Brought these two classes back into sync. This wiped out the

hand-modifications to setState() but we're no longer having problems with
multiply ending games so they are no longer needed.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3117 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2004-09-13 16:11:10 +00:00
parent 95d4bfb80e
commit e535e580da
2 changed files with 20 additions and 6 deletions
@@ -1,5 +1,23 @@
//
// $Id: GameObject.dobj,v 1.22 2004/09/01 21:02:44 ray Exp $
// $Id: GameObject.dobj,v 1.23 2004/09/13 16:11:10 mdb Exp $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.game;
@@ -1,5 +1,5 @@
//
// $Id: GameObject.java,v 1.21 2004/09/01 21:02:44 ray Exp $
// $Id: GameObject.java,v 1.22 2004/09/13 16:11:10 mdb Exp $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -225,10 +225,6 @@ public class GameObject extends PlaceObject
*/
public void setState (int state)
{
if ((state == GAME_OVER || state == CANCELLED) &&
(this.state == GAME_OVER || this.state == CANCELLED)) {
Thread.dumpStack();
}
requestAttributeChange(STATE, new Integer(state));
this.state = state;
}