Split Sprite into Sprite and ImageSprite. Added LabelSprite. Cleaned up

directional constant usage.  Added ability to render sprites in two
distinct layers.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1132 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Walter Korman
2002-03-16 03:15:06 +00:00
parent 8e93dbfc79
commit 76cff072be
12 changed files with 500 additions and 294 deletions
@@ -1,5 +1,5 @@
//
// $Id: CharacterManager.java,v 1.15 2002/03/08 07:50:32 mdb Exp $
// $Id: CharacterManager.java,v 1.16 2002/03/16 03:15:04 shaper Exp $
package com.threerings.cast;
@@ -10,7 +10,8 @@ import java.util.HashMap;
import com.samskivert.util.Tuple;
import com.threerings.media.sprite.MultiFrameImage;
import com.threerings.media.sprite.Sprite;
import com.threerings.util.DirectionCodes;
import com.threerings.cast.Log;
import com.threerings.cast.util.TileUtil;
@@ -21,6 +22,7 @@ import com.threerings.cast.util.TileUtil;
* compositing and caching of composited character animations.
*/
public class CharacterManager
implements DirectionCodes
{
/**
* Constructs the character manager.
@@ -176,7 +178,7 @@ public class CharacterManager
CharacterDescriptor descrip, String action)
throws NoSuchComponentException
{
MultiFrameImage[] frames = new MultiFrameImage[Sprite.DIRECTION_COUNT];
MultiFrameImage[] frames = new MultiFrameImage[DIRECTION_COUNT];
int[] cids = descrip.getComponentIds();
int ccount = cids.length;
@@ -1,18 +1,18 @@
//
// $Id: CharacterSprite.java,v 1.24 2002/03/15 01:10:25 mdb Exp $
// $Id: CharacterSprite.java,v 1.25 2002/03/16 03:15:04 shaper Exp $
package com.threerings.cast;
import com.threerings.media.sprite.MultiFrameImage;
import com.threerings.media.sprite.Path;
import com.threerings.media.sprite.Sprite;
import com.threerings.media.sprite.ImageSprite;
/**
* A character sprite is a sprite that animates itself while walking
* about in a scene.
*/
public class CharacterSprite
extends Sprite implements StandardActions
public class CharacterSprite extends ImageSprite
implements StandardActions
{
/**
* Initializes this character sprite with the specified character
@@ -1,5 +1,5 @@
//
// $Id: SpritePanel.java,v 1.11 2002/03/08 07:50:32 mdb Exp $
// $Id: SpritePanel.java,v 1.12 2002/03/16 03:15:04 shaper Exp $
package com.threerings.cast.builder;
@@ -9,11 +9,14 @@ import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.util.List;
import com.threerings.media.animation.AnimatedPanel;
import com.threerings.media.animation.AnimationManager;
import com.threerings.media.sprite.Sprite;
import com.threerings.media.sprite.SpriteManager;
import com.threerings.util.DirectionCodes;
import com.threerings.cast.Log;
import com.threerings.cast.CharacterDescriptor;
import com.threerings.cast.CharacterManager;
@@ -24,9 +27,8 @@ import com.threerings.cast.StandardActions;
* The sprite panel displays a character sprite centered in the panel
* suitable for user perusal.
*/
public class SpritePanel
extends AnimatedPanel
implements BuilderModelListener
public class SpritePanel extends AnimatedPanel
implements DirectionCodes, BuilderModelListener
{
/**
* Constructs the sprite panel.
