Commit Graph

  • c7d26cea8e Fixed scene rendering issues and improved performance. Walter Korman 2001-10-22 18:21:42 +00:00
  • 7bd5d86c34 Use a mouse adapter to listen to mouse events. Walter Korman 2001-10-22 18:15:57 +00:00
  • 841f732174 Pass the dirty rectangle for a dirty item to its paint() method so that we can join multiple dirty rectangles for an item into a single larger item but still rely on the dirty item to know how to paint itself. Walter Korman 2001-10-22 18:14:57 +00:00
  • 7d667778b1 We only need the dimensions for creating the offscreen image. Walter Korman 2001-10-22 18:13:51 +00:00
  • 1c6e066444 Allow sprite sub-classes to modify their render offset more easily. Walter Korman 2001-10-22 18:13:09 +00:00
  • 9b3af10abe Renamed getPoint() for posterity. Walter Korman 2001-10-22 18:11:59 +00:00
  • 97940360dc Removed image from toString(). Walter Korman 2001-10-22 18:11:25 +00:00
  • d5d89b93d8 Allow specifying the origin of the character image. Walter Korman 2001-10-22 18:09:48 +00:00
  • ef97b42acd Revamped iso scene rendering yet again to remove unnecessary dirty rectangle propagation and to only render the dirty portions of dirty objects and sprites. Walter Korman 2001-10-19 23:26:31 +00:00
  • 9b89a3f994 Back-end facilities for table matchmaking. Michael Bayne 2001-10-19 22:02:36 +00:00
  • 3a4d8f7d77 Added facilities for observing the creation of the place object. Michael Bayne 2001-10-19 22:02:20 +00:00
  • cc5473745e Modified startTurn() to get the player name from the _players array rather than looking up their body object (because we don't *really* need them to be online to start their turn). Michael Bayne 2001-10-19 21:07:06 +00:00
  • 85fec1b758 Coerce null strings into empty strings when marshalling. Michael Bayne 2001-10-19 18:03:28 +00:00
  • 33b76cd711 Added standard error code for internal server errors. Michael Bayne 2001-10-19 18:03:06 +00:00
  • 8c1d9e9a3d Beginnings of table matchmaking services. Michael Bayne 2001-10-19 02:04:29 +00:00
  • 7844e4db85 Handle system messages. Michael Bayne 2001-10-18 23:55:37 +00:00
  • 094c1f1ce6 Added facilities for sending system messages to places which are like speak messages but come from the server and are displayed differently (like in all red or something because these will say things like "The system is shutting down in five minutes.") Michael Bayne 2001-10-18 23:55:24 +00:00
  • a78728edcb Add /clear for clearing the chat box. Michael Bayne 2001-10-18 23:10:32 +00:00
  • 69dd36f101 Created iso scene view model listener to handle modifications to the scene view model more elegantly. Updated editor and scene view panel to make use of said listener. Walter Korman 2001-10-18 21:01:44 +00:00
  • 35a0671430 Added isOurTurn() for derived classes to call to determine correctly whether or not it is their turn. Michael Bayne 2001-10-18 20:53:23 +00:00
  • 46ab6ff6e8 Added ability to remove the "Send" button for chat boxes in cramped spaces. Modified getPreferredSize() to return a width that isn't pathologically skinny and to avoid allowing the underlying JTextPane from requesting a ridiculously large width when it gets a nice long string of text to display. Michael Bayne 2001-10-18 20:52:58 +00:00
  • d34b92b11c Moved code for sending chat message to place into separate function that can be called by outside services. Michael Bayne 2001-10-18 20:51:59 +00:00
  • bcae50aa08 Render the placing tile to facilitate proper tile placement. Fixed up tile highlighting accordingly on tile deletion and location actions. Walter Korman 2001-10-18 20:25:46 +00:00
  • 511f2e13ee Fixed bug in checking whether two objects overlap horizontally. Walter Korman 2001-10-18 20:24:05 +00:00
  • bfe6491eb1 Notes. Michael Bayne 2001-10-18 18:41:56 +00:00
