Added startActionImmediately(), put it to use.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3081 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: PuzzleController.java,v 1.10 2004/06/22 14:08:58 mdb Exp $
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// $Id: PuzzleController.java,v 1.11 2004/08/16 22:58:23 mdb Exp $
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package com.threerings.puzzle.client;
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@@ -311,6 +311,18 @@ public abstract class PuzzleController extends GameController
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return true;
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}
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/**
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* Indicates whether the action should start immediately as a result
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* of {@link #gameDidStart} being called. If a puzzle wishes to do
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* some beginning of the game fun stuff, like display a tutorial
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* screen, they can veto the action start and then start it themselves
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* later.
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*/
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protected boolean startActionImmediately ()
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{
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return true;
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}
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/**
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* A way for controllers to display a puzzle-related system message.
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*/
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@@ -330,7 +342,9 @@ public abstract class PuzzleController extends GameController
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public int actionCleared () {
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// do the standard game did start business
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PuzzleController.super.gameDidStart();
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return RESTART_ACTION;
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// we don't always start the action immediately
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return startActionImmediately() ?
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RESTART_ACTION : NO_RESTART_ACTION;
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}
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});
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}
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