Mark Johnson
4ce2d46976
- fix floorDiv to handle negative divisors correctly
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1065 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-11-13 00:50:16 +00:00
Michael Bayne
85ca7f1c45
Made ClassRecord and ColorRecord comparable on name.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1064 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-11-11 17:13:37 +00:00
Michael Bayne
f94d7c8d1a
It looks like Vilya uses CastUtil, so we'll just make it slightly less hacky
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and put it back into the main codebase.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1063 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-11-08 22:25:14 +00:00
Michael Bayne
310ff1e3ba
Moved CastUtil into tests, since it's test code. Added missing depend to
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miso-viewer build target.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1062 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-11-08 22:16:01 +00:00
Michael Bayne
07919e8a57
Added some commentary.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1061 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-11-08 22:13:33 +00:00
Michael Bayne
26d4b72520
Added an example colorization configuration, wired it into the Miso scene
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viewer, so now we have colorized pirates walking around the scene instead of
weird red/purple ones.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1060 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-11-08 22:04:22 +00:00
Michael Bayne
b5a547edf9
More test bits moving up to the top-level.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1055 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-11-08 21:05:17 +00:00
Michael Bayne
870af00cc3
Whitespace tweaks.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1054 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-11-08 21:04:28 +00:00
Michael Bayne
b5f47287fe
OMG tests that actually test something. (This coming from the reformed original
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author of the non-testing test.)
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1052 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-11-08 20:56:30 +00:00
Michael Bayne
906f69a392
Making tests work again. Next up will be fixing test failures. (Actually next
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up will be making the tests actually test something, and then fixing that when
they break.)
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1050 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-11-08 19:44:11 +00:00
Michael Bayne
2a61ecf169
Let's not call getTileCount() in toString() as that results in UniformTileSet
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getting its image and doing some math, which fucks us if we're working with
bogus tilesets (which we do when testing).
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1049 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-11-08 19:42:34 +00:00
Michael Bayne
fbeba68787
More {@code} usage, whitespace tweaks.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1048 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-11-08 19:41:52 +00:00
Michael Bayne
aacf7fab4b
Yay for {@code}!
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1046 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-11-08 19:16:18 +00:00
Michael Bayne
63a26726d1
Switched (partially) to Maven-based dependency resolution. Further work
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forthcoming to fix up the tests.
Peskily, it looks like I'm going to have to take one for the team and become
the maintainer of a Maven artifact for LWJGL. In spite of repeated requests
over the years for Mavenized artifacts for LWJGL, Mazon resists it (he seems to
think he has to use Maven to *build* LWJGL, which he certainly need not do).
There have been a variety of half-assed attempts to maintain third-party Maven
repositories, all of which have petered out a major version or two ago.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1045 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-11-08 18:51:32 +00:00
Michael Bayne
e1ac0cea66
More dots!
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1042 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-10-24 03:44:38 +00:00
Michael Bayne
a181d13ce2
Need more dots!
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1041 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-10-24 03:43:49 +00:00
Michael Bayne
12ba2038b2
Get our tools from narya.jar and its dependencies. Moved src/java into
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src/main/java. Prepared to move tests out into main project.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1040 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-10-24 02:21:32 +00:00
Michael Bayne
64fe2ea656
JME is kind of an evolutionary dead end, so we're going to move all the JME
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code into the Bang project directly so as to confine the dependencies on JME
libraries to the only thing that will ever need them.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1035 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-10-22 16:50:32 +00:00
Dave Hoover
bc7fd397fb
Update source headers to point to our new home.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1034 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-10-18 19:02:13 +00:00
Dave Hoover
0fd973adad
Prune unused imports
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1033 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-10-15 22:57:33 +00:00
Dave Hoover
082bd4399b
Whitespace
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1031 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-10-15 20:16:01 +00:00
Dave Hoover
b443c0e48c
Let's not make a rectangle just to throw it away & remake it.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1030 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-10-15 20:15:59 +00:00
Dave Hoover
8df1d713f2
Speeling
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1029 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-10-15 20:15:58 +00:00
Dave Hoover
74322e54a9
Wrong "its"
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1028 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-10-15 20:15:57 +00:00
Dave Hoover
8b17ad25f5
Foreachify
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1027 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-10-15 20:15:54 +00:00
Michael Bayne
7def63d087
It's even twistier than I thought, but I'm going to assume that the original
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logic did not take advantage of the fact that it was possible to fall through
the second switch and not actually return anything and further fall through
into supporting specialized or ignoring. If that really was going on, then this
hairy mess needed to be cleaned up anyway and deserves to be a bug.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1025 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-10-14 17:51:20 +00:00
Michael Bayne
6eab62a3bd
This logic is twisty.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1024 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-10-14 17:46:58 +00:00
Michael Bayne
471c7e9c29
We can't rely on overriding methods in SubtitleChatOverlay to customize them
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for a target system, because ComicChatOverlay already overrides
SubtitleChatOverlay and we wouldn't want to go down the twisty roads of
multiple inheritance even if we could.