  • c14b396edf Need to remove ourselves from the listener list as well as the subscriber list now that we do both. Michael Bayne 2001-10-18 18:41:29 +00:00
  • 8dcdfb7e8a Added loggedOn() which indicates whether or not we're logged on and modified code not to try to logoff in logoff() unless we're actually logged on. Michael Bayne 2001-10-18 18:40:18 +00:00
  • ff8fb2eae7 If the user clicks the close button, logoff only if we're logged on. Otherwise just exit. Michael Bayne 2001-10-18 18:39:40 +00:00
  • 01737e6486 Only start the game once when we receive all of our player ready notifications. If someone disconnects and comes back, we don't want to restart the game when they show up and we determine that everyone is once again available. Michael Bayne 2001-10-18 18:39:10 +00:00
  • 47d9b36675 Don't choke if a player is not around to receive their game ready notification. Michael Bayne 2001-10-18 02:19:54 +00:00
  • 26b7f1c6bb Fixed bug with header length decoding. Michael Bayne 2001-10-18 01:42:42 +00:00
  • fba67a6957 Allow username and initial room oid to be forced. Michael Bayne 2001-10-18 01:40:40 +00:00
  • aa5d97023f Report failed moveTo requests in case no one else does. Michael Bayne 2001-10-18 01:40:04 +00:00
  • bed0a2facb Invalidate objects, and any tiles, sprites or objects impacted by an object's dirty rectangle, when invalidating dirty rectangles. Commented out verbose logging. Walter Korman 2001-10-17 23:39:06 +00:00
  • a140c24a53 Added getTurnHolderIndex(). Michael Bayne 2001-10-17 23:29:42 +00:00
  • 3db1a86fac Connect to my machine for now. Michael Bayne 2001-10-17 23:29:18 +00:00
  • 12e6bda817 Removed now-unused, eminently undesirable red anime character. Walter Korman 2001-10-17 22:25:17 +00:00
  • 1a1eda672d Store and make available the parent object associated with the shadow tile. Walter Korman 2001-10-17 22:22:03 +00:00
  • 2ecd879692 More work on object placement, removal, and rendering within scenes. Walter Korman 2001-10-17 22:21:22 +00:00
  • b0a8f3b6fc Write the default scene tile in lieu of shadow tiles since shadow tiles will be re-generated when the object footprint is stamped on scene un-serialization. Walter Korman 2001-10-17 22:18:22 +00:00
  • 381dc55b69 Miscellaneous clean-up. Walter Korman 2001-10-17 22:16:04 +00:00
  • 336d99d0e9 Add sprites and objects to the dirty item list separately since the latter have a bounds associated with them. Dirty items can now paint themselves to simplify scene-specific code. Walter Korman 2001-10-17 22:13:53 +00:00
  • c3229055e2 Basic implementation of an AnimatedView built on top of a JPanel. Walter Korman 2001-10-17 22:12:20 +00:00
  • f0d1911a67 De-capitalize destScene to avoid connoting case-sensitivity. Walter Korman 2001-10-17 22:11:35 +00:00
  • e12aad6622 Test tileset images. Walter Korman 2001-10-17 22:10:50 +00:00
  • e62fede257 Removed obsolete building scene. Walter Korman 2001-10-17 22:10:32 +00:00
  • d78cfe35eb Added two test building tilesets and the pirate. Har! Walter Korman 2001-10-17 22:10:04 +00:00
  • cd39295574 Added field marshaller for int arrays. Michael Bayne 2001-10-17 02:56:51 +00:00
  • 1e4d93205d Added toString(). Michael Bayne 2001-10-17 02:49:37 +00:00
  • cc27d0fb60 Log a strack trace if we choke while trying to create a game manager. Michael Bayne 2001-10-17 02:49:17 +00:00
  • 9e6c104015 Stick the players array in the game object; also implemented toString(). Michael Bayne 2001-10-17 02:48:57 +00:00
  • f863620d39 Added a field marshaller for string array fields. Michael Bayne 2001-10-17 02:48:11 +00:00
  • 59d7b9028e Notes. Michael Bayne 2001-10-17 02:22:06 +00:00
  • afc7b6cfbb Turned ObjectStreamException into a nested exception so that we can provide information on what exception caused the object serialization or unserialization to freak out. Michael Bayne 2001-10-16 16:44:20 +00:00
