Prepend the #version directive before compiling the shader.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@236 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
@@ -19,8 +19,6 @@
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#version 110
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#if BONES_PER_VERTEX == 4
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#define ATTRIB_TYPE vec4
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#elif BONES_PER_VERTEX == 3
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@@ -21,22 +21,10 @@
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package com.threerings.jme.util;
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import java.io.BufferedReader;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.nio.IntBuffer;
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import org.lwjgl.opengl.ARBShaderObjects;
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import com.jme.math.Matrix4f;
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import com.jme.math.Quaternion;
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import com.jme.math.Vector3f;
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import com.jme.scene.Controller;
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import com.jme.scene.state.GLSLShaderObjectsState;
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import com.jme.system.DisplaySystem;
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import com.jme.util.geom.BufferUtils;
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import com.samskivert.util.StringUtil;
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@@ -195,49 +183,4 @@ public class JmeUtil
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}
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return defaultType;
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}
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/**
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* Loads the specified shaders (prepending the supplied preprocessor definitions)
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* and returns a GLSL shader state. One of the supplied streams may be <code>null</code>
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* in order to use the fixed-function pipeline for that part. The method returns
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* <code>null</code> if the shaders fail to compile (JME will log an error).
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*
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* @param defs a number of preprocessor definitions to be #defined in both shaders
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* (e.g., "ENABLE_FOG", "NUM_LIGHTS 2").
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*/
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public static GLSLShaderObjectsState loadShaders (
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InputStream vert, InputStream frag, String... defs)
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throws IOException
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{
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GLSLShaderObjectsState sstate =
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DisplaySystem.getDisplaySystem().getRenderer().createGLSLShaderObjectsState();
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sstate.load(
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(vert == null) ? null : readSource(vert, defs),
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(frag == null) ? null : readSource(frag, defs));
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// check its link status
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IntBuffer linked = BufferUtils.createIntBuffer(1);
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ARBShaderObjects.glGetObjectParameterARB(sstate.getProgramID(),
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ARBShaderObjects.GL_OBJECT_LINK_STATUS_ARB, linked);
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return (linked.get() == 0) ? null : sstate;
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}
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/**
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* Loads an entire source file as a string, prepending the supplied preprocessor definitions.
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*/
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protected static String readSource (InputStream in, String[] defs)
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throws IOException
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{
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StringBuffer buf = new StringBuffer();
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String ln = System.getProperty("line.separator");
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for (String def : defs) {
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buf.append("#define ").append(def).append(ln);
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}
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BufferedReader reader = new BufferedReader(new InputStreamReader(in));
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String line;
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while ((line = reader.readLine()) != null) {
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buf.append(line).append(ln);
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}
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return buf.toString();
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}
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}
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@@ -21,16 +21,24 @@
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package com.threerings.jme.util;
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import java.io.BufferedReader;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.nio.IntBuffer;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.HashSet;
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import org.lwjgl.opengl.ARBShaderObjects;
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import com.jme.scene.state.GLSLShaderObjectsState;
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import com.jme.system.DisplaySystem;
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import com.jme.util.ShaderAttribute;
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import com.jme.util.ShaderUniform;
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import com.jme.util.geom.BufferUtils;
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import com.samskivert.util.ArrayUtil;
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import com.samskivert.util.ObjectUtil;
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@@ -97,16 +105,7 @@ public class ShaderCache
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if (ddefs != null) {
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defs = ArrayUtil.concatenate(defs, ddefs);
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}
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GLSLShaderObjectsState pstate;
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try {
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pstate = JmeUtil.loadShaders(
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(vert == null) ? null : _rsrcmgr.getResource(vert),
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(frag == null) ? null : _rsrcmgr.getResource(frag), defs);
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} catch (IOException e) {
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log.warning("Failed to load shaders [vert=" + vert + ", frag=" + frag +
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", error=" + e + "].");
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return false;
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}
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GLSLShaderObjectsState pstate = loadShaders(vert, frag, defs);
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if (pstate == null) {
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return false;
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}
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@@ -135,6 +134,67 @@ public class ShaderCache
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return _programIds.containsKey(new ShaderKey(vert, frag, defs));
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}
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/**
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* Loads the specified shaders (prepending the supplied preprocessor definitions)
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* and returns a GLSL shader state. One of the supplied names may be <code>null</code>
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* in order to use the fixed-function pipeline for that part. The method returns
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* <code>null</code> if the shaders fail to compile (JME will log an error).
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*
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* @param defs a number of preprocessor definitions to be #defined in both shaders
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* (e.g., "ENABLE_FOG", "NUM_LIGHTS 2").
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*/
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protected GLSLShaderObjectsState loadShaders (String vert, String frag, String[] defs)
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{
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GLSLShaderObjectsState sstate =
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DisplaySystem.getDisplaySystem().getRenderer().createGLSLShaderObjectsState();
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sstate.load(
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(vert == null) ? null : getSource(vert, defs),
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(frag == null) ? null : getSource(frag, defs));
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// check its link status
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IntBuffer linked = BufferUtils.createIntBuffer(1);
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ARBShaderObjects.glGetObjectParameterARB(sstate.getProgramID(),
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ARBShaderObjects.GL_OBJECT_LINK_STATUS_ARB, linked);
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return (linked.get() == 0) ? null : sstate;
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}
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/**
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* Retrieves the source code to a shader as a single {@link String}, either by fetching it from
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* the cache or loading it from the resource manager (and caching it). Returns
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* <code>null</code> (after logging a warning) if the shader couldn't be found.
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*
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* @param defs an array of definitions to prepend to the result.
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*/
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protected String getSource (String shader, String[] defs)
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{
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// fetch the shader source
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String source = _sources.get(shader);
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if (source == null) {
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StringBuffer buf = new StringBuffer();
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try {
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BufferedReader reader = new BufferedReader(
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new InputStreamReader(_rsrcmgr.getResource(shader)));
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String line;
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while ((line = reader.readLine()) != null) {
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buf.append(line).append('\n');
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}
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} catch (IOException e) {
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log.warning("Failed to load shader [name=" + shader + ", error=" + e + "].");
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return null;
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}
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_sources.put(shader, (source = buf.toString()));
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}
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// prepend the definitions (the version directive comes before anything else)
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StringBuffer buf = new StringBuffer();
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buf.append("#version 110\n");
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for (String def : defs) {
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buf.append("#define ").append(def).append('\n');
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}
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buf.append(source);
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return buf.toString();
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}
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/** Identifies a cached shader. */
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protected static class ShaderKey
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{
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@@ -179,6 +239,9 @@ public class ShaderCache
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/** Provides access to shader source. */
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protected ResourceManager _rsrcmgr;
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/** Maps shader names to source strings. */
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protected HashMap<String, String> _sources = new HashMap<String, String>();
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/** Maps shader keys to linked program ids. */
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protected HashMap<ShaderKey, Integer> _programIds = new HashMap<ShaderKey, Integer>();
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}
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