Mike Thomas
954619820e
Fix NPE when the user clicks an untraversable square.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@983 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-13 21:03:19 +00:00
Mike Thomas
3b0b6038dc
Port Paths to AS from java. Also, port (with modifications) AStarPathUtil -> AStarPathSearch which is no longer a singleton and has fewer hidden dependencies (e.g. the restriction on the "longest" arg to getPath). Also, make MisoScenePanel actually create paths now that we have them.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@982 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-13 20:28:48 +00:00
Andrzej Kapolka
d8cda89ab3
Provide a means of overriding the base gain at the group level.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@981 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-12 22:01:08 +00:00
Andrzej Kapolka
1be717f362
Notify sounds (via their groups) when the base gain changes.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@980 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-12 20:54:12 +00:00
Andrzej Kapolka
29ab63e86f
Be consistent in how we apply the base gain.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@979 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-12 20:25:26 +00:00
Mike Thomas
c0a25ad407
Let's move the new Ticker to media.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@978 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-11 22:05:56 +00:00
Mike Thomas
78391781ab
Rather than having each bitmap register its own enterFrame callback, let's just set these guys up as tickable and let the central Ticker handle it.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@977 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-11 20:10:25 +00:00
Mike Thomas
407af70322
Let's remember our previous lessons and attempt to use the less-vulnerable version of getting the time.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@976 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-11 18:46:33 +00:00
Mike Thomas
98619ae443
Setup a Ticker to fill in for the parts of java's FrameParticipant we might want.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@975 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-11 18:39:32 +00:00
Mike Thomas
e4bb6ac088
Character sprite's location should take into account the origin of the action sequence it's set to.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@974 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 23:44:21 +00:00
Mike Thomas
85aca29ae6
Actually, those behaviors are so much alike, let's group it into a handy interface to ensure they stay that way.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@973 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 22:54:49 +00:00
Mike Thomas
469d356609
Mimic TrimmedObjectTileSet's functionality.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@972 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 22:49:46 +00:00
Mike Thomas
4a60bbe64a
Helps if our screen to iso-space transformation is accurate.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@971 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 22:48:27 +00:00
Mike Thomas
57f020afb8
Enough AS cast implementation to render a basic character sprite from component bundles.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@970 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 20:28:25 +00:00
Mike Thomas
4b09709590
Various improvements to the AS tile code to prepare for component tiles.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@969 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 20:27:42 +00:00
Mike Thomas
ba76a845e0
Make tiles work like tilesets - if you ask to be notified and it's already loaded, notify immediately.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@968 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 20:27:06 +00:00
Mike Thomas
b7da2fa190
Fix bug in getting colorizations by name.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@967 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 20:25:56 +00:00
Mike Thomas
839ac301cb
Bring over the options from TileSetBundler to ComponentBundler so we can get jars with uncompressed, untrimmed pngs.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@966 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 17:23:38 +00:00
Mike Thomas
cdec138fcb
Checkpoint commit wiring up a CrowdStageScenePanel that handles Occupant locations and making a sprite for them on the screen. Lots of TODOs still in this stuff, esp. related to Pathing.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@965 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-06 05:23:48 +00:00
Mike Thomas
44355a27c8
First checkpoint bit of cast ported to AS.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@964 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-29 04:01:57 +00:00
Ray Greenwell
27657d0c2c
Isn't NanoTimer a replacement for this?
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Also, let's see if we can suppress the compile warnings...
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@963 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-26 19:30:46 +00:00
Ray Greenwell
c795f1482a
Prefer StringBuilder where possible.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@962 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-22 01:20:32 +00:00
Mike Thomas
03416cf4d2
In order to facilitate the most common form of moving around the scene relatively quickly, we'll prefetch the blocks within half a screen of visible.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@961 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-16 18:35:45 +00:00
Mike Thomas
96cf235838
Make a few bits in the AS MisoScenePanel more extensible...