  • dec8be5d57 Added size(), fixed two bugs in internal array expansion: one was that it was doubling the size of the internal array every time add() was called, whether it needed to or not, the other was that unserializing an empty set caused expand() to be called with -1 as the index from which mayhem would ensue. Michael Bayne 2001-10-16 16:43:20 +00:00
  • 3df5a5d1cb Commented out debug logging. Michael Bayne 2001-10-16 16:41:14 +00:00
  • 00d57dfb92 Added character manager and character descriptions. Allow tile sets that have no specified layer. Made the scene editor gracefully handle the case where there are no valid tile sets for use with the selected scene layer. Walter Korman 2001-10-15 23:53:43 +00:00
  • 3773da79a6 More work on object tiles. Revamped isometric scene rendering to gather dirty sprites and objects and render after base and fringe tile layers. Add shadow tiles in the footprint of objects to make them impassable. Walter Korman 2001-10-13 01:08:59 +00:00
  • eb3bc62083 Log a stack trace if we catch an error invoking an invocation response handler. Michael Bayne 2001-10-12 20:26:00 +00:00
  • 0ab1638611 When setting aggregate values (arrays, DSet objects), we need to clone them before setting their value in the distributed object to prevent subsequent events from modifying those aggregate values before the originals were propagated to the clients by the networking thread. Michael Bayne 2001-10-12 20:12:48 +00:00
  • e8f5f9b904 We want Streamable.class.isAssignableFrom(clazz) rather than the other way around. I always mess that up because it's backwards from instanceof. Michael Bayne 2001-10-12 20:11:53 +00:00
  • 0b44521984 Implement clone(). Michael Bayne 2001-10-12 20:11:00 +00:00
  • 654a0a316a More turn management code and callbacks. Michael Bayne 2001-10-12 19:31:35 +00:00
  • 48df2b374f Added didInit() so that derived classes can do initialization without having to import the arguments to the normal init(). Michael Bayne 2001-10-12 19:31:15 +00:00
  • 60c829d921 Removed the PlaceObject argument from MessageHandler.handleEvent. You already have that around in 99% of the cases that you're implementing message handlers and you more likely have it casted to the type you're interested in and don't get any use out of that extra argument and have to import PlaceObject when you might not otherwise have had to. Michael Bayne 2001-10-12 19:30:44 +00:00
  • 087fdd489c Added code to handle Streamable implementing DObject fields. Michael Bayne 2001-10-12 19:28:43 +00:00
  • ccc182e6f7 Modified to account for generic List objects returned by the TileSetParser interface. Walter Korman 2001-10-12 16:38:59 +00:00
  • 9fc38238a6 Tile sets that are specified as object tile sets now always produce object tiles. If no dimensions are specified for an object, it defaults to 1x1 unit tile units. The media package supports specification of tilesets as object tile sets via the "layer" attribute. Walter Korman 2001-10-12 16:36:58 +00:00
  • 15eca5d163 Made MisoTileSet an interface. Walter Korman 2001-10-12 00:43:04 +00:00
  • 6638380a4d More work on object tiles. Walter Korman 2001-10-12 00:42:08 +00:00
  • 9df7d2d882 Use time-based animation to animate the sprite while moving. Make sure the sprite comes to rest at a stand-still frame index. Walter Korman 2001-10-12 00:41:48 +00:00
  • e8d41b9592 More work on object tiles. Simplified tile set manager as the editor will now obtain tile set information directly from the tile sets. Walter Korman 2001-10-12 00:38:15 +00:00
  • 1cd07dc217 Notify sprites when a new path is begun. Made time-based animation work. Walter Korman 2001-10-12 00:36:03 +00:00
