Rather than having each bitmap register its own enterFrame callback, let's just set these guys up as tickable and let the central Ticker handle it.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@977 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -26,6 +26,7 @@ import flash.geom.Point;
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import flash.geom.Rectangle;
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import com.threerings.display.DisplayUtil;
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import com.threerings.miso.client.Tickable;
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import com.threerings.util.DirectionCodes;
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import com.threerings.util.Log;
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@@ -34,6 +35,7 @@ import com.threerings.util.Log;
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* about in a scene.
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*/
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public class CharacterSprite extends Sprite
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implements Tickable
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{
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private static var log :Log = Log.getLog(CharacterSprite);
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@@ -62,6 +64,13 @@ public class CharacterSprite extends Sprite
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updateActionFrames();
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}
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public function tick (tickStamp :int) :void
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{
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if (_framesBitmap != null) {
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_framesBitmap.tick(tickStamp);
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}
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}
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/**
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* Called after this sprite has been initialized with its character
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* descriptor and character manager. Derived classes can do post-init
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@@ -221,9 +230,11 @@ public class CharacterSprite extends Sprite
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DisplayUtil.removeAllChildren(_mainSprite);
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if (_aframes != null) {
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_aframes.getFrames(_orient, function(frames :MultiFrameBitmap) :void {
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_framesBitmap = frames;
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_mainSprite.addChild(frames);
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});
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} else {
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_framesBitmap = null;
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updateWithUnloadedSprite();
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}
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}
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@@ -277,6 +288,9 @@ public class CharacterSprite extends Sprite
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* orientation. */
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protected var _aframes :ActionFrames;
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/** The currently active set of bitmaps for this character. */
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protected var _framesBitmap :MultiFrameBitmap;
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/** The offset from the upper-left of the total sprite bounds to the
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* upper-left of the image within those bounds. */
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protected var _ioff :Point = new Point();
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@@ -24,9 +24,11 @@ import flash.display.Sprite;
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import flash.events.Event;
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import com.threerings.miso.client.Tickable;
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import com.threerings.util.StringUtil;
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public class MultiFrameBitmap extends Sprite
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implements Tickable
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{
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public function MultiFrameBitmap (frames :Array, fps :Number)
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{
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@@ -35,16 +37,15 @@ public class MultiFrameBitmap extends Sprite
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_frameRate = fps / 1000.0;
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addChild(_bitmap);
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setFrame(0);
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addEventListener(Event.ENTER_FRAME, enterFrame);
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}
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public function enterFrame (event :Event) :void
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public function tick (tickStamp :int) :void
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{
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if (_start == 0) {
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_start = (new Date().time);
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_start = tickStamp;
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}
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var elapsedTime :int = (new Date().time - _start);
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var elapsedTime :int = (tickStamp - _start);
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var frameIndex :int = Math.floor(elapsedTime * _frameRate);
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var totalFrames :int = _frames.length;
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if (frameIndex >= totalFrames) {
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