@@ -47,10 +49,8 @@ public class SpritePanel
}
// documentation inherited
protected void render (Graphics g)
protected void render (Graphics2D gfx, List invalidRects)
{
Graphics2D gfx = (Graphics2D)g;
// clear the background
gfx.setColor(Color.lightGray);
Dimension d = getSize();
@@ -63,7 +63,7 @@ public class SpritePanel
if (_sprite != null) {
// render the sprite
_sprite.paint((Graphics2D)g);
_sprite.paint(gfx);
}
}
@@ -100,7 +100,7 @@ public class SpritePanel
protected void setSprite (CharacterSprite sprite)
{
sprite.setActionSequence(StandardActions.STANDING);
sprite.setOrientation(Sprite.WEST);
sprite.setOrientation(WEST);
_sprite = sprite;
centerSprite();
repaint();
@@ -1,5 +1,5 @@
//
// $Id: BundledComponentRepository.java,v 1.8 2002/03/08 09:35:14 mdb Exp $
// $Id: BundledComponentRepository.java,v 1.9 2002/03/16 03:15:04 shaper Exp $
package com.threerings.cast.bundle;
@@ -27,12 +27,13 @@ import com.threerings.resource.ResourceManager;
import com.threerings.media.ImageManager;
import com.threerings.media.sprite.MultiFrameImage;
import com.threerings.media.sprite.Sprite;
import com.threerings.media.tile.ImageProvider;
import com.threerings.media.tile.TileSet;
import com.threerings.media.tile.NoSuchTileException;
import com.threerings.util.DirectionCodes;
import com.threerings.cast.CharacterComponent;
import com.threerings.cast.ComponentClass;
import com.threerings.cast.ComponentRepository;
@@ -47,7 +48,7 @@ import com.threerings.cast.NoSuchComponentException;
* @see ResourceManager
*/
public class BundledComponentRepository
implements ComponentRepository
implements DirectionCodes, ComponentRepository
{
/**
* Constructs a repository which will obtain its resource set from the
@@ -271,8 +272,7 @@ public class BundledComponentRepository
fset.setImageProvider(this);
// and create the necessary multiframe image instances
MultiFrameImage[] frames =
new MultiFrameImage[Sprite.DIRECTION_COUNT];
MultiFrameImage[] frames = new MultiFrameImage[DIRECTION_COUNT];
for (int i = 0; i < frames.length; i++) {
frames[i] = new TileSetFrameImage(fset, i);
}
@@ -310,7 +310,7 @@ public class BundledComponentRepository
// documentation inherited
public int getFrameCount ()
{
return _set.getTileCount() / Sprite.DIRECTION_COUNT;
return _set.getTileCount() / DIRECTION_COUNT;
}
// documentation inherited
@@ -1,5 +1,5 @@
//
// $Id: TileUtil.java,v 1.11 2002/03/10 22:31:21 mdb Exp $
// $Id: TileUtil.java,v 1.12 2002/03/16 03:15:05 shaper Exp $
package com.threerings.cast.util;
@@ -8,9 +8,10 @@ import java.awt.Image;
import java.awt.image.BufferedImage;
import com.threerings.media.sprite.MultiFrameImage;
import com.threerings.media.sprite.Sprite;
import com.threerings.media.util.ImageUtil;
import com.threerings.util.DirectionCodes;
import com.threerings.cast.Log;
import com.threerings.cast.Colorization;
@@ -18,6 +19,7 @@ import com.threerings.cast.Colorization;
* Miscellaneous tile-related utility functions.
*/
public class TileUtil
implements DirectionCodes
{
/**
* Renders each of the given <code>src</code> component frames into
@@ -33,7 +35,7 @@ public class TileUtil
MultiFrameImage[] dest, MultiFrameImage[] src,
Colorization[] zations)
{
for (int orient = 0; orient < Sprite.DIRECTION_COUNT; orient++) {
for (int orient = 0; orient < DIRECTION_COUNT; orient++) {
MultiFrameImage sframes = src[orient];
MultiFrameImage dframes = dest[orient];
@@ -0,0 +1,270 @@
//
// $Id: ImageSprite.java,v 1.1 2002/03/16 03:15:05 shaper Exp $
package com.threerings.media.sprite;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.Iterator;
import com.threerings.media.Log;
/**
* Extends the sprite class to support rendering the sprite with one or
* more frames of image animation. Overrides various methods to provide
* correspondingly desirable functionality, e.g., {@link #hitTest} only
* reports a hit if the specified point is within a non-transparent pixel
* for the sprite's current image frame.
*/
public class ImageSprite extends Sprite
{
/** Default frame rate. */
public static final int DEFAULT_FRAME_RATE = 15;
/** Animation mode indicating no animation. */
public static final int NO_ANIMATION = 0;
/** Animation mode indicating movement cued animation. */
public static final int MOVEMENT_CUED = 1;
/** Animation mode indicating time based animation. */
public static final int TIME_BASED = 2;
/**
* Constructs an image sprite without any associated frames and with a
* default initial location of <code>(0, 0)</code>. The sprite should
* be populated with a set of frames used to display it via a
* subsequent call to {@link #setFrames}, and its location updated
* with {@link #setLocation}.