  • cb296d1467 Skeleton of turn-based game services. Michael Bayne 2001-10-12 00:30:10 +00:00
  • 0994b27240 Forgot to implement MessageHandler. Michael Bayne 2001-10-12 00:29:51 +00:00
  • 8521994204 DSet needs to implement Streamable so that we can pass it around as a distributed value. Michael Bayne 2001-10-12 00:29:34 +00:00
  • 2ffe47e282 Do the right thing with a null _listeners array. Michael Bayne 2001-10-12 00:29:06 +00:00
  • 5ae6875bbb Added a note about listener registration management. Michael Bayne 2001-10-12 00:05:31 +00:00
  • 804505890f We love to revamp! Created a set of listener interfaces which are used with distributed objects rather than having a single handleEvent() by which all subscribers are forced to hear about all events. Now one subscribes separately and then adds onesself as any of a few types of listener once they have access to the subscribed object reference. Michael Bayne 2001-10-12 00:03:03 +00:00
  • de8d9dabd1 Missed a spot. Michael Bayne 2001-10-11 21:12:29 +00:00
  • 6634eb3fc9 Moved Parlor game stuff into parlor.game package instead of spreading it across parlor.client, parlor.server and parlor.data. Michael Bayne 2001-10-11 21:08:22 +00:00
  • 915e13ca12 Make sure screen coordinates that are converted to tile and full coordinates when editing a scene are valid before forging ahead with scene modifications. Walter Korman 2001-10-11 16:21:09 +00:00
  • bc9a03988a Removed unused test panels. Walter Korman 2001-10-11 16:20:06 +00:00
  • 057256e2fe Removed obsolete test tilesets. Walter Korman 2001-10-11 15:22:44 +00:00
  • eac87300d2 Design edits. Moved MiCasa into the Narya package because it needn't be its own separate project and it fits in more nicely now that we've renamed everything. Michael Bayne 2001-10-11 04:19:32 +00:00
  • 55093e30f8 Big fat renaming! Michael Bayne 2001-10-11 04:13:33 +00:00
  • 8a4c46badc The first great Three Rings renaming. Cocktail changed to Narya, Cher changed to Presents and Party changed to Crowd. Whee! Michael Bayne 2001-10-11 04:07:54 +00:00
  • ac477756ea Added code to handle sending player ready notifications and to process them on the server (and start the game). Michael Bayne 2001-10-11 03:12:38 +00:00
  • 3c203cccd7 Changed project name to Narya. Michael Bayne 2001-10-11 03:11:27 +00:00
  • 78b62b5da1 Don't need to reference constant through ChatService. Michael Bayne 2001-10-11 03:10:55 +00:00
  • ad7b64d4a1 Initial work on support for objects whose images span multiple tiles. Made TileSet an interface. Throw exceptions for unknown tile or tile set requests. General clean-up and documentation. Walter Korman 2001-10-11 00:41:27 +00:00
  • 5c79f8f082 Sorted out some basic invitation stuff so that we can force an invitation to take place for testing. Will flesh all the rest out later. Michael Bayne 2001-10-09 20:22:51 +00:00
  • 9d34d6c770 We now specify the GameConfig class to use when creating games from a particular lobby. Michael Bayne 2001-10-09 20:21:49 +00:00
  • 05d2d84353 For now, just head directly to the game room when we are notified that our game is ready. Michael Bayne 2001-10-09 20:20:52 +00:00
  • c69b6a2a32 Log something when we create a game manager. Michael Bayne 2001-10-09 20:20:35 +00:00
  • 9bb91d5eac Lose the chatbox label. Michael Bayne 2001-10-09 19:49:59 +00:00
  • 9249e17d3c Put the logoff button in the side panel. Actually put the main panel in the UI. Michael Bayne 2001-10-09 19:24:54 +00:00
  • e7bc462545 Keep track of a "default" lobby which is presently the first one created. Michael Bayne 2001-10-09 19:24:11 +00:00
  • 758bac6f28 Extend PartyClient, do the right thing with our BootstrapData. Michael Bayne 2001-10-09 19:23:50 +00:00
  • 8eb3dba6dc Move logoff handling into ClientController. Michael Bayne 2001-10-09 19:23:26 +00:00