Ensure we don't leave our sprites in walking-in-place mode due to timing issues with resolving all the art.

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1001 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Mike Thomas
2010-08-27 00:57:34 +00:00
parent b5dd723ef1
commit db9e350404
@@ -234,10 +234,14 @@ public class CharacterSprite extends Sprite
{
DisplayUtil.removeAllChildren(_mainSprite);
if (_aframes != null) {
var curFrames :ActionFrames = _aframes;
_aframes.getFrames(_orient, function(frames :MultiFrameBitmap) :void {
_framesBitmap = frames;
DisplayUtil.removeAllChildren(_mainSprite);
_mainSprite.addChild(frames);
// Ensure our action hasn't been swapped out on us since we started loading.
if (_aframes == curFrames) {
_framesBitmap = frames;
DisplayUtil.removeAllChildren(_mainSprite);
_mainSprite.addChild(frames);
}
});
} else {
_framesBitmap = null;