Now that the drop code uses sprites to display pieces, the

PieceGroupAnimation is even simpler.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3125 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2004-09-20 22:17:54 +00:00
parent 2db2248bc4
commit 0e4771dbd0
@@ -1,5 +1,5 @@
//
// $Id: PieceGroupAnimation.java,v 1.2 2004/08/27 02:20:29 mdb Exp $
// $Id: PieceGroupAnimation.java,v 1.3 2004/09/20 22:17:54 mdb Exp $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -87,43 +87,16 @@ public abstract class PieceGroupAnimation extends Animation
for (int yy = 0; yy < height; yy++) {
for (int xx = 0; xx < width; xx++) {
int spos = yy*width+xx;
_sprites[spos] = createSprite(_view, xx, yy);
_sprites[spos] = _view.getPieceSprite(xx, yy);
if (_sprites[spos] != null) {
configureSprite(_sprites[spos], xx, yy);
_sprites[spos].addSpriteObserver(this);
_view.addSprite(_sprites[spos]);
_penders++;
}
}
}
}
// documentation inherited
protected void didFinish (long tickStamp)
{
super.didFinish(tickStamp);
// remove all of our sprites
for (int ii = 0; ii < _sprites.length; ii++) {
if (_sprites[ii] != null) {
_view.removeSprite(_sprites[ii]);
}
}
}
/**
* Creates a sprite for each piece position. This method can return
* null and no sprite will be used for the specified coordinates. The
* default implementation creates an image sprite with the piece image
* from the supplied coordinates.
*/
protected Sprite createSprite (DropBoardView view, int xx, int yy)
{
int piece = _board.getPiece(xx, yy);
return (piece == DropPieceCodes.PIECE_NONE) ? null :
new ImageSprite(_view.getPieceImage(piece));
}
/**
* An animation must override this method to configure each sprite
* with a path, potentially a render order, and whatever other