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@960 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-16 05:53:24 +00:00
Mike Thomas
0b55ca7817
This is kinda a magical number anyway but it appears I need a little more buffer for some of the taller sprites in question.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@959 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-16 00:24:24 +00:00
Mike Thomas
665ed38c30
Allow tile set bundles to be created uncompressed - this probably will go hand-in-hand with the keepRawPngs parameter, but I can imagine the two being used separately so I won't overload the single parameter.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@958 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-16 00:13:44 +00:00
Mike Thomas
a462e54e46
Fix a bug where we were finishing resolution of the entire scene multiple times if some blocks were basically already resolved.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@957 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 21:30:20 +00:00
Mike Thomas
c26ce87830
When we move the scene, we need to wait a tick for the blocks to get in place before we move ourselves. Otherwise we get exciting blank regions.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@956 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 20:44:12 +00:00
Mike Thomas
7e88fb825b
If we're in the middle of trying to load up one of our files, don't go and do it again, instead wait til it's done and just hear about it then.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@955 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 20:37:54 +00:00
Mike Thomas
3d70c731a5
Get AS fringing actually working. We end up with a double-layer of sprites on the base tiles for the background as one and all the fringing as another. This is definitely pretty slow in the debug player, so still need to track down what's spending all that time.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@954 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 19:03:55 +00:00
Ray Greenwell
6a064af9dc
Declare the return type for these functions.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@953 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-14 19:38:01 +00:00
Ray Greenwell
83157e579b
Prefer guava to samskivert.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@952 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-14 19:36:08 +00:00
Ray Greenwell
f8df2c1b3a
Misc. formatting.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@951 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-14 19:35:59 +00:00
Mike Thomas
f7befa1fae
Working with the callbacks to be able to translate images is way more exciting than I really appreciate. But hey, this theoretically should be happier now.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@950 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-13 23:43:41 +00:00
Mike Thomas
6987d008e2
Let the tile data pack cache images so we aren't reloading them for various individual tiles within the image. Also, a couple minor efficiency improvements elsewhere.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@949 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-13 22:40:07 +00:00
Dave Hoover
faa16baed2
StringUtil.replace is deprecated
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@948 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-13 21:45:54 +00:00
Mike Thomas
263cc28f99
First checkpoint commit of fringing in AS. This still needs testing and some callback-wrangling related to getting tile images.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@947 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-13 06:08:25 +00:00
Mike Thomas
13b74c92a1
Colorization's range makes far more sense as inclusive rather than exclusive. In particular, it means if you have a color-class with a range of 0.0,0.0,0.0 it will match exactly the target color, which is surely what you meant for it to do.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@946 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-12 21:10:52 +00:00
Mike Thomas
c483d58683
If we have tiles just off the bottom they can stick up into our screen.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@945 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-10 00:58:02 +00:00
Mike Thomas
e00b8be8d4
We need a separate bitmap because we can only include each bitmap once in the window, but we can go ahead and share the underlying data.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@944 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-10 00:13:50 +00:00
Mike Thomas
c65ee0c562
Let's reorganize our scene tiles into SceneBlocks that we can load and unload as chunks as we move our view around the scene. If this sounds familiar, it's because you've been reading MisoScenePanel.java.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@943 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-09 23:15:20 +00:00
Mike Thomas
141901b2af
The TileUtil.getTileHash function's method for computing a seed was resulting in a lot of very non-random looking vertical and horizontal lines of the same tile, especially around the origin. (0^0 == 1^1 == 2^2 etc) So, let's bit-shift x to make it appear more random.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@942 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-09 00:29:56 +00:00
Mike Thomas
64bbf9f9d8
Rather than loading all the base tiles at once (or really, all the ones in an arbitrary region), we'll load only the ones on-screen. And then if we scroll around, we'll load the others we need.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@941 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-09 00:18:06 +00:00
Mike Thomas
78f64d2c66
We can just take this out entirely for now - I really don't know why it's not finding this, I guess it must not be getting exported to the as3isolib swc even though it's in the source.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@940 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-08 23:43:01 +00:00
Andrzej Kapolka
6abbcfc639
Fix the Shared Libraries build. It looks like the version of as3isolib in
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extlibs needs to be updated.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@939 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-08 23:19:34 +00:00
Mike Thomas
4fba468590
Change how the Miso view handles the time when we're waiting to load the tilesets - show a loading screen of some type instead of showing the semi-transparent blocks.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@938 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-08 21:53:56 +00:00
Mike Thomas
da88a42716
Use a new, fancy version of the Iso lib scene layout renderer that takes into account a render-priority for use in handling overlapping iso objects. This may want some additional optimization in the future, but we'll see if that's really required.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@937 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-08 17:05:10 +00:00
Mike Thomas
1254841995
Second pass on AS recoloring, fixed a bunch of bugs and tied to tiles/tilesets.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@936 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-07 18:04:52 +00:00
Dave Hoover
91b0a812ba
Line ending happy fun times
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@935 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-06 17:28:12 +00:00
Mike Thomas
75f00f82ec
Checkpoint commit to getting the png recolor code into nenya. This still needs testing and such.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@934 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-03 01:05:08 +00:00