*/
public ImageSprite ()
{
this(0, 0, null);
}
/**
* Constructs an image sprite without any associated frames. The
* sprite should be populated with a set of frames used to display it
* via a subsequent call to {@link #setFrames}.
*
* @param x the sprite x-position in pixels.
* @param y the sprite y-position in pixels.
*/
public ImageSprite (int x, int y)
{
this(x, y, null);
}
/**
* Constructs an image sprite.
*
* @param x the sprite x-position in pixels.
* @param y the sprite y-position in pixels.
* @param frames the multi-frame image used to display the sprite.
*/
public ImageSprite (int x, int y, MultiFrameImage frames)
{
super(x, y);
// initialize frame animation member data
_frames = frames;
_frameIdx = 0;
_animMode = NO_ANIMATION;
_frameDelay = 1000L/DEFAULT_FRAME_RATE;
}
// documentation inherited
protected void init (SpriteManager spritemgr)
{
super.init(spritemgr);
setFrames(_frames);
}
/**
* Returns true if the sprite's bounds contain the specified point,
* and if there is a non-transparent pixel in the sprite's image at
* the specified point, false if not.
*/
public boolean hitTest (int x, int y)
{
// first check to see that we're in the sprite's bounds and that
// we've got a frame image (if we've got no image, there's nothing
// to be hit)
if (!super.hitTest(x, y) || _frame == null) {
return false;
}
if (_frame instanceof BufferedImage) {
BufferedImage bimage = (BufferedImage)_frame;
int argb = bimage.getRGB(x - _bounds.x, y - _bounds.y);
int alpha = argb >> 24;
// Log.info("Checking [x=" + x + ", y=" + y +
// ", bounds=" + _bounds + ", " + alpha);
// it's only a hit if the pixel is non-transparent
return (argb >> 24) != 0;
} else {
Log.warning("Can't check for transparent pixel " +
"[image=" + _frame + "].");
return true;
}
}
/**
* Sets the animation mode for this sprite. The available modes are:
*
* <ul>
* <li><code>TIME_BASED</code>: cues the animation based on a target
* frame rate (specified via {@link #setFrameRate}).
* <li><code>MOVEMENT_CUED</code>: ticks the animation to the next
* frame every time the sprite is moved along its path.
* <li><code>NO_ANIMATION</code>: disables animation.
* </ul>
*
* @param mode the desired animation mode.
*/
public void setAnimationMode (int mode)
{
_animMode = mode;
}
/**
* Sets the number of frames per second desired for the sprite
* animation. This is only used when the animation mode is
* <code>TIME_BASED</code>.
*
* @param fps the desired frames per second.
*/
public void setFrameRate (int fps)
{
_frameDelay = 1000L/fps;
}
/**
* Set the image array used to render the sprite.
*
* @param frames the sprite images.
*/
public void setFrames (MultiFrameImage frames)
{
if (frames == null) {
// Log.warning("Someone set up us the null frames! " +
// "[sprite=" + this + "].");
return;
}
// start with our old bounds
Rectangle dirty = new Rectangle(_bounds);
_frames = frames;
_frameIdx %= _frames.getFrameCount();
_frame = _frames.getFrame(_frameIdx);
// determine our drawing offsets and rendered rectangle size
if (_frame == null) {
_bounds.width = 0;
_bounds.height = 0;
} else {
_bounds.width = _frame.getWidth(null);
_bounds.height = _frame.getHeight(null);
}
// add our new bounds
dirty.add(_bounds);
updateRenderOffset();
updateRenderOrigin();
invalidate(dirty);
}
// documentation inherited
public void paint (Graphics2D gfx)
{
if (_frame != null) {
gfx.drawImage(_frame, _bounds.x, _bounds.y, null);
} else {
super.paint(gfx);
}
}
// documentation inherited
public void tick (long timestamp)
{
// if we have no frames, we're hosulated (to use a Greenwell term)
if (_frames == null) {
return;
}
int fcount = _frames.getFrameCount();
boolean moved = false;
// move the sprite along toward its destination, if any
if (_path != null) {
moved = _path.updatePosition(this, timestamp);
}
// increment the display image if performing image animation
int nfidx = _frameIdx;
switch (_animMode) {
case NO_ANIMATION:
// nothing doing
break;
case TIME_BASED:
nfidx = (int)((timestamp/_frameDelay) % fcount);
break;
case MOVEMENT_CUED:
// update the frame if the sprite moved
if (moved) {
nfidx = (_frameIdx + 1) % fcount;
}
break;
}
// only update the sprite if our frame index changed
if (nfidx != _frameIdx) {
_frameIdx = nfidx;
_frame = _frames.getFrame(_frameIdx);
// dirty our rectangle since we've altered our display image
invalidate();
}
}
// documentation inherited
protected void invalidate (Rectangle r)
{
if (_frame != null) {
super.invalidate(r);
}
}
// documentation inherited
protected void toString (StringBuffer buf)
{
super.toString(buf);
buf.append(", fidx=").append(_frameIdx);
}
/** The images used to render the sprite. */
protected MultiFrameImage _frames;
/** The current frame being rendered. */
protected Image _frame;
/** The current frame index to render. */
protected int _frameIdx;
/** What type of animation is desired for this sprite. */
protected int _animMode;
/** For how many milliseconds to display an animation frame. */
protected long _frameDelay;
}
@@ -0,0 +1,59 @@
//
// $Id: LabelSprite.java,v 1.1 2002/03/16 03:15:05 shaper Exp $
package com.threerings.media.sprite;
import java.awt.Dimension;
import java.awt.Graphics2D;
import com.samskivert.swing.Label;
import com.threerings.media.Log;
/**
* A sprite that uses a label to render itself. Assumes that the label
* has been previously laid out (see {@link Label#layout}). The label
* should not be altered after the sprite is created.
*/
public class LabelSprite extends Sprite
{
/**
* Constructs a label sprite that renders itself with the specified
* label.
*/
public LabelSprite (Label label)
{
this(0, 0, label);
}
/**
* Constructs a label sprite with the given initial position that
* renders itself with the specified label.
*/
public LabelSprite (int x, int y, Label label)
{
super(x, y);
_label = label;
}
// documentation inherited
protected void init (SpriteManager spritemgr)
{
super.init(spritemgr);
// size the bounds to fit our label
Dimension size = _label.getSize();
_bounds.width = size.width;
_bounds.height = size.height;
}
// documentation inherited
public void paint (Graphics2D gfx)
{
_label.render(gfx, _bounds.x, _bounds.y);
}
/** The label associated with this sprite. */
protected Label _label;
}
+90 -243
View File
@@ -1,70 +1,70 @@
//
// $Id: Sprite.java,v 1.38 2002/03/04 22:47:06 mdb Exp $
// $Id: Sprite.java,v 1.39 2002/03/16 03:15:05 shaper Exp $
package com.threerings.media.sprite;
import java.awt.*;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.Iterator;
import com.threerings.media.Log;
import com.threerings.util.DirectionCodes;
import com.threerings.media.Log;
/**
* The sprite class represents a single moveable object in an animated
* view. A sprite has a position within the view, and a set of images
* used to render it (perhaps multiple frames for animation).
* view. A sprite has a position and orientation within the view, and can
* be moved along a path.
*/
public class Sprite implements DirectionCodes
public abstract class Sprite
implements DirectionCodes
{
/** Default frame rate. */
public static final int DEFAULT_FRAME_RATE = 15;
/** Animation mode indicating no animation. */
public static final int NO_ANIMATION = 0;
/** Animation mode indicating movement cued animation. */
public static final int MOVEMENT_CUED = 1;
/** Animation mode indicating time based animation. */
public static final int TIME_BASED = 2;
/**
* Constructs a sprite without any associated frames and with a
* default initial location of <code>(0, 0)</code>. The sprite should
* be populated with a set of frames used to display it via a
* subsequent call to {@link #setFrames}, and its location can be
* updated with {@link #setLocation}.
* Constructs a sprite with a default initial location of <code>(0,
* 0)</code>.
*/
public Sprite ()
{
init(0, 0, null);
this(0, 0);
}
/**
* Constructs a sprite without any associated frames. The sprite
* should be populated with a set of frames used to display it via a
* subsequent call to {@link #setFrames}.
* Constructs a sprite initially positioned at the specified location.
*
* @param x the sprite x-position in pixels.
