Commit Graph

966 Commits

Author SHA1 Message Date
Mike Thomas 85aca29ae6 Actually, those behaviors are so much alike, let's group it into a handy interface to ensure they stay that way.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@973 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 22:54:49 +00:00
Mike Thomas 469d356609 Mimic TrimmedObjectTileSet's functionality.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@972 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 22:49:46 +00:00
Mike Thomas 4a60bbe64a Helps if our screen to iso-space transformation is accurate.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@971 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 22:48:27 +00:00
Mike Thomas 57f020afb8 Enough AS cast implementation to render a basic character sprite from component bundles.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@970 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 20:28:25 +00:00
Mike Thomas 4b09709590 Various improvements to the AS tile code to prepare for component tiles.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@969 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 20:27:42 +00:00
Mike Thomas ba76a845e0 Make tiles work like tilesets - if you ask to be notified and it's already loaded, notify immediately.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@968 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 20:27:06 +00:00
Mike Thomas b7da2fa190 Fix bug in getting colorizations by name.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@967 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 20:25:56 +00:00
Mike Thomas 839ac301cb Bring over the options from TileSetBundler to ComponentBundler so we can get jars with uncompressed, untrimmed pngs.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@966 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 17:23:38 +00:00
Mike Thomas cdec138fcb Checkpoint commit wiring up a CrowdStageScenePanel that handles Occupant locations and making a sprite for them on the screen. Lots of TODOs still in this stuff, esp. related to Pathing.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@965 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-06 05:23:48 +00:00
Mike Thomas 44355a27c8 First checkpoint bit of cast ported to AS.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@964 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-29 04:01:57 +00:00
Ray Greenwell 27657d0c2c Isn't NanoTimer a replacement for this?
Also, let's see if we can suppress the compile warnings...


