Prefer StringBuilder where possible.

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@962 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Ray Greenwell
2010-07-22 01:20:32 +00:00
parent 03416cf4d2
commit c795f1482a
3 changed files with 7 additions and 7 deletions
@@ -71,11 +71,11 @@ public class StatsDisplay extends Node
_stats.setLength(0);
_stats.append("FPS: ").append((int)timer.getFrameRate());
_stats.append(" - ").append(renderer.getStatistics(_temp));
_text.print(_stats);
_text.print(_stats.toString());
}
protected Text _text;
protected StringBuffer _stats = new StringBuffer();
protected StringBuilder _stats = new StringBuilder();
protected StringBuffer _temp = new StringBuffer();
protected static final String DEFAULT_JME_FONT =
@@ -186,7 +186,7 @@ public class ShaderCache
// fetch the shader source
String source = _sources.get(shader);
if (source == null) {
StringBuffer buf = new StringBuffer();
StringBuilder buf = new StringBuilder();
try {
BufferedReader reader = new BufferedReader(
new InputStreamReader(_rsrcmgr.getResource(shader)));
@@ -202,7 +202,7 @@ public class ShaderCache
}
// prepend the definitions (the version directive comes before anything else)
StringBuffer buf = new StringBuffer();
StringBuilder buf = new StringBuilder();
buf.append("#version 110\n");
for (String def : defs) {
buf.append("#define ").append(def).append('\n');
@@ -235,7 +235,7 @@ public abstract class ShaderConfig
protected void getDerivedDefinitions (ArrayList<String> ddefs)
{
// add the def that sets the front color based on the light types
StringBuffer buf = new StringBuffer("SET_FRONT_COLOR ");
StringBuilder buf = new StringBuilder("SET_FRONT_COLOR ");
if (_lights != null) {
// start with the "scene color," which combines scene ambient, emissivity, etc.
buf.append("vec3 frontColor = gl_FrontLightModelProduct.sceneColor.rgb; ");
@@ -254,7 +254,7 @@ public abstract class ShaderConfig
ddefs.add(buf.toString());
// add the def that sets the texture coordinates based on the env map modes
buf = new StringBuffer("SET_TEX_COORDS");
buf = new StringBuilder("SET_TEX_COORDS");
if (_textures != null) {
for (int ii = 0; ii < _textures.length; ii++) {
TextureConfig texture = _textures[ii];
@@ -272,7 +272,7 @@ public abstract class ShaderConfig
ddefs.add(buf.toString());
// add the definition that sets the fog alpha based on the density function
buf = new StringBuffer("SET_FOG_ALPHA");
buf = new StringBuilder("SET_FOG_ALPHA");
if (_fogDensityFunc == FogState.DF_EXP) {
buf.append(" fogAlpha = exp(gl_Fog.density * eyeVertex.z);");
}