* @param y the sprite y-position in pixels.
*/
public Sprite (int x, int y)
{
init(x, y, null);
_x = x;
_y = y;
}
/**
* Constructs a sprite.
* Called by the sprite manager to initialize the sprite when a sprite
* is added to said manager for management.
*
* @param x the sprite x-position in pixels.
* @param y the sprite y-position in pixels.
* @param frames the multi-frame image used to display the sprite.
* @param spritemgr the sprite manager.
*/
public Sprite (int x, int y, MultiFrameImage frames)
protected void init (SpriteManager spritemgr)
{
init(x, y, frames);
_spritemgr = spritemgr;
updateRenderOrigin();
}
/**
* Called by the sprite manager after the sprite is removed from
* service. Derived classes may override this method but should be
* sure to call <code>super.shutdown()</code>.
*/
protected void shutdown ()
{
_spritemgr = null;
}
/**
@@ -107,6 +107,50 @@ public class Sprite implements DirectionCodes
return _bounds;
}
/**
* Sprites have an orientation in one of the eight cardinal
* directions: <code>NORTH</code>, <code>NORTHEAST</code>, etc.
* Derived classes can choose to override this member function and
* select a different set of images based on their orientation, or
* they can ignore the orientation information.
*
* @see DirectionCodes
*/
public void setOrientation (int orient)
{
_orient = orient;
}
/**
* Returns the sprite's orientation as one of the eight cardinal
* directions: <code>NORTH</code>, <code>NORTHEAST</code>, etc.
*
* @see DirectionCodes
*/
public int getOrientation ()
{
return _orient;
}
/**
* Returns the render order of this sprite.
*/
public int getRenderOrder ()
{
return _renderOrder;
}
/**
* Sets the render order associated with this animation. Sprites can
* be rendered in two layers; those with negative render order and
* those with positive render order. Someday sprites will be rendered
* in each layer according to render order.
*/
public void setRenderOrder (int value)
{
_renderOrder = value;
}
/**
* Moves the sprite to the specified location.
*
@@ -123,7 +167,7 @@ public class Sprite implements DirectionCodes
_y = y;
// we need to update our draw position which is based on the
// size of our current frame
// size of our current bounds
updateRenderOrigin();
if (dirty.intersects(_bounds)) {
@@ -140,57 +184,6 @@ public class Sprite implements DirectionCodes
invalidate(dirty);
}
/**
* Sprites have an orientation in one of the eight cardinal
* directions: <code>NORTH</code>, <code>NORTHEAST</code>, etc. Sprite
* derived classes can choose to override this member function and
* select a different set of images based on their orientation, or
* they can ignore the orientation information.
*/
public void setOrientation (int orient)
{
_orient = orient;
}
/**
* Returns the sprite's orientation as one of the eight cardinal
* directions: <code>NORTH</code>, <code>NORTHEAST</code>, etc.
*/
public int getOrientation ()
{
return _orient;
}
/**
* Initialize the sprite object with its variegated parameters.
*/
protected void init (int x, int y, MultiFrameImage frames)
{
_x = x;
_y = y;
updateRenderOrigin();
// initialize frame animation member data
_frameIdx = 0;
_animMode = NO_ANIMATION;
_frameDelay = 1000L/DEFAULT_FRAME_RATE;
setFrames(frames);
invalidate();
}
/**
* Called by the sprite manager when a sprite is added to said manager
* for management.
*
* @param mgr the sprite manager.
*/
protected void setSpriteManager (SpriteManager mgr)
{
_spritemgr = mgr;
}
/**
* Paint the sprite to the specified graphics context.
*
@@ -198,11 +191,7 @@ public class Sprite implements DirectionCodes
*/
public void paint (Graphics2D gfx)
{
if (_frame != null) {
gfx.drawImage(_frame, _bounds.x, _bounds.y, null);
} else {
gfx.draw(_bounds);
}
gfx.draw(_bounds);
}
/**
@@ -228,31 +217,11 @@ public class Sprite implements DirectionCodes
/**
* Returns true if the sprite's bounds contain the specified point,
* and if there is a non-transparent pixel in the sprite's image at
* the specified point, false if not.
* false if not.
