Javadoc edits.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@888 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: Sprite.java,v 1.34 2002/01/07 23:51:52 shaper Exp $
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// $Id: Sprite.java,v 1.35 2002/01/22 18:58:52 shaper Exp $
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package com.threerings.media.sprite;
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@@ -372,7 +372,7 @@ public class Sprite implements DirectionCodes
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* Passing <code>null</code> will simply invalidate the sprite's
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* entire rendered bounds. Note that the given rectangle may be
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* destructively modified at some later time, e.g., by {@link
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* SpriteManager#getDirtyRects}.
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* com.threerings.media.animation.AnimationManager#mergeDirtyRects}.
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*/
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protected void invalidate (Rectangle r)
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{
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@@ -1,5 +1,5 @@
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//
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// $Id: SpriteManager.java,v 1.17 2002/01/11 16:17:33 shaper Exp $
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// $Id: SpriteManager.java,v 1.18 2002/01/22 18:58:52 shaper Exp $
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package com.threerings.media.sprite;
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@@ -21,7 +21,7 @@ import com.samskivert.util.Tuple;
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import com.threerings.media.Log;
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/**
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* The SpriteManager manages the sprites running about in the game.
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* The sprite manager manages the sprites running about in the game.
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*/
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public class SpriteManager
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{
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@@ -136,9 +136,9 @@ public class SpriteManager
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}
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/**
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* Called periodically by the tick tasks put on the AWT event
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* queue by the {@link AnimationManager}. Handles moving about of
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* sprites and reporting of sprite collisions.
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* Called periodically by the tick tasks put on the AWT event queue by
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* the {@link com.threerings.media.animation.AnimationManager}.
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* Handles moving about of sprites and reporting of sprite collisions.
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*/
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public void tick (long timestamp, List rects)
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{
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@@ -1,5 +1,5 @@
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//
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// $Id: SwingSceneViewPanel.java,v 1.2 2002/01/11 16:17:34 shaper Exp $
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// $Id: SwingSceneViewPanel.java,v 1.3 2002/01/22 18:58:52 shaper Exp $
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package com.threerings.miso.scene;
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@@ -27,10 +27,11 @@ import com.threerings.miso.util.MisoUtil;
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*
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* <p> This class is nearly identical to {@link SceneViewPanel} excepting
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* that it extends {@link JComponent} rather than {@link
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* com.threerings.media.sprite.AnimatedPanel}, which allows it to be used
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* in applications like the scene editor that may need to have menus and
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* tooltips displayed properly when overlapping the scene view, and that
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* do not depend on use of the animation manager to refresh the display.
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* com.threerings.media.animation.AnimatedPanel}, which allows it to be
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* used in applications like the scene editor that may need to have menus
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* and tooltips displayed properly when overlapping the scene view, and
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* that do not depend on use of the animation manager to refresh the
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* display.
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*/
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public class SwingSceneViewPanel extends JComponent
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implements AnimatedView, IsoSceneViewModelListener
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