It looks like Vilya uses CastUtil, so we'll just make it slightly less hacky
and put it back into the main codebase. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1063 ed5b42cb-e716-0410-a449-f6a68f950b19
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+8
-10
@@ -19,7 +19,7 @@
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.cast;
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package com.threerings.cast.util;
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import java.util.ArrayList;
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import java.util.Iterator;
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@@ -32,6 +32,10 @@ import com.samskivert.util.RandomUtil;
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import com.threerings.media.image.ColorPository;
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import com.threerings.media.image.Colorization;
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import com.threerings.cast.CharacterDescriptor;
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import com.threerings.cast.ComponentClass;
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import com.threerings.cast.ComponentRepository;
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import static com.threerings.cast.Log.log;
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/**
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@@ -43,11 +47,12 @@ public class CastUtil
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* Returns a new character descriptor populated with a random set of components.
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*/
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public static CharacterDescriptor getRandomDescriptor (
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String gender, ComponentRepository crepo, ColorPository cpos)
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ComponentRepository crepo, String gender, String[] COMP_CLASSES,
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ColorPository cpos, String[] COLOR_CLASSES)
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{
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// get all available classes
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ArrayList<ComponentClass> classes = Lists.newArrayList();
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for (String element : CLASSES) {
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for (String element : COMP_CLASSES) {
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String cname = gender + "/" + element;
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ComponentClass cclass = crepo.getComponentClass(cname);
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@@ -100,11 +105,4 @@ public class CastUtil
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return new CharacterDescriptor(components, zations);
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}
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// these are all specific to our test resourcse
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protected static final String[] CLASSES = {
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"legs", "feet", "hand_left", "hand_right", "torso",
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"head", "hair", "hat", "eyepatch" };
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protected static final String[] COLOR_CLASSES = {
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"skin", "hair", "textile_p", "textile_s" };
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}
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@@ -41,11 +41,11 @@ import com.threerings.miso.client.MisoScenePanel;
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import com.threerings.miso.data.MisoSceneModel;
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import com.threerings.miso.util.MisoContext;
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import com.threerings.cast.CastUtil;
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import com.threerings.cast.CharacterDescriptor;
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import com.threerings.cast.CharacterManager;
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import com.threerings.cast.CharacterSprite;
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import com.threerings.cast.ComponentRepository;
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import com.threerings.cast.util.CastUtil;
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import static com.threerings.miso.Log.log;
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@@ -61,8 +61,9 @@ public class ViewerSceneViewPanel extends MisoScenePanel
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super(ctx, MisoConfig.getSceneMetrics());
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// create the character descriptors
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_descUser = CastUtil.getRandomDescriptor("female", crepo, cpos);
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_descDecoy = CastUtil.getRandomDescriptor("male", crepo, cpos);
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_descUser = CastUtil.getRandomDescriptor(
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crepo, "female", COMP_CLASSES, cpos, COLOR_CLASSES);
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_descDecoy = CastUtil.getRandomDescriptor(crepo, "male", COMP_CLASSES, cpos, COLOR_CLASSES);
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// create the manipulable sprite
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_sprite = createSprite(_spritemgr, charmgr, _descUser);
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@@ -234,4 +235,13 @@ public class ViewerSceneViewPanel extends MisoScenePanel
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/** The test sprites that meander about aimlessly. */
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protected CharacterSprite _decoys[];
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/** Defines our various character component classes. */
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protected static final String[] COMP_CLASSES = {
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"legs", "feet", "hand_left", "hand_right", "torso",
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"head", "hair", "hat", "eyepatch" };
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/** Defines the colorization classes used in the character component images. */
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protected static final String[] COLOR_CLASSES = {
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"skin", "hair", "textile_p", "textile_s" };
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}
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