*/
public boolean hitTest (int x, int y)
{
// first check to see that we're in the sprite's bounds and that
// we've got a frame image (if we've got no image, there's nothing
// to be hit)
if (!_bounds.contains(x, y) || _frame == null) {
return false;
}
if (_frame instanceof BufferedImage) {
BufferedImage bimage = (BufferedImage)_frame;
int argb = bimage.getRGB(x - _bounds.x, y - _bounds.y);
int alpha = argb >> 24;
// Log.info("Checking [x=" + x + ", y=" + y + ", bounds=" + _bounds + ", " + alpha);
// it's only a hit if the pixel is non-transparent
return (argb >> 24) != 0;
} else {
Log.warning("Can't check for transparent pixel " +
"[image=" + _frame + "].");
return true;
}
return _bounds.contains(x, y);
}
/**
@@ -273,74 +242,6 @@ public class Sprite implements DirectionCodes
return shape.intersects(_bounds);
}
/**
* Sets the animation mode for this sprite. The available modes are:
*
* <ul>
* <li><code>TIME_BASED</code>: cues the animation based on a target
* frame rate (specified via {@link #setFrameRate}).
* <li><code>MOVEMENT_CUED</code>: ticks the animation to the next
* frame every time the sprite is moved along its path.
* <li><code>NO_ANIMATION</code>: disables animation.
* </ul>
*
* @param mode the desired animation mode.
*/
public void setAnimationMode (int mode)
{
_animMode = mode;
}
/**
* Sets the number of frames per second desired for the sprite
* animation. This is only used when the animation mode is
* <code>TIME_BASED</code>.
*
* @param fps the desired frames per second.
*/
public void setFrameRate (int fps)
{
_frameDelay = 1000L/fps;
}
/**
* Set the image array used to render the sprite.
*
* @param frames the sprite images.
*/
public void setFrames (MultiFrameImage frames)
{
if (frames == null) {
// Log.warning("Someone set up us the null frames! " +
// "[sprite=" + this + "].");
return;
}
// start with our old bounds
Rectangle dirty = new Rectangle(_bounds);
_frames = frames;
_frameIdx %= _frames.getFrameCount();
_frame = _frames.getFrame(_frameIdx);
// determine our drawing offsets and rendered rectangle size
if (_frame == null) {
_bounds.width = 0;
_bounds.height = 0;
} else {
_bounds.width = _frame.getWidth(null);
_bounds.height = _frame.getHeight(null);
}
// add our new bounds
dirty.add(_bounds);
updateRenderOffset();
updateRenderOrigin();
invalidate(dirty);
}
/**
* Returns true if this sprite is currently following a path, false if
* it is not.
@@ -396,7 +297,6 @@ public class Sprite implements DirectionCodes
_path = null;
// inform observers that we've finished our path
notifyObservers(new PathCompletedEvent(this, oldpath));
}
/**
@@ -416,10 +316,6 @@ public class Sprite implements DirectionCodes
*/
protected void invalidate (Rectangle r)
{
if (_frame == null) {
return;
}
if (_spritemgr != null) {
_spritemgr.addDirtyRect((r != null) ? r : new Rectangle(_bounds));
@@ -439,44 +335,9 @@ public class Sprite implements DirectionCodes
*/
public void tick (long timestamp)
{
// if we have no frames, we're hosulated (to use a Greenwell term)
if (_frames == null) {
return;
}
int fcount = _frames.getFrameCount();
boolean moved = false;
// move the sprite along toward its destination, if any
// if we've a path, move the sprite along toward its destination
if (_path != null) {
moved = _path.updatePosition(this, timestamp);
}
// increment the display image if performing image animation
int nfidx = _frameIdx;
switch (_animMode) {
case NO_ANIMATION:
// nothing doing
break;
case TIME_BASED:
nfidx = (int)((timestamp/_frameDelay) % fcount);
break;
case MOVEMENT_CUED:
// update the frame if the sprite moved
if (moved) {
nfidx = (_frameIdx + 1) % fcount;
}
break;
}
// only update the sprite if our frame index changed
if (nfidx != _frameIdx) {
_frameIdx = nfidx;
_frame = _frames.getFrame(_frameIdx);
// dirty our rectangle since we've altered our display image
invalidate();
_path.updatePosition(this, timestamp);
}
}
@@ -544,8 +405,7 @@ public class Sprite implements DirectionCodes
*/
public String toString ()
{
StringBuffer buf = new StringBuffer();
buf.append("[");
StringBuffer buf = new StringBuffer("[");
toString(buf);
return buf.append("]").toString();
}
@@ -559,21 +419,8 @@ public class Sprite implements DirectionCodes
{
