Dave Hoover
db71878346
Welcome to the future.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@868 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-01-04 21:47:34 +00:00
Dave Hoover
09d081e261
Ah yes; I don't build the jme stuff, so I managed to miss importing the appropriate things.
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I think that should be all, but the build will yell shortly if I managed to miss some in
my quick pass through the logs.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@823 ed5b42cb-e716-0410-a449-f6a68f950b19
2009-05-23 01:53:40 +00:00
Dave Hoover
d2b9e2ebb9
A healthy splash of google-collections
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@822 ed5b42cb-e716-0410-a449-f6a68f950b19
2009-05-23 01:31:14 +00:00
Michael Bayne
40c32e0f04
Updated headers, added missing headers to some source files.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@784 ed5b42cb-e716-0410-a449-f6a68f950b19
2009-03-19 23:44:46 +00:00
Michael Bayne
8fc55ee79b
A bunch of Eclipse facilitated cleanup.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@734 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-12-09 02:00:28 +00:00
Michael Bayne
e00b4ddd6b
Switch to new logging API.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@510 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-05-27 22:55:10 +00:00
Michael Bayne
51c01493f2
Type safety, redundant case removal, other cleanup.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@490 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-05-09 11:39:45 +00:00
Michael Bayne
cbe348db9a
Fixed warning messages.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@313 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-10-26 20:17:30 +00:00
Michael Bayne
9103590534
Load our images directly. Yay.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@311 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-10-26 19:52:52 +00:00
Dave Hoover
b5b3a5316e
Christmas comes but once a year, but svn keyword substitution day comes
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whenever the urge strikes!
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@274 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-07-14 00:27:00 +00:00
Andrzej Kapolka
c755fd626a
To reduce shader state changes and compilations, just use the
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four-bone-per-vertex configuration for all skinned meshes. Depending on
the models we have, it may be worth compiling a separate one for two
bones per vertex. Added a hook to customize the material color (for
per-vertex colors, e.g.)
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@245 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-15 00:55:19 +00:00
Andrzej Kapolka
124af1e0b1
Use a fragment shader as well as a vertex shader for the skinned meshes.
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I tracked the ATI slowdown down to using a vertex shader in combination
with fixed function fog. Also cleaned up ShaderConfig a little.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@244 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-14 20:13:39 +00:00
Andrzej Kapolka
6b07087c31
32 matrices is just a feeeeew two many for ATI cards, but of course
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their drivers can't do anything useful like report an error; they just
silently screw up. Limiting it to 31 makes it work, but there's still a
strange slowdown issue (and it's not that the shaders are being run in
software, but it's worth checking for that anyway).
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@243 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-12 00:57:35 +00:00
Andrzej Kapolka
8a0168760f
Much work to reconfigure shaders automatically based on the model's
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current JME state set.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@237 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-10 20:35:27 +00:00
Andrzej Kapolka
1d8f04c43a
Prepend the #version directive before compiling the shader.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@236 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-10 01:31:42 +00:00
Andrzej Kapolka
742dc30f9e
Basic support for skinning with GLSL shaders. Still need to work out
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how to handle different lighting arrangements and complex materials
(e.g., the metal effect for the Iron Plate).
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@229 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-08 01:50:07 +00:00
Andrzej Kapolka
072926f814
Merge meshes in animated models by finding ones that maintain the same
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relative position throughout all animations. Also, don't include
transforms in the animations for nodes that never move.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@218 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-01 23:36:23 +00:00
Dave Hoover
4b933b4379
Keyword substition.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@188 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-04-07 00:22:24 +00:00
Andrzej Kapolka
33c0d7f8a5
Added a visitor for geometry batches.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@180 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-03-22 20:55:51 +00:00
Andrzej Kapolka
89e7c41c2e
Check for successful shader linkage, returning null if there was an
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error.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@178 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-03-21 21:15:53 +00:00
Andrzej Kapolka
dc4b721198
Added a method to create a shader state using Files and preprocessor
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definitions.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@159 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-02-26 19:33:01 +00:00
Michael Bayne
b6f5317ad2
More header patrol.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@158 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-02-24 00:38:17 +00:00
Andrzej Kapolka
7f36e60353
Added a translation controller.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@139 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-02-01 21:54:53 +00:00
Andrzej Kapolka
60abc93638
Specify the default repeat type as a parameter; model animations should
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not loop by default.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@138 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-02-01 20:03:00 +00:00
Andrzej Kapolka
fb8f4ce0a8
Fixed a bug with the texture controllers and moved some shared code into
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a utility class.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@132 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-01-31 22:05:46 +00:00
Dave Hoover
120e9c0db9
Actually substitute keywords (these files are chock full of stale $Id$ tags)
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@119 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-01-24 00:22:12 +00:00
Michael Bayne
bf6eb30ef6
Whoops added scale caching to the wrong method.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@98 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-12-18 04:24:23 +00:00
Michael Bayne
7b47faa5ed
Make it easy to scale a BImage when loading it.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@97 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-12-17 23:31:10 +00:00
Michael Bayne
4c61406ea8
Moved Bang's handy ImageCache into our handy JME extensions library.
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Note: This marks my official conversion to a 100 character line width. We've
been experimenting with it on MetaSOY for a while now and it reduces wrapping
by what feels to be a substantial amount. We also tried 120 which ended up
feeling too wide.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@82 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-11-26 00:11:30 +00:00
Andrzej Kapolka
164e646a16
Added a visitor class for performing operations on all instances of
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Spatial-derived classes in a scene graph.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@40 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-08-29 20:12:11 +00:00
Michael Bayne
c2117ee86d
Behold, Nenya, Ring of Water and repository for our media and animation related
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goodies, both Java 2D and LWJGL/JME 3D.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-06-23 18:07:28 +00:00