Reduced the specificity of the object detailing the bounds within which to

render sprites to a Shape rather than a Polygon.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@889 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Walter Korman
2002-01-22 20:09:02 +00:00
parent 651ff37b66
commit d6b17cd36c
@@ -1,11 +1,10 @@
//
// $Id: SpriteManager.java,v 1.18 2002/01/22 18:58:52 shaper Exp $
// $Id: SpriteManager.java,v 1.19 2002/01/22 20:09:02 shaper Exp $
package com.threerings.media.sprite;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Polygon;
import java.awt.Rectangle;
import java.awt.Shape;
@@ -100,13 +99,13 @@ public class SpriteManager
}
/**
* Render the sprites residing within the given polygon to the given
* Render the sprites residing within the given shape to the given
* graphics context.
*
* @param gfx the graphics context.
* @param bounds the bounding polygon.
* @param bounds the bounding shape.
*/
public void renderSprites (Graphics2D gfx, Polygon bounds)
public void renderSprites (Graphics2D gfx, Shape bounds)
{
// TODO: optimize to store sprites based on quadrants they're
// in (or somesuch), and sorted, so that we can more quickly