Pass through our parameters so that looping works just like playing and we can set positions and gain and such.

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@997 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Mike Thomas
2010-08-20 21:17:55 +00:00
parent 95546895f8
commit df556f4e81
@@ -238,11 +238,26 @@ public class OpenALSoundPlayer extends SoundPlayer
}
@Override
protected Frob loop (String pkgPath, String key, float pan)
public Frob loop (String pkgPath, String key, float pan)
{
return loop(pkgPath, key, pan, 1f);
}
public Frob loop (String pkgPath, String key, float pan, float gain)
{
return loop(null, pkgPath, key, gain, null);
}
public Frob loop (SoundType type, String pkgPath, String key, final float gain,
final float[] pos)
{
final SoundGrabber loader = new SoundGrabber(pkgPath, key) {
@Override
protected void soundLoaded () {
sound.setGain(gain);
if (pos != null) {
sound.setPosition(pos[0], pos[1], pos[2]);
}
sound.loop(true);
}};
getSoundQueue().postRunnable(loader);