If we have tiles just off the bottom they can stick up into our screen.

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@945 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Mike Thomas
2010-07-10 00:58:02 +00:00
parent e00b8be8d4
commit c483d58683
@@ -163,7 +163,7 @@ public class MisoScenePanel extends Sprite
var minX :int = xMove;
var maxX :int = size.x + xMove;
var minY :int = yMove;
var maxY :int = size.y + yMove;
var maxY :int = BOTTOM_BUFFER + size.y + yMove;
var topLeft :Point = _isoView.localToIso(new Point(minX, minY));
var topRight :Point = _isoView.localToIso(new Point(maxX, minY));
@@ -250,7 +250,7 @@ public class MisoScenePanel extends Sprite
// Then we let the scene finally move if it's trying to...
if (_pendingMoveBy != null) {
_isoView.centerOnPt(new Pt(_pendingMoveBy.x + _isoView.currentX,
_pendingMoveBy.y+ _isoView.currentY), false);
_pendingMoveBy.y + _isoView.currentY), false);
_pendingMoveBy = null;
}
@@ -310,6 +310,8 @@ public class MisoScenePanel extends Sprite
protected const DEF_WIDTH :int = 985;
protected const DEF_HEIGHT :int = 560;
protected const BOTTOM_BUFFER :int = 250;
}
}