When we move the scene, we need to wait a tick for the blocks to get in place before we move ourselves. Otherwise we get exciting blank regions.

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@956 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Mike Thomas
2010-07-15 20:44:12 +00:00
parent 7e88fb825b
commit c26ce87830
@@ -257,20 +257,22 @@ public class MisoScenePanel extends Sprite
_objScene.render();
// Then we let the scene finally move if it's trying to...
if (_pendingMoveBy != null) {
_isoView.centerOnPt(new Pt(_pendingMoveBy.x + _isoView.currentX,
_pendingMoveBy.y + _isoView.currentY), false);
_pendingMoveBy = null;
}
// Now, take out any old blocks no longer in our valid blocks.
var blocks :Set = getBaseBlocks();
for each (var baseKey :int in _blocks.keys()) {
if (!blocks.contains(baseKey)) {
_blocks.remove(baseKey).release();
DelayUtil.delayFrame(function() :void {
// Then we let the scene finally move if it's trying to...
if (_pendingMoveBy != null) {
_isoView.centerOnPt(new Pt(_pendingMoveBy.x + _isoView.currentX,
_pendingMoveBy.y + _isoView.currentY), false);
_pendingMoveBy = null;
}
}
// Now, take out any old blocks no longer in our valid blocks.
var blocks :Set = getBaseBlocks();
for each (var baseKey :int in _blocks.keys()) {
if (!blocks.contains(baseKey)) {
_blocks.remove(baseKey).release();
}
}
});
}
protected function refreshScene () :void