A couple of useful animations.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3123 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2004-09-18 22:58:39 +00:00
parent 7b4aaa099f
commit afced0e56b
2 changed files with 237 additions and 0 deletions
@@ -0,0 +1,87 @@
//
// $Id: BlendAnimation.java,v 1.1 2004/09/18 22:58:39 mdb Exp $
package com.threerings.media.animation;
import java.awt.AlphaComposite;
import java.awt.Composite;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import com.threerings.media.image.Mirage;
import com.threerings.media.util.LinearTimeFunction;
import com.threerings.media.util.TimeFunction;
/**
* Blends between a series of images using alpha.
*/
public class BlendAnimation extends Animation
{
/**
* Blends from the starting image through each successive image in the
* specified amount of time (blending between each image takes place
* in <code>delay</code> milliseconds).
*/
public BlendAnimation (int x, int y, Mirage[] images, int delay)
{
super(new Rectangle(x, y, images[0].getWidth(), images[0].getHeight()));
_images = images;
int fades = images.length-1;
_tfunc = new LinearTimeFunction(0, 100 * fades, delay * fades);
}
// documentation inherited
public void tick (long timestamp)
{
// check to see if our blend level has changed
int level = _tfunc.getValue(timestamp);
if (level == _level) {
return;
}
// stop if we reach the end
if (level == 100*(_images.length-1)) {
_finished = true;
}
_level = level;
invalidate();
}
// documentation inherited
public void fastForward (long timeDelta)
{
_tfunc.fastForward(timeDelta);
}
// documentation inherited
public void paint (Graphics2D gfx)
{
int index = _level / 100;
float alpha = 1f - (_level % 100) / 100f;
Composite ocomp = gfx.getComposite();
gfx.setComposite(AlphaComposite.getInstance(
AlphaComposite.SRC_OVER, alpha));
_images[index].paint(gfx, _bounds.x, _bounds.y);
if (index < _images.length-1) {
gfx.setComposite(AlphaComposite.getInstance(
AlphaComposite.SRC_OVER, 1f-alpha));
_images[index+1].paint(gfx, _bounds.x, _bounds.y);
}
gfx.setComposite(ocomp);
}
/** The images between which we are blending. */
protected Mirage[] _images;
/** The time function we're using to time our blends. */
protected TimeFunction _tfunc;
/** Our current blend level and image index all wrapped into one. */
protected int _level;
/** The alpha composite used to render our current image. */
protected AlphaComposite _currentComp;
/** The alpha composite used to render our "next" image. */
protected AlphaComposite _nextComp;
}
@@ -0,0 +1,150 @@
//
// $Id: GleamAnimation.java,v 1.1 2004/09/18 22:58:39 mdb Exp $
package com.threerings.media.animation;
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Composite;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Transparency;
import com.threerings.media.sprite.Sprite;
import com.threerings.media.sprite.SpriteManager;
import com.threerings.media.util.LinearTimeFunction;
import com.threerings.media.util.TimeFunction;
/**
* Washes all non-transparent pixels in a sprite with a particular color
* (by compositing them with the solid color with progressively higher
* alpha values) and then back again.
*/
public class GleamAnimation extends Animation
{
/**
* Creates a gleam animation with the supplied sprite. The sprite will
* be faded to the specified color and then back again. The sprite may
* be already added to the supplied sprite manager or not, but when
* the animation is complete, it will have been added.
*
* @param fadeIn if true, the sprite itself will be faded in as we
* fade up to the gleam color and the gleam color will fade out,
* leaving just the sprite imagery.
*/
public GleamAnimation (SpriteManager spmgr, Sprite sprite, Color color,
int upmillis, int downmillis, boolean fadeIn)
{
super(sprite.getBounds());
_spmgr = spmgr;
_sprite = sprite;
_color = color;
_upfunc = new LinearTimeFunction(0, 750, upmillis);
_downfunc = new LinearTimeFunction(750, 0, downmillis);
_fadeIn = fadeIn;
}
// documentation inherited
public void tick (long timestamp)
{
int alpha;
if (_upfunc != null) {
if ((alpha = _upfunc.getValue(timestamp)) == 750) {
_upfunc = null;
}
} else if (_downfunc != null) {
if ((alpha = _downfunc.getValue(timestamp)) == 0) {
_downfunc = null;
}
} else {
_finished = true;
_spmgr.addSprite(_sprite);
return;
}
if (_alpha != alpha) {
_alpha = alpha;
invalidate();
}
}
// documentation inherited
public void fastForward (long timeDelta)
{
if (_upfunc != null) {
_upfunc.fastForward(timeDelta);
} else if (_downfunc != null) {
_downfunc.fastForward(timeDelta);
}
}
// documentation inherited
public void paint (Graphics2D gfx)
{
// TODO: recreate our off image if the sprite bounds changed; we
// also need to change the bounds of our animation which might
// require some jockeying (especially if we shrink)
if (_offimg == null) {
_offimg = gfx.getDeviceConfiguration().createCompatibleImage(
_bounds.width, _bounds.height, Transparency.TRANSLUCENT);
}
// create a mask image with our sprite and the appropriate color
Graphics2D ogfx = (Graphics2D)_offimg.getGraphics();
try {
ogfx.setColor(_color);
ogfx.fillRect(0, 0, _bounds.width, _bounds.height);
ogfx.setComposite(AlphaComposite.DstAtop);
ogfx.translate(-_sprite.getX(), -_sprite.getY());
_sprite.paint(ogfx);
} finally {
ogfx.dispose();
}
Composite ocomp = null;
Composite ncomp = AlphaComposite.getInstance(
AlphaComposite.SRC_OVER, _alpha/1000f);
// if we're fading the sprite in on the way up, set our alpha
// composite before we render the sprite
if (_fadeIn && _upfunc != null) {
ocomp = gfx.getComposite();
gfx.setComposite(ncomp);
}
// next render the sprite
_sprite.paint(gfx);
// if we're not fading in, we still need to alpha the white bits
if (ocomp == null) {
ocomp = gfx.getComposite();
gfx.setComposite(ncomp);
}
// now alpha composite our mask atop the sprite
gfx.drawImage(_offimg, _sprite.getX(), _sprite.getY(), null);
gfx.setComposite(ocomp);
}
// documentation inherited
protected void willStart (long tickStamp)
{
super.willStart(tickStamp);
// remove the sprite we're fiddling with from the manager; we'll
// add it back when we're done
if (_spmgr.isManaged(_sprite)) {
_spmgr.removeSprite(_sprite);
}
}
protected SpriteManager _spmgr;
protected Sprite _sprite;
protected Color _color;
protected Image _offimg;
protected boolean _fadeIn;
protected TimeFunction _upfunc;
protected TimeFunction _downfunc;
protected int _alpha = -1;
}