00:00
Mike Thomas
815b5d7be7
Add a bunch of hooks to handle finding the object the mouse is over.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@985 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-14 05:10:02 +00:00
Mike Thomas
7a72ac8fb2
Do some smooth centering a la the java version of MisoScenePanel
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@984 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-13 23:29:37 +00:00
Mike Thomas
954619820e
Fix NPE when the user clicks an untraversable square.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@983 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-13 21:03:19 +00:00
Mike Thomas
3b0b6038dc
Port Paths to AS from java. Also, port (with modifications) AStarPathUtil -> AStarPathSearch which is no longer a singleton and has fewer hidden dependencies (e.g. the restriction on the "longest" arg to getPath). Also, make MisoScenePanel actually create paths now that we have them.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@982 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-13 20:28:48 +00:00
Andrzej Kapolka
d8cda89ab3
Provide a means of overriding the base gain at the group level.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@981 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-12 22:01:08 +00:00
Andrzej Kapolka
1be717f362
Notify sounds (via their groups) when the base gain changes.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@980 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-12 20:54:12 +00:00
Andrzej Kapolka
29ab63e86f
Be consistent in how we apply the base gain.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@979 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-12 20:25:26 +00:00
Mike Thomas
c0a25ad407
Let's move the new Ticker to media.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@978 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-11 22:05:56 +00:00
Mike Thomas
78391781ab
Rather than having each bitmap register its own enterFrame callback, let's just set these guys up as tickable and let the central Ticker handle it.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@977 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-11 20:10:25 +00:00
Mike Thomas
407af70322
Let's remember our previous lessons and attempt to use the less-vulnerable version of getting the time.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@976 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-11 18:46:33 +00:00
Mike Thomas
98619ae443
Setup a Ticker to fill in for the parts of java's FrameParticipant we might want.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@975 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-11 18:39:32 +00:00
Mike Thomas
e4bb6ac088
Character sprite's location should take into account the origin of the action sequence it's set to.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@974 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 23:44:21 +00:00
Mike Thomas
85aca29ae6
Actually, those behaviors are so much alike, let's group it into a handy interface to ensure they stay that way.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@973 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 22:54:49 +00:00
Mike Thomas
469d356609
Mimic TrimmedObjectTileSet's functionality.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@972 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 22:49:46 +00:00
Mike Thomas
4a60bbe64a
Helps if our screen to iso-space transformation is accurate.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@971 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 22:48:27 +00:00
Mike Thomas
57f020afb8
Enough AS cast implementation to render a basic character sprite from component bundles.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@970 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 20:28:25 +00:00
Mike Thomas
4b09709590
Various improvements to the AS tile code to prepare for component tiles.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@969 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 20:27:42 +00:00
Mike Thomas
ba76a845e0
Make tiles work like tilesets - if you ask to be notified and it's already loaded, notify immediately.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@968 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 20:27:06 +00:00
Mike Thomas
b7da2fa190
Fix bug in getting colorizations by name.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@967 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 20:25:56 +00:00
Mike Thomas
839ac301cb
Bring over the options from TileSetBundler to ComponentBundler so we can get jars with uncompressed, untrimmed pngs.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@966 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 17:23:38 +00:00
Mike Thomas
cdec138fcb
Checkpoint commit wiring up a CrowdStageScenePanel that handles Occupant locations and making a sprite for them on the screen. Lots of TODOs still in this stuff, esp. related to Pathing.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@965 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-06 05:23:48 +00:00
Mike Thomas
44355a27c8
First checkpoint bit of cast ported to AS.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@964 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-29 04:01:57 +00:00
Ray Greenwell
27657d0c2c
Isn't NanoTimer a replacement for this?
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Also, let's see if we can suppress the compile warnings...
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@963 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-26 19:30:46 +00:00
Ray Greenwell
c795f1482a
Prefer StringBuilder where possible.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@962 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-22 01:20:32 +00:00
Mike Thomas
03416cf4d2
In order to facilitate the most common form of moving around the scene relatively quickly, we'll prefetch the blocks within half a screen of visible.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@961 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-16 18:35:45 +00:00
Mike Thomas
96cf235838
Make a few bits in the AS MisoScenePanel more extensible...
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@960 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-16 05:53:24 +00:00
Mike Thomas
0b55ca7817
This is kinda a magical number anyway but it appears I need a little more buffer for some of the taller sprites in question.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@959 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-16 00:24:24 +00:00
Mike Thomas
665ed38c30
Allow tile set bundles to be created uncompressed - this probably will go hand-in-hand with the keepRawPngs parameter, but I can imagine the two being used separately so I won't overload the single parameter.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@958 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-16 00:13:44 +00:00
Mike Thomas
a462e54e46
Fix a bug where we were finishing resolution of the entire scene multiple times if some blocks were basically already resolved.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@957 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 21:30:20 +00:00
Mike Thomas
c26ce87830
When we move the scene, we need to wait a tick for the blocks to get in place before we move ourselves. Otherwise we get exciting blank regions.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@956 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 20:44:12 +00:00
Mike Thomas
7e88fb825b
If we're in the middle of trying to load up one of our files, don't go and do it again, instead wait til it's done and just hear about it then.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@955 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 20:37:54 +00:00
Mike Thomas
3d70c731a5
Get AS fringing actually working. We end up with a double-layer of sprites on the base tiles for the background as one and all the fringing as another. This is definitely pretty slow in the debug player, so still need to track down what's spending all that time.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@954 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 19:03:55 +00:00
Ray Greenwell
6a064af9dc
Declare the return type for these functions.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@953 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-14 19:38:01 +00:00