Added startActionImmediately(), put it to use.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3081 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2004-08-16 22:58:23 +00:00
parent 01c497ae64
commit cb5c7c5d22
@@ -1,5 +1,5 @@
//
// $Id: PuzzleController.java,v 1.10 2004/06/22 14:08:58 mdb Exp $
// $Id: PuzzleController.java,v 1.11 2004/08/16 22:58:23 mdb Exp $
package com.threerings.puzzle.client;
@@ -311,6 +311,18 @@ public abstract class PuzzleController extends GameController
return true;
}
/**
* Indicates whether the action should start immediately as a result
* of {@link #gameDidStart} being called. If a puzzle wishes to do
* some beginning of the game fun stuff, like display a tutorial
* screen, they can veto the action start and then start it themselves
* later.
*/
protected boolean startActionImmediately ()
{
return true;
}
/**
* A way for controllers to display a puzzle-related system message.
*/
@@ -330,7 +342,9 @@ public abstract class PuzzleController extends GameController
public int actionCleared () {
// do the standard game did start business
PuzzleController.super.gameDidStart();
return RESTART_ACTION;
// we don't always start the action immediately
return startActionImmediately() ?
RESTART_ACTION : NO_RESTART_ACTION;
}
});
}