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@963 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-26 19:30:46 +00:00
Ray Greenwell c795f1482a Prefer StringBuilder where possible.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@962 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-22 01:20:32 +00:00
Mike Thomas 03416cf4d2 In order to facilitate the most common form of moving around the scene relatively quickly, we'll prefetch the blocks within half a screen of visible.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@961 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-16 18:35:45 +00:00
Mike Thomas 96cf235838 Make a few bits in the AS MisoScenePanel more extensible...
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@960 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-16 05:53:24 +00:00
Mike Thomas 0b55ca7817 This is kinda a magical number anyway but it appears I need a little more buffer for some of the taller sprites in question.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@959 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-16 00:24:24 +00:00
Mike Thomas 665ed38c30 Allow tile set bundles to be created uncompressed - this probably will go hand-in-hand with the keepRawPngs parameter, but I can imagine the two being used separately so I won't overload the single parameter.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@958 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-16 00:13:44 +00:00
Mike Thomas a462e54e46 Fix a bug where we were finishing resolution of the entire scene multiple times if some blocks were basically already resolved.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@957 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 21:30:20 +00:00
Mike Thomas c26ce87830 When we move the scene, we need to wait a tick for the blocks to get in place before we move ourselves. Otherwise we get exciting blank regions.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@956 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 20:44:12 +00:00
Mike Thomas 7e88fb825b If we're in the middle of trying to load up one of our files, don't go and do it again, instead wait til it's done and just hear about it then.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@955 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 20:37:54 +00:00
Mike Thomas 3d70c731a5 Get AS fringing actually working. We end up with a double-layer of sprites on the base tiles for the background as one and all the fringing as another. This is definitely pretty slow in the debug player, so still need to track down what's spending all that time.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@954 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 19:03:55 +00:00
Ray Greenwell 6a064af9dc Declare the return type for these functions.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@953 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-14 19:38:01 +00:00
Ray Greenwell 83157e579b Prefer guava to samskivert.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@952 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-14 19:36:08 +00:00
Ray Greenwell f8df2c1b3a Misc. formatting.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@951 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-14 19:35:59 +00:00
Mike Thomas f7befa1fae Working with the callbacks to be able to translate images is way more exciting than I really appreciate. But hey, this theoretically should be happier now.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@950 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-13 23:43:41 +00:00
Mike Thomas 6987d008e2 Let the tile data pack cache images so we aren't reloading them for various individual tiles within the image. Also, a couple minor efficiency improvements elsewhere.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@949 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-13 22:40:07 +00:00
Dave Hoover faa16baed2 StringUtil.replace is deprecated
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@948 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-13 21:45:54 +00:00
Mike Thomas 263cc28f99 First checkpoint commit of fringing in AS. This still needs testing and some callback-wrangling related to getting tile images.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@947 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-13 06:08:25 +00:00
Mike Thomas 13b74c92a1 Colorization's range makes far more sense as inclusive rather than exclusive. In particular, it means if you have a color-class with a range of 0.0,0.0,0.0 it will match exactly the target color, which is surely what you meant for it to do.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@946 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-12 21:10:52 +00:00
Mike Thomas c483d58683 If we have tiles just off the bottom they can stick up into our screen.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@945 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-10 00:58:02 +00:00
Mike Thomas e00b8be8d4 We need a separate bitmap because we can only include each bitmap once in the window, but we can go ahead and share the underlying data.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@944 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-10 00:13:50 +00:00
Mike Thomas c65ee0c562 Let's reorganize our scene tiles into SceneBlocks that we can load and unload as chunks as we move our view around the scene. If this sounds familiar, it's because you've been reading MisoScenePanel.java.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@943 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-09 23:15:20 +00:00
Mike Thomas 141901b2af The TileUtil.getTileHash function's method for computing a seed was resulting in a lot of very non-random looking vertical and horizontal lines of the same tile, especially around the origin. (0^0 == 1^1 == 2^2 etc) So, let's bit-shift x to make it appear more random.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@942 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-09 00:29:56 +00:00
Mike Thomas 64bbf9f9d8 Rather than loading all the base tiles at once (or really, all the ones in an arbitrary region), we'll load only the ones on-screen. And then if we scroll around, we'll load the others we need.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@941 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-09 00:18:06 +00:00
Mike Thomas 78f64d2c66 We can just take this out entirely for now - I really don't know why it's not finding this, I guess it must not be getting exported to the as3isolib swc even though it's in the source.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@940 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-08 23:43:01 +00:00
Andrzej Kapolka 6abbcfc639 Fix the Shared Libraries build. It looks like the version of as3isolib in
extlibs needs to be updated.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@939 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-08 23:19:34 +00:00
Mike Thomas 4fba468590 Change how the Miso view handles the time when we're waiting to load the tilesets - show a loading screen of some type instead of showing the semi-transparent blocks.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@938 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-08 21:53:56 +00:00
Mike Thomas da88a42716 Use a new, fancy version of the Iso lib scene layout renderer that takes into account a render-priority for use in handling overlapping iso objects. This may want some additional optimization in the future, but we'll see if that's really required.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@937 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-08 17:05:10 +00:00
Mike Thomas 1254841995 Second pass on AS recoloring, fixed a bunch of bugs and tied to tiles/tilesets.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@936 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-07 18:04:52 +00:00
Dave Hoover 91b0a812ba Line ending happy fun times
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@935 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-06 17:28:12 +00:00
Mike Thomas 75f00f82ec Checkpoint commit to getting the png recolor code into nenya. This still needs testing and such.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@934 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-03 01:05:08 +00:00
Dave Hoover 7752cca5b0 Document + change name.
"keepRawPngs" is a bit confusing since we tend to refer to the
FastImageIO format as "raw"

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@933 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-02 23:20:28 +00:00
Mike Thomas e3c79a6be8 First pass at getting miso working with actual tiles and tileset data.
Still to do:
- Handle tile priorities in ISO sorting.
- Handle recoloring tiles (this may result in annoyingly significant changes to Tile/TileSet API)
- Dynamically loading sections rather than loading all the tiles of a scene.
- Better handling of the state where the scene's not yet loaded.
- Portals.
- Dynamic sizing of the MisoScenePanel



git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@932 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-01 22:27:37 +00:00
Mike Thomas 941a6a83b2 Allow a parameter to TileSetBundlerTask to keep the pngs in the bundle instead of converting to raw and trimming them.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@931 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-01 22:14:06 +00:00
Charlie Groves 59ba7edcaa Oh yeah, update this guy as well
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@930 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-06-28 20:03:07 +00:00
Dave Hoover ca9e1aa730 That should be private.
If it's public, we try to shadow it in a subclass & wind up
still getting THIS one.

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@929 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-06-18 23:40:17 +00:00
Mike Thomas e42ebae867 It's not drawing the real tile/art assets yet, but handles enough of the model correctly to draw boxes for each base/object tile.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@928 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-06-16 22:56:48 +00:00
Dave Hoover 25ee5e9134 Slay some cyclopian variables.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@927 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-06-15 17:27:02 +00:00
Dave Hoover 2efa35a62d Whitespace
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@926 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-06-15 17:26:58 +00:00
Dave Hoover 4438b25d98 Fix syntax
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@925 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-06-11 22:57:10 +00:00
Ray Greenwell d869938b69 Switch to compiling against the aspirin library.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@924 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-06-09 20:51:06 +00:00