A special animation that makes it easy to do fancy stuff with all the
pieces on a drop board, like slide them in or off or whatnot. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3085 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -0,0 +1,120 @@
|
||||
//
|
||||
// $Id: PieceGroupAnimation.java,v 1.1 2004/08/18 01:34:19 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.client;
|
||||
|
||||
import java.awt.Graphics2D;
|
||||
import java.awt.Rectangle;
|
||||
|
||||
import com.threerings.media.animation.Animation;
|
||||
import com.threerings.media.sprite.ImageSprite;
|
||||
import com.threerings.media.sprite.PathObserver;
|
||||
import com.threerings.media.sprite.Sprite;
|
||||
import com.threerings.media.util.Path;
|
||||
|
||||
import com.threerings.puzzle.drop.data.DropBoard;
|
||||
import com.threerings.puzzle.drop.data.DropPieceCodes;
|
||||
|
||||
/**
|
||||
* Animates all the pieces on a puzzle board doing some sort of global
|
||||
* effect like all flying into place or out into the ether.
|
||||
*/
|
||||
public abstract class PieceGroupAnimation extends Animation
|
||||
implements PathObserver
|
||||
{
|
||||
/**
|
||||
* Creates a piece group animation which must be initialized with a
|
||||
* subsequent call to {@link #init}.
|
||||
*/
|
||||
public PieceGroupAnimation (DropBoardView view, DropBoard board)
|
||||
{
|
||||
super(new Rectangle(0, 0, 0, 0)); // we don't render ourselves
|
||||
_view = view;
|
||||
_board = board;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void tick (long tickStamp)
|
||||
{
|
||||
// nothing doing
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void paint (Graphics2D gfx)
|
||||
{
|
||||
// nothing doing
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void pathCancelled (Sprite sprite, Path path)
|
||||
{
|
||||
_finished = (--_penders == 0);
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void pathCompleted (Sprite sprite, Path path, long when)
|
||||
{
|
||||
_finished = (--_penders == 0);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void willStart (long tickStamp)
|
||||
{
|
||||
super.willStart(tickStamp);
|
||||
|
||||
// create an image sprite for every piece on the board and set
|
||||
// them on their paths
|
||||
int width = _board.getWidth(), height = _board.getHeight();
|
||||
_sprites = new Sprite[width * height];
|
||||
for (int yy = 0; yy < height; yy++) {
|
||||
for (int xx = 0; xx < width; xx++) {
|
||||
int spos = yy*width+xx;
|
||||
_sprites[spos] = createSprite(_view, xx, yy);
|
||||
if (_sprites[spos] != null) {
|
||||
configureSprite(_sprites[spos], xx, yy);
|
||||
_sprites[spos].addSpriteObserver(this);
|
||||
_view.addSprite(_sprites[spos]);
|
||||
_penders++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void didFinish (long tickStamp)
|
||||
{
|
||||
super.didFinish(tickStamp);
|
||||
|
||||
// remove all of our sprites
|
||||
for (int ii = 0; ii < _sprites.length; ii++) {
|
||||
if (_sprites[ii] != null) {
|
||||
_view.removeSprite(_sprites[ii]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a sprite for each piece position. This method can return
|
||||
* null and no sprite will be used for the specified coordinates. The
|
||||
* default implementation creates an image sprite with the piece image
|
||||
* from the supplied coordinates.
|
||||
*/
|
||||
protected Sprite createSprite (DropBoardView view, int xx, int yy)
|
||||
{
|
||||
int piece = _board.getPiece(xx, yy);
|
||||
return (piece == DropPieceCodes.PIECE_NONE) ? null :
|
||||
new ImageSprite(_view.getPieceImage(piece));
|
||||
}
|
||||
|
||||
/**
|
||||
* An animation must override this method to configure each sprite
|
||||
* with a path, potentially a render order, and whatever other
|
||||
* configurations are needed.
|
||||
*/
|
||||
protected abstract void configureSprite (Sprite sprite, int xx, int yy);
|
||||
|
||||
protected DropBoardView _view;
|
||||
protected DropBoard _board;
|
||||
protected Sprite[] _sprites;
|
||||
protected int _penders;
|
||||
}
|
||||
Reference in New Issue
Block a user