Fix incorrect block-buffering calculation.

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1011 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Mike Thomas
2010-08-31 03:18:25 +00:00
parent 4a4b4c05f6
commit 6e792aab43
@@ -323,8 +323,8 @@ public class MisoScenePanel extends Sprite
var minX :int = xMove - (buffer ? size.x/2 : 0);
var maxX :int = size.x + xMove + (buffer ? size.x/2 : 0);
var minY :int = yMove - (buffer ? size.x/2 : 0);
var maxY :int = BOTTOM_BUFFER + size.y + yMove + (buffer ? size.x/2 : 0);
var minY :int = yMove - (buffer ? size.y/2 : 0);
var maxY :int = BOTTOM_BUFFER + size.y + yMove + (buffer ? size.y/2 : 0);
var topLeft :Point = _isoView.localToIso(new Point(minX, minY));
var topRight :Point = _isoView.localToIso(new Point(maxX, minY));