Basic implementation of an AnimatedView built on top of a JPanel.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@475 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Walter Korman
2001-10-17 22:12:20 +00:00
parent f0d1911a67
commit c3229055e2
@@ -0,0 +1,109 @@
//
// $Id: AnimatedPanel.java,v 1.1 2001/10/17 22:12:20 shaper Exp $
package com.threerings.media.sprite;
import java.awt.*;
import javax.swing.JComponent;
import javax.swing.JPanel;
import com.threerings.media.Log;
/**
* The animated panel provides a useful extensible implementation of a
* Swing {@link JPanel} that implements the {@link AnimatedView}
* interface. Sub-classes should override {@link #render} to draw
* their panel-specific contents, and may choose to override {@link
* #invalidateRects} to optimize their internal rendering.
*/
public class AnimatedPanel extends JPanel implements AnimatedView
{
/**
* Constructs an animated panel.
*/
public AnimatedPanel ()
{
// set our attributes for optimal display performance
setDoubleBuffered(false);
setOpaque(true);
}
// documentation inherited
public void paintComponent (Graphics g)
{
// create the offscreens if they don't yet exist
if (_offimg == null) {
createOffscreen();
}
// give sub-classes a chance to do their thing
render(_offg);
// Rectangle bounds = getBounds();
// Log.info("paintComponent [bounds=" + bounds + "].");
// _offg.drawRect(bounds.x, bounds.y, bounds.width-1, bounds.height-1);
// draw the offscreen to the screen
g.drawImage(_offimg, 0, 0, null);
}
/**
* Renders the panel to the given graphics object. Sub-classes
* should override this method to paint their panel-specific
* contents.
*/
protected void render (Graphics g)
{
// nothing for now
}
/**
* Creates the offscreen image and graphics context to which we
* draw the scene for double-buffering purposes.
*/
protected void createOffscreen ()
{
Rectangle bounds = getBounds();
_offimg = createImage(bounds.width, bounds.height);
_offg = _offimg.getGraphics();
}
// documentation inherited
public void invalidateRects (DirtyRectList rects)
{
// nothing for now
}
/**
* Paints this panel immediately. Since we know that we are always
* opaque and not dependent on Swing's double-buffering, we bypass the
* antics that <code>JComponent.paintImmediately()</code> performs in
* the interest of better performance.
*/
public void paintImmediately ()
{
Graphics g = null;
try {
Graphics pcg = getGraphics();
g = pcg.create();
pcg.dispose();
paint(g);
} catch (NullPointerException e) {
e.printStackTrace();
}
}
// documentation inherited
public JComponent getComponent ()
{
return this;
}
/** The offscreen image used for double-buffering. */
protected Image _offimg;
/** The graphics context for the offscreen image. */
protected Graphics _offg;
}