Fix incorrect block-buffering calculation.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1011 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -323,8 +323,8 @@ public class MisoScenePanel extends Sprite
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var minX :int = xMove - (buffer ? size.x/2 : 0);
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var maxX :int = size.x + xMove + (buffer ? size.x/2 : 0);
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var minY :int = yMove - (buffer ? size.x/2 : 0);
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var maxY :int = BOTTOM_BUFFER + size.y + yMove + (buffer ? size.x/2 : 0);
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var minY :int = yMove - (buffer ? size.y/2 : 0);
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var maxY :int = BOTTOM_BUFFER + size.y + yMove + (buffer ? size.y/2 : 0);
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var topLeft :Point = _isoView.localToIso(new Point(minX, minY));
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var topRight :Point = _isoView.localToIso(new Point(maxX, minY));
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