Check for successful shader linkage, returning null if there was an

error.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@178 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Andrzej Kapolka
2007-03-21 21:15:53 +00:00
parent 9ed8c648ac
commit 89e7c41c2e
+13 -2
View File
@@ -26,10 +26,15 @@ import java.io.File;
import java.io.FileReader;
import java.io.IOException;
import java.nio.IntBuffer;
import org.lwjgl.opengl.ARBShaderObjects;
import com.jme.math.Vector3f;
import com.jme.scene.Controller;
import com.jme.scene.state.GLSLShaderObjectsState;
import com.jme.system.DisplaySystem;
import com.jme.util.geom.BufferUtils;
import com.samskivert.util.StringUtil;
@@ -167,7 +172,8 @@ public class JmeUtil
/**
* Loads the specified shaders (prepending the supplied preprocessor definitions)
* and returns a GLSL shader state. One of the supplied files may be <code>null</code>
* in order to use the fixed-function pipeline for that part.
* in order to use the fixed-function pipeline for that part. The method returns
* <code>null</code> if the shaders fail to compile (JME will log an error).
*
* @param defs a number of preprocessor definitions to be #defined in both shaders
* (e.g., "ENABLE_FOG", "NUM_LIGHTS 2").
@@ -179,7 +185,12 @@ public class JmeUtil
sstate.load(
(vert == null) ? null : readSource(vert, defs),
(frag == null) ? null : readSource(frag, defs));
return sstate;
// check its link status
IntBuffer linked = BufferUtils.createIntBuffer(1);
ARBShaderObjects.glGetObjectParameterARB(sstate.getProgramID(),
ARBShaderObjects.GL_OBJECT_LINK_STATUS_ARB, linked);
return (linked.get() == 0) ? null : sstate;
}
/**