Basic implementation of an AnimatedView built on top of a JPanel.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@475 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: AnimatedPanel.java,v 1.1 2001/10/17 22:12:20 shaper Exp $
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package com.threerings.media.sprite;
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import java.awt.*;
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import javax.swing.JComponent;
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import javax.swing.JPanel;
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import com.threerings.media.Log;
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/**
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* The animated panel provides a useful extensible implementation of a
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* Swing {@link JPanel} that implements the {@link AnimatedView}
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* interface. Sub-classes should override {@link #render} to draw
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* their panel-specific contents, and may choose to override {@link
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* #invalidateRects} to optimize their internal rendering.
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*/
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public class AnimatedPanel extends JPanel implements AnimatedView
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{
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/**
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* Constructs an animated panel.
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*/
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public AnimatedPanel ()
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{
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// set our attributes for optimal display performance
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setDoubleBuffered(false);
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setOpaque(true);
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}
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// documentation inherited
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public void paintComponent (Graphics g)
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{
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// create the offscreens if they don't yet exist
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if (_offimg == null) {
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createOffscreen();
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}
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// give sub-classes a chance to do their thing
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render(_offg);
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// Rectangle bounds = getBounds();
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// Log.info("paintComponent [bounds=" + bounds + "].");
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// _offg.drawRect(bounds.x, bounds.y, bounds.width-1, bounds.height-1);
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// draw the offscreen to the screen
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g.drawImage(_offimg, 0, 0, null);
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}
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/**
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* Renders the panel to the given graphics object. Sub-classes
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* should override this method to paint their panel-specific
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* contents.
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*/
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protected void render (Graphics g)
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{
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// nothing for now
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}
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/**
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* Creates the offscreen image and graphics context to which we
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* draw the scene for double-buffering purposes.
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*/
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protected void createOffscreen ()
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{
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Rectangle bounds = getBounds();
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_offimg = createImage(bounds.width, bounds.height);
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_offg = _offimg.getGraphics();
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}
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// documentation inherited
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public void invalidateRects (DirtyRectList rects)
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{
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// nothing for now
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}
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/**
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* Paints this panel immediately. Since we know that we are always
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* opaque and not dependent on Swing's double-buffering, we bypass the
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* antics that <code>JComponent.paintImmediately()</code> performs in
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* the interest of better performance.
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*/
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public void paintImmediately ()
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{
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Graphics g = null;
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try {
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Graphics pcg = getGraphics();
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g = pcg.create();
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pcg.dispose();
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paint(g);
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} catch (NullPointerException e) {
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e.printStackTrace();
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}
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}
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// documentation inherited
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public JComponent getComponent ()
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{
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return this;
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}
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/** The offscreen image used for double-buffering. */
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protected Image _offimg;
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/** The graphics context for the offscreen image. */
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protected Graphics _offg;
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}
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