Need to add the unloaded sprite while we're waiting for the real one (assuming our descendants do something with that).
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1008 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -234,6 +234,7 @@ public class CharacterSprite extends Sprite
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{
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DisplayUtil.removeAllChildren(_mainSprite);
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if (_aframes != null) {
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updateWithUnloadedSprite();
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var curFrames :ActionFrames = _aframes;
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_aframes.getFrames(_orient, function(frames :MultiFrameBitmap) :void {
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// Ensure our action hasn't been swapped out on us since we started loading.
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