Ah yes; I don't build the jme stuff, so I managed to miss importing the appropriate things.

I think that should be all, but the build will yell shortly if I managed to miss some in
my quick pass through the logs.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@823 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Dave Hoover
2009-05-23 01:53:40 +00:00
parent d2b9e2ebb9
commit 09d081e261
14 changed files with 33 additions and 0 deletions
@@ -36,6 +36,7 @@ import java.util.Map;
import java.util.Properties;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import com.jme.bounding.BoundingVolume;
import com.jme.math.Quaternion;
@@ -27,6 +27,8 @@ import java.util.Collections;
import java.util.HashSet;
import java.util.Properties;
import com.google.common.collect.Sets;
import com.jme.scene.Controller;
import com.jme.scene.Spatial;
import com.jme.util.export.JMEExporter;
@@ -28,6 +28,8 @@ import java.nio.IntBuffer;
import java.util.ArrayList;
import java.util.Properties;
import com.google.common.collect.Lists;
import com.jme.bounding.BoundingBox;
import com.jme.bounding.BoundingSphere;
import com.jme.bounding.BoundingVolume;
@@ -33,6 +33,10 @@ import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import org.lwjgl.opengl.GLContext;
import com.jme.bounding.BoundingVolume;
@@ -23,6 +23,8 @@ package com.threerings.jme.model;
import java.util.HashMap;
import com.google.common.collect.Maps;
import com.jme.image.Texture;
import com.jme.scene.state.RenderState;
import com.jme.scene.state.TextureState;
@@ -27,6 +27,9 @@ import java.util.HashSet;
import java.util.Iterator;
import java.util.Properties;
import com.google.common.collect.Lists;
import com.google.common.collect.Sets;
import com.jme.math.Matrix4f;
import com.jme.math.Quaternion;
import com.jme.math.Vector3f;
@@ -28,6 +28,8 @@ import java.util.HashMap;
import java.util.Properties;
import java.util.logging.Level;
import com.google.common.collect.Maps;
import com.jme.scene.Node;
import com.jme.scene.Spatial;
import com.jme.util.LoggingSystem;
@@ -31,6 +31,8 @@ import org.apache.tools.ant.DirectoryScanner;
import org.apache.tools.ant.Task;
import org.apache.tools.ant.types.FileSet;
import com.google.common.collect.Lists;
import com.jme.util.LoggingSystem;
import com.jmex.model.XMLparser.Converters.DummyDisplaySystem;
@@ -36,6 +36,8 @@ import org.apache.tools.ant.DirectoryScanner;
import org.apache.tools.ant.Task;
import org.apache.tools.ant.types.FileSet;
import com.google.common.collect.Lists;
import com.jme.util.LoggingSystem;
import com.jmex.model.XMLparser.Converters.AseToJme;
import com.jmex.model.XMLparser.Converters.DummyDisplaySystem;
@@ -34,6 +34,10 @@ import java.util.Map;
import java.util.Properties;
import java.util.Set;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import com.jme.bounding.BoundingBox;
import com.jme.bounding.BoundingSphere;
import com.jme.math.FastMath;
@@ -69,6 +69,8 @@ import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import javax.swing.filechooser.FileFilter;
import com.google.common.collect.Maps;
import com.jme.bounding.BoundingBox;
import com.jme.bounding.BoundingVolume;
import com.jme.image.Texture;
@@ -37,6 +37,8 @@ import java.awt.image.DataBuffer;
import java.awt.image.DataBufferByte;
import java.awt.image.Raster;
import com.google.common.collect.Maps;
import com.jme.image.Image;
import com.jmex.bui.BImage;
@@ -35,6 +35,9 @@ import java.util.HashSet;
import org.lwjgl.opengl.ARBShaderObjects;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import com.jme.scene.state.GLSLShaderObjectsState;
import com.jme.system.DisplaySystem;
import com.jme.util.ShaderAttribute;
@@ -23,6 +23,8 @@ package com.threerings.jme.util;
import java.util.ArrayList;
import com.google.common.collect.Lists;
import com.jme.image.Texture;
import com.jme.light.Light;
import com.jme.scene.state.FogState;