we want to do most of the time anyway (in cases where we don't care about
whether an animation is "interesting" with regard to puzzle action).
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hand-modifications to setState() but we're no longer having problems with
multiply ending games so they are no longer needed.
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has colorizations and implements the "String[] getColorizations()" method.
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rendering the board from the board state and doing all manner of jockeying
to prevent that from wigging out when the board state changes before the
display is ready to change.
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which makes sense when you think about it, so we now increment the instance
when an object is cloned or created.
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no goddamned idea. Instead we have to tell it what to permission how. Yay!
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tar.gz and zip file just like all the other poor bastards trying to
distribute source in the Java world.
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when appropriate and to automatically extract and use the integer value
even if it's a string so that we can compose up messages with
plural-customized versions just like we do regular messages. Magic++!
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to work around the rapid-fire endGame()/startGame() calls that don't allow
the endGame() events to propagate before startGame() is called.
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is only populated when the MuteDirector is created, not when someone logs on.
The mutelist is client-side only, and in fact is shared between all users of
a machine. This is something that we should consider fixing now that
1 billion chinese are playing the game in web cafes.
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previously abstract methods to make the class behave how a theorized
IntDropBoard would have in our previous world of abstract DropBoards.
Removes the need for the ByteDropBoard and ShortDropBoard as classes can
now derive directly from DropBoard.
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wire in normal play, so we don't care about the space savings.
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pieces on a drop board, like slide them in or off or whatnot.
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the first time. This is the only indication that things are really
underway and it's a fine time to do things like play sounds that are
synchronized with that media and do other fun stuff.
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Added extra special magic to allow the resource: URLs to extract a tile
from an image that is actually made up of a bunch of smaller images. It's
so money.
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