Instead, I have factored out the customizable stuff into ChatLogic, which has
the dual nice properties of actually working in Java, and of making it very
obvious what is customizable, which was definitely not the case when these
methods were scattered among the four score methods inside SubtitleChatOverlay.
Win win!
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1023 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-10-14 17:35:20 +00:00
Michael Bayne
981a0b458c
Header fixes.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1022 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-10-14 16:51:44 +00:00
Michael Bayne
d0d4b1a28f
Factored the subtitle and comic chat stuff out of Yohoho. All completely
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untested. Whee! I thought I had gotten around to making a standalone avatar
chat room based on the Vilya Stage code, and was hoping to add this there, but
I guess I never did that.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1021 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-10-14 16:49:41 +00:00
Mike Thomas
b5a19fc68d
Add a convenience function for checking start color if you have the full colorPrint
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1017 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-10-08 18:56:17 +00:00
Mike Thomas
7dda42a091
Factor out the painting of the actual tile so we can override this to do wacky stuff in subclasses.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1016 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-09-27 22:32:40 +00:00
Dave Hoover
87919b5f6f
Whitespace
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1014 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-09-17 20:39:13 +00:00
Mike Thomas
178fa9db35
Let's not just arbitrarily ignore colorizations in this image provider. It's making the artists using test tiles in the editor sad.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1013 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-09-15 01:13:22 +00:00
Mike Thomas
6e792aab43
Fix incorrect block-buffering calculation.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1011 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-31 03:18:25 +00:00
Mike Thomas
4a4b4c05f6
These bool arrays are actually expressed as 1/0, not true/false.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1010 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-31 00:44:43 +00:00
Mike Thomas
a7a4497a5f
Fix potential stackoverflow.
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Refreshing the scene can otherwise cascade back through loaded back through itself. Instead, wait til all the ones on our current frame are done and then refresh.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1009 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-31 00:22:16 +00:00
Mike Thomas
da3e323e15
Need to add the unloaded sprite while we're waiting for the real one (assuming our descendants do something with that).
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1008 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-30 22:57:33 +00:00
Mike Thomas
f8cdaab659
Nate points out these handy XmlUtil parameters - let's use em.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1007 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-30 21:21:53 +00:00
Mike Thomas
86148dbe25
So, it turns out that actionscript's built in XML parsing isn't as handy as I thought it was. Let's just go through XmlUtil for everything so that it's sane and we don't get empty strings when we clearly mean to be getting a null.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1006 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-30 21:11:06 +00:00
Mike Thomas
795d63b901
Allow selection of random starting color using a specified random so we can consistently randomly pick colors.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1005 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-29 00:40:36 +00:00
Mike Thomas
26ad64ade6
Let's refresh the scene prior to the delay so that by the time we add the view to the display list, we're really ready.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1004 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-27 23:28:48 +00:00
Mike Thomas
7cb3a0c5dd
Fix some bugs related to loading tilesets.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1003 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-27 18:50:13 +00:00
Mike Thomas
91e8dc958b
Make the proper call here - there's no remove() on arrays...
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1002 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-27 18:49:40 +00:00
Mike Thomas
db9e350404
Ensure we don't leave our sprites in walking-in-place mode due to timing issues with resolving all the art.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1001 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-27 00:57:34 +00:00
Dave Hoover
b5dd723ef1
shouldPlay handles null just fine.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1000 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-25 21:29:54 +00:00
Dave Hoover
480d98cc5e
If we shouldn't play that sound type, don't loop it either.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@999 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-25 21:29:32 +00:00
Mike Thomas
d01236928f
Move the default loading progress printout to the middle of the iso view.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@998 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-25 21:12:43 +00:00
Mike Thomas
df556f4e81
Pass through our parameters so that looping works just like playing and we can set positions and gain and such.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@997 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-20 21:17:55 +00:00
Mike Thomas
95546895f8
Fix bug with falling back to default action.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@996 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-20 16:53:37 +00:00