Actually, moved isDraw() to GameObject, fixed bug..
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3114 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: PuzzleManager.java,v 1.14 2004/09/01 20:35:06 ray Exp $
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// $Id: PuzzleManager.java,v 1.15 2004/09/01 21:03:11 ray Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -447,22 +447,14 @@ public abstract class PuzzleManager extends GameManager
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sendStatusUpdate();
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// report the winners and losers if appropriate
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if (shouldConcludeGame() && !isDraw()) {
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int winnerCount = _puzobj.getWinnerCount();
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if (shouldConcludeGame() && winnerCount > 0 && !_puzobj.isDraw()) {
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reportWinnersAndLosers();
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}
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super.gameDidEnd();
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}
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/**
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* Is the game a draw?
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*/
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protected boolean isDraw ()
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{
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int winnerCount = _puzobj.getWinnerCount();
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return winnerCount > 0 && (winnerCount == _puzobj.getPlayerCount());
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}
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/**
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* Report winner and loser oids to each room that any of the
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* winners/losers is in.
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