view or remain fixed relative to the scrolling view (the default and also
the old behavior).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1253 542714f4-19e9-0310-aa3c-eee0fc999fb1
directional constant usage. Added ability to render sprites in two
distinct layers.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1132 542714f4-19e9-0310-aa3c-eee0fc999fb1
panel; restructured things so everyone deals with "view" coordinates
rather than screen coordinates and the animated panel takes care of doing
the final translation before rendering.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1065 542714f4-19e9-0310-aa3c-eee0fc999fb1
on which its sprites are rendered was scrolled so that it can generate the
appropriate dirty rectangles or update its sprite's positions.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1045 542714f4-19e9-0310-aa3c-eee0fc999fb1
we're using it to render sprites into a view that is being displayed in a
viewport that is smaller than the actual size of the view. Oh the
jockeying.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1041 542714f4-19e9-0310-aa3c-eee0fc999fb1
"hit" by a particular pixel as determined by Sprite.hitTest().
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@898 542714f4-19e9-0310-aa3c-eee0fc999fb1
bounding box and then checks to see that the pixel in question is occupied
by a non-transparent pixel in the sprite's image.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@897 542714f4-19e9-0310-aa3c-eee0fc999fb1
rendering optimizations available in JDK 1.4. Use a BufferStrategy, and
changed AnimatedPanel to extend Canvas rather than JPanel.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@847 542714f4-19e9-0310-aa3c-eee0fc999fb1
can't attempt to move a sprite along a path that isn't fully prepared.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@846 542714f4-19e9-0310-aa3c-eee0fc999fb1
double-buffering. Don't paint the panel if it's not yet been laid out.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@845 542714f4-19e9-0310-aa3c-eee0fc999fb1
we're showing (the animated panel doesn't choke any more if it's asked to
render when not showing). Also leave the animation manager running until
it is explicitly shut down.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@833 542714f4-19e9-0310-aa3c-eee0fc999fb1
preparation for character component compositing and other
character-related antics.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@575 542714f4-19e9-0310-aa3c-eee0fc999fb1
that they can assign a new path to the sprite should they choose to do
so.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@523 542714f4-19e9-0310-aa3c-eee0fc999fb1
that we can join multiple dirty rectangles for an item into a single
larger item but still rely on the dirty item to know how to paint
itself.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@515 542714f4-19e9-0310-aa3c-eee0fc999fb1
rectangle propagation and to only render the dirty portions of dirty
objects and sprites.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@509 542714f4-19e9-0310-aa3c-eee0fc999fb1
latter have a bounds associated with them. Dirty items can now paint
themselves to simplify scene-specific code.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@476 542714f4-19e9-0310-aa3c-eee0fc999fb1
gather dirty sprites and objects and render after base and fringe tile
layers. Add shadow tiles in the footprint of objects to make them
impassable.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@460 542714f4-19e9-0310-aa3c-eee0fc999fb1
rather than codes to indicate different types of events. Also modified
name of sprite observer callback as spriteChanged() implies that the
sprite actually changed which it may not have, whereas handleEvent()
doesn't imply anything other than the sprite observer is being asked to
deal with a sprite event.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@338 542714f4-19e9-0310-aa3c-eee0fc999fb1
Modified sprite and path code to make use of these timestamps to determine
a sprite's progress along the path. Abstracted the path stuff so that
paths other than line segment paths can be cleanly implemented.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@337 542714f4-19e9-0310-aa3c-eee0fc999fb1
that observers can do things like remove sprites without unhappy
side-effects.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@335 542714f4-19e9-0310-aa3c-eee0fc999fb1