buf.append("x=").append(_x);
buf.append(", y=").append(_y);
buf.append(", fidx=").append(_frameIdx);
}
/** The images used to render the sprite. */
protected MultiFrameImage _frames;
/** The current frame being rendered. */
protected Image _frame;
/** The current frame index to render. */
protected int _frameIdx;
/** The orientation of this sprite. */
protected int _orient = NONE;
/** The location of the sprite in pixel coordinates. */
protected int _x, _y;
@@ -583,15 +430,15 @@ public class Sprite implements DirectionCodes
/** Our rendered bounds in pixel coordinates. */
protected Rectangle _bounds = new Rectangle();
/** What type of animation is desired for this sprite. */
protected int _animMode;
/** For how many milliseconds to display an animation frame. */
protected long _frameDelay;
/** The orientation of this sprite. */
protected int _orient = NONE;
/** When moving, the path the sprite is traversing. */
protected Path _path;
/** The render order of this sprite. */
protected int _renderOrder;
/** The sprite observers observing this sprite. */
protected ArrayList _observers;
@@ -1,5 +1,5 @@
//
// $Id: SpriteManager.java,v 1.26 2002/02/28 23:25:15 mdb Exp $
// $Id: SpriteManager.java,v 1.27 2002/03/16 03:15:05 shaper Exp $
package com.threerings.media.sprite;
@@ -25,6 +25,15 @@ import com.threerings.media.Log;
*/
public class SpriteManager
{
/** Constant for the front layer of sprites. */
public static final int FRONT = 0;
/** Constant for the back layer of sprites. */
public static final int BACK = 1;
/** Constant for all layers of sprites. */
public static final int ALL = 2;
/**
* Construct and initialize the SpriteManager object.
*/
@@ -129,8 +138,8 @@ public class SpriteManager
*/
public void addSprite (Sprite sprite)
{
// let the sprite know about us
sprite.setSpriteManager(this);
// initialize the sprite
sprite.init(this);
// add the sprite to our list
_sprites.add(sprite);
// and invalidate the sprite's original position
@@ -150,17 +159,21 @@ public class SpriteManager
// remove the sprite from our list
_sprites.remove(sprite);
// clear out our manager reference
sprite.setSpriteManager(null);
sprite.shutdown();
}
/**
* Render the sprites residing within the given shape to the given
* graphics context.
* Render the sprites residing within the given shape and layer to the
* given graphics context.
*
* @param gfx the graphics context.
* @param bounds the bounding shape.
* @param layer the layer to render; one of {@link #FRONT}, {@link
* #BACK}, or {@link #ALL}. The front layer contains all sprites with
* a positive render order; the back layer contains all sprites with a
* negative render order; all, both.
*/
public void renderSprites (Graphics2D gfx, Shape bounds)
public void renderSprites (Graphics2D gfx, Shape bounds, int layer)
{
// TODO: optimize to store sprites based on quadrants they're
// in (or somesuch), and sorted, so that we can more quickly
@@ -169,7 +182,11 @@ public class SpriteManager
int size = _sprites.size();
for (int ii = 0; ii < size; ii++) {
Sprite sprite = (Sprite)_sprites.get(ii);
if (sprite.intersects(bounds)) {
int order = sprite.getRenderOrder();
if (((layer == ALL) ||
(layer == FRONT && order >= 0) ||
(layer == BACK && order < 0)) &&
sprite.intersects(bounds)) {
sprite.paint(gfx);
}
}
@@ -1,5 +1,5 @@
//
// $Id: IsoSceneView.java,v 1.101 2002/02/19 19:57:46 mdb Exp $
// $Id: IsoSceneView.java,v 1.102 2002/03/16 03:15:05 shaper Exp $
package com.threerings.miso.scene;
@@ -188,7 +188,7 @@ public class IsoSceneView implements SceneView
// drawDirtyRegions(gfx);
// render any animations
_animmgr.renderAnimations(gfx);
_animmgr.renderAnimations(gfx, AnimationManager.ALL);
// clear out the dirty tiles and rectangles
clearDirtyRegions();
@@ -1,5 +1,5 @@
//
// $Id: TilePath.java,v 1.3 2001/12/17 03:33:18 mdb Exp $
// $Id: TilePath.java,v 1.4 2002/03/16 03:15:05 shaper Exp $
package com.threerings.miso.scene;
@@ -8,6 +8,8 @@ import java.util.List;
import com.threerings.media.sprite.*;
import com.threerings.util.DirectionCodes;
import com.threerings.miso.Log;
import com.threerings.miso.scene.util.IsoUtil;
@@ -18,6 +20,7 @@ import com.threerings.miso.scene.util.IsoUtil;
* tile coordinates are updated as the path is traversed.
*/
public class TilePath extends LineSegmentPath
implements DirectionCodes
{
/**
* Constructs a tile path.
@@ -108,7 +111,7 @@ public class TilePath extends LineSegmentPath
// add the starting path node
int stx = sprite.getTileX(), sty = sprite.getTileY();
int sx = sprite.getX(), sy = sprite.getY();
addNode(stx, sty, sx, sy, Sprite.NORTH);
addNode(stx, sty, sx, sy, NORTH);
// TODO: make more visually appealing path segments from start
// to second tile, and penultimate to ultimate tile.
@@ -1,9 +1,11 @@
//
// $Id: IsoUtil.java,v 1.21 2002/02/19 04:02:50 mdb Exp $
// $Id: IsoUtil.java,v 1.22 2002/03/16 03:15:06 shaper Exp $
package com.threerings.miso.scene.util;
import java.awt.*;
import java.awt.Point;
import java.awt.Polygon;
import java.awt.Rectangle;
import com.samskivert.swing.SmartPolygon;
@@ -11,14 +13,18 @@ import com.threerings.media.sprite.Sprite;
import com.threerings.media.tile.ObjectTile;
import com.threerings.media.util.MathUtil;
import com.threerings.util.DirectionCodes;
import com.threerings.miso.Log;
import com.threerings.miso.scene.*;
import com.threerings.miso.scene.IsoSceneViewModel;
import com.threerings.miso.scene.MisoCharacterSprite;
/**
* The <code>IsoUtil</code> class is a holding place for miscellaneous
* isometric-display-related utility routines.
*/
public class IsoUtil
implements DirectionCodes
{
/**
* Sets the given character sprite's tile and fine coordinate
@@ -190,7 +196,7 @@ public class IsoUtil
// compare tile coordinates to determine direction
int dir = getIsoDirection(tax, tay, tbx, tby);
if (dir != Sprite.NONE) return dir;
if (dir != DirectionCodes.NONE) return dir;
// destination point is in the same tile as the
// origination point, so consider fine coordinates
@@ -206,7 +212,7 @@ public class IsoUtil
dir = getIsoDirection(fax, fay, fbx, fby);
// arbitrarily return southwest if fine coords were also equivalent
return (dir == -1) ? Sprite.SOUTHWEST : dir;
return (dir == -1) ? SOUTHWEST : dir;
}
/**
@@ -222,28 +228,28 @@ public class IsoUtil
* @param by the y-position of point B.
*
* @return the direction specified as one of the <code>Sprite</code>
* class's direction constants, or <code>Sprite.NONE</code>
* if point B is equivalent to point A.
* class's direction constants, or <code>DirectionCodes.NONE</code> if
* point B is equivalent to point A.
*/
public static int getIsoDirection (int ax, int ay, int bx, int by)
{
if (bx > ax) {
if (by == ay) {
return Sprite.SOUTH;
return SOUTH;
}
return (by < ay) ? Sprite.SOUTHEAST : Sprite.SOUTHWEST;
return (by < ay) ? SOUTHEAST : SOUTHWEST;
} else if (bx == ax) {
if (by == ay) {
return Sprite.NONE;
return DirectionCodes.NONE;
}
return (by < ay) ? Sprite.EAST : Sprite.WEST;
return (by < ay) ? EAST : WEST;
} else { // bx < ax
if (by == ay) {
return Sprite.NORTH;
return NORTH;
}
return (by < ay) ? Sprite.NORTHEAST : Sprite.NORTHWEST;
return (by < ay) ? NORTHEAST : NORTHWEST;
}
}