Back-end facilities for table matchmaking.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@508 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-10-19 22:02:36 +00:00
parent 3a4d8f7d77
commit 9b89a3f994
3 changed files with 289 additions and 7 deletions
@@ -1,5 +1,5 @@
//
// $Id: ParlorCodes.java,v 1.6 2001/10/19 02:04:29 mdb Exp $
// $Id: ParlorCodes.java,v 1.7 2001/10/19 22:02:36 mdb Exp $
package com.threerings.parlor.client;
@@ -84,4 +84,18 @@ public interface ParlorCodes extends InvocationCodes
* by the invocation services to a call to {@link
* ParlorDirector#handleJoinFailed}. */
public static final String JOIN_FAILED_RESPONSE = "JoinFailed";
/** An error code returned when a user requests to join a table that
* doesn't exist. */
public static final String NO_SUCH_TABLE = "m.no_such_table";
/** An error code returned when a user requests to join a table at a
* position that is not valid. */
public static final String INVALID_TABLE_POSITION =
"m.invalid_table_position";
/** An error code returned when a user requests to join a table in a
* position that is already occupied. */
public static final String TABLE_POSITION_OCCUPIED =
"m.table_position_occupied";
}
+127 -2
View File
@@ -1,5 +1,5 @@
//
// $Id: Table.java,v 1.1 2001/10/19 02:04:29 mdb Exp $
// $Id: Table.java,v 1.2 2001/10/19 22:02:36 mdb Exp $
package com.threerings.parlor.data;
@@ -12,17 +12,27 @@ import com.samskivert.util.StringUtil;
import com.threerings.presents.dobj.DSet;
import com.threerings.presents.dobj.io.ValueMarshaller;
import com.threerings.parlor.client.ParlorCodes;
import com.threerings.parlor.game.GameConfig;
/**
* This class represents a table that is being used to matchmake a game by
* the Parlor services.
*/
public class Table implements DSet.Element
public class Table
implements DSet.Element, ParlorCodes
{
/** The unique identifier for this table. */
public Integer tableId;
/** The object id of the lobby object with which this table is
* associated. */
public int lobbyOid;
/** The oid of the game that was created from this table or -1 if the
* table is still in matchmaking mode. */
public int gameOid;
/** An array of the usernames of the occupants of this table (some
* slots may not be filled. */
public String[] occupants;
@@ -31,6 +41,39 @@ public class Table implements DSet.Element
* instance will also implement {@link TableConfig}. */
public GameConfig config;
/**
* Creates a new table instance, and assigns it the next monotonically
* increasing table id. The supplied config instance must implement
* {@link TableConfig} or a {@link ClassCastException} will be thrown.
*
* @param lobbyOid the object id of the lobby in which this table is
* to live.
* @param config the configuration of the game being matchmade by this
* table.
*/
public Table (int lobbyOid, GameConfig config)
{
// assign a unique table id
tableId = new Integer(++_tableIdCounter);
// keep track of our lobby oid
this.lobbyOid = lobbyOid;
// keep a casted reference around
_tconfig = (TableConfig)config;
this.config = config;
// make room for the maximum number of players
occupants = new String[_tconfig.getMaximumPlayers()];
}
/**
* Constructs a blank table instance, suitable for unserialization.
*/
public Table ()
{
}
/**
* A convenience function for accessing the table id as an int.
*/
@@ -39,6 +82,75 @@ public class Table implements DSet.Element
return tableId.intValue();
}
/**
* Once a table is ready to play (see {@link #readyToPlay}), the
* players array can be fetched using this method. It will return an
* array containing the usernames of all of the players in the game,
* sized properly and with each player in the appropriate position.
*/
public String[] getPlayers ()
{
// count up the players
int pcount = 0;
for (int i = 0; i < occupants.length; i++) {
if (!StringUtil.blank(occupants[i])) {
pcount++;
}
}
// create and populate the players array
String[] players = new String[pcount];
pcount = 0;
for (int i = 0; i < occupants.length; i++) {
if (!StringUtil.blank(occupants[i])) {
players[pcount++] = occupants[i];
}
}
return players;
}
/**
* Requests to seat the specified user at the specified position in
* this table.
*
* @return null if the user was successfully seated, a string error
* code explaining the failure if the user was not able to be seated
* at that position.
*/
public String setOccupant (int position, String username)
{
// find out how many positions we have for occupation
int maxpos = _tconfig.getDesiredPlayers();
// if there is no desired number of players, use the max
if (maxpos == -1) {
maxpos = _tconfig.getMaximumPlayers();
}
// make sure the requested position is a valid one
if (position >= maxpos) {
return INVALID_TABLE_POSITION;
}
// make sure the requested position is not already occupied
if (!StringUtil.blank(occupants[position])) {
return TABLE_POSITION_OCCUPIED;
}
// otherwise all is well, stick 'em in
occupants[position] = username;
return null;
}
/**
* Returns true if this table has occupants in all of the desired
* positions and should be started.
*/
public boolean readyToStart ()
{
return false;
}
// documentation inherited
public Object getKey ()
{
@@ -50,6 +162,8 @@ public class Table implements DSet.Element
throws IOException
{
out.writeInt(getTableId());
out.writeInt(lobbyOid);
out.writeInt(gameOid);
ValueMarshaller.writeTo(out, occupants);
ValueMarshaller.writeTo(out, config);
}
@@ -59,8 +173,11 @@ public class Table implements DSet.Element
throws IOException
{
tableId = new Integer(in.readInt());
gameOid = in.readInt();
lobbyOid = in.readInt();
occupants = (String[])ValueMarshaller.readFrom(in);
config = (GameConfig)ValueMarshaller.readFrom(in);
_tconfig = (TableConfig)config;
}
/**
@@ -69,7 +186,15 @@ public class Table implements DSet.Element
public String toString ()
{
return "[tableId=" + tableId +
", lobbyOid=" + lobbyOid +
", gameOid=" + gameOid +
", occupants=" + StringUtil.toString(occupants) +
", config=" + config + "]";
}
/** A casted reference of our game config object. */
protected TableConfig _tconfig;
/** A counter for assigning table ids. */
protected static int _tableIdCounter = 0;
}
@@ -1,19 +1,26 @@
//
// $Id: ParlorManager.java,v 1.11 2001/10/19 02:04:29 mdb Exp $
// $Id: ParlorManager.java,v 1.12 2001/10/19 22:02:36 mdb Exp $
package com.threerings.parlor.server;
import java.util.HashMap;
import com.samskivert.util.Config;
import com.samskivert.util.HashIntMap;
import com.samskivert.util.StringUtil;
import com.threerings.presents.server.InvocationManager;
import com.threerings.presents.server.ServiceFailedException;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.crowd.server.CrowdServer;
import com.threerings.crowd.server.PlaceManager;
import com.threerings.crowd.server.PlaceRegistry;
import com.threerings.parlor.Log;
import com.threerings.parlor.client.ParlorCodes;
import com.threerings.parlor.data.Table;
import com.threerings.parlor.data.TableConfig;
import com.threerings.parlor.data.TableLobbyObject;
import com.threerings.parlor.game.GameConfig;
@@ -27,7 +34,7 @@ import com.threerings.parlor.game.GameManager;
* game.
*/
public class ParlorManager
implements ParlorCodes
implements ParlorCodes, PlaceRegistry.CreationObserver
{
/**
* Initializes the parlor manager. This should be called by the server
@@ -179,7 +186,7 @@ public class ParlorManager
// started up (which is done by the place registry once the
// game object creation has completed)
GameManager gmgr = (GameManager)
CrowdServer.plreg.createPlace(invite.config);
CrowdServer.plreg.createPlace(invite.config, null);
// provide the game manager with some initialization info
String[] players = new String[] {
@@ -216,7 +223,38 @@ public class ParlorManager
GameConfig config)
throws ServiceFailedException
{
return -1;
// fetch the place object in which we'll be creating a table
try {
TableLobbyObject tlobj = (TableLobbyObject)
CrowdServer.omgr.getObject(placeOid);
// make sure the game config implements TableConfig
if (!(config instanceof TableConfig)) {
Log.warning("Requested to matchmake a non-table game " +
"using the table services [creator=" + creator +
", ploid=" + placeOid +
", config=" + config + "].");
throw new ServiceFailedException(INTERNAL_ERROR);
}
// create a brand spanking new table
Table table = new Table(placeOid, config);
// and stick it into the table lobby object
tlobj.addToTables(table);
// also stick the table into our tables table
_tables.put(table.getTableId(), table);
// finally let the caller know what the new table id is
return table.getTableId();
} catch (ClassCastException cce) {
Log.warning("Requested to create table in non-table-lobby " +
"[creator=" + creator + ", ploid=" + placeOid +
", config=" + config + ", cce=" + cce + "].");
throw new ServiceFailedException(INTERNAL_ERROR);
}
}
/**
@@ -243,6 +281,104 @@ public class ParlorManager
public void joinTable (BodyObject joiner, int tableId, int position)
throws ServiceFailedException
{
// look the table up
Table table = (Table)_tables.get(tableId);
if (table == null) {
throw new ServiceFailedException(NO_SUCH_TABLE);
}
// make sure the lobby for this table is still around
TableLobbyObject tlobj = (TableLobbyObject)
CrowdServer.omgr.getObject(table.lobbyOid);
if (tlobj == null) {
Log.warning("User tried to join table whose lobby has " +
"disappeared [table=" + table +
", joiner=" + joiner + "].");
throw new ServiceFailedException(INTERNAL_ERROR);
}
// request that the user be added to the table at that position
String error = table.setOccupant(position, joiner.username);
// if that failed, report the error
if (error != null) {
throw new ServiceFailedException(error);
}
// determine whether or not it's time to start the game
if (table.readyToStart()) {
// create the game manager
GameManager gmgr =
createGameManager(table.config, table.getPlayers());
// and map this table to this game manager so that we can
// update the table with the game in progress once it's
// created
_pendingTables.put(gmgr, table);
}
// update the table in the lobby
tlobj.updateTables(table);
}
/**
* Called when we're ready to create a game (either an invitation has
* been accepted or a table is ready to start. If there is a problem
* creating the game manager, it will be reported in the logs.
*
* @return a reference to the newly created game manager or null if
* something choked during the creation or initialization process.
*/
protected GameManager createGameManager (
GameConfig config