Need to add the unloaded sprite while we're waiting for the real one (assuming our descendants do something with that).

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1008 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Mike Thomas
2010-08-30 22:57:33 +00:00
parent f8cdaab659
commit da3e323e15
@@ -234,6 +234,7 @@ public class CharacterSprite extends Sprite
{
DisplayUtil.removeAllChildren(_mainSprite);
if (_aframes != null) {
updateWithUnloadedSprite();
var curFrames :ActionFrames = _aframes;
_aframes.getFrames(_orient, function(frames :MultiFrameBitmap) :void {
// Ensure our action hasn't been swapped out on us since we started loading.