Make a few bits in the AS MisoScenePanel more extensible...
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@960 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -204,6 +204,11 @@ public class MisoScenePanel extends Sprite
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return blocks;
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}
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protected function createSceneBlock (blockKey :int) :SceneBlock
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{
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return new SceneBlock(blockKey, _objScene, _isoView, _metrics);
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}
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protected function refreshBaseBlockScenes () :void
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{
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_resStartTime = getTimer();
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@@ -219,8 +224,7 @@ public class MisoScenePanel extends Sprite
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blocks.forEach(function(blockKey :int) :void {
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if (!_blocks.containsKey(blockKey)) {
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var sceneBlock :SceneBlock =
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new SceneBlock(blockKey, _objScene, _isoView, _metrics);
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var sceneBlock :SceneBlock = createSceneBlock(blockKey);
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_pendingBlocks.add(sceneBlock);
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sceneBlock.resolve(_ctx, _model, thisRef, blockResolved);
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}
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@@ -228,7 +232,7 @@ public class MisoScenePanel extends Sprite
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_skipComplete = false;
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if (_pendingBlocks.size() == 0) {
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resolutionComplete();
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}
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@@ -142,7 +142,7 @@ public class SceneBlock
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*/
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public function render () :void
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{
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_isoView.addScene(_baseScene);
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_isoView.addSceneAt(_baseScene, 0);
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_baseScene.render();
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for each (var sprite :ObjectTileIsoSprite in _objSprites) {
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_objScene.addChild(sprite);
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