Pass through our parameters so that looping works just like playing and we can set positions and gain and such.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@997 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
@@ -238,11 +238,26 @@ public class OpenALSoundPlayer extends SoundPlayer
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Frob loop (String pkgPath, String key, float pan)
|
||||
public Frob loop (String pkgPath, String key, float pan)
|
||||
{
|
||||
return loop(pkgPath, key, pan, 1f);
|
||||
}
|
||||
|
||||
public Frob loop (String pkgPath, String key, float pan, float gain)
|
||||
{
|
||||
return loop(null, pkgPath, key, gain, null);
|
||||
}
|
||||
|
||||
public Frob loop (SoundType type, String pkgPath, String key, final float gain,
|
||||
final float[] pos)
|
||||
{
|
||||
final SoundGrabber loader = new SoundGrabber(pkgPath, key) {
|
||||
@Override
|
||||
protected void soundLoaded () {
|
||||
sound.setGain(gain);
|
||||
if (pos != null) {
|
||||
sound.setPosition(pos[0], pos[1], pos[2]);
|
||||
}
|
||||
sound.loop(true);
|
||||
}};
|
||||
getSoundQueue().postRunnable(loader);
|
||||
|
||||
Reference in New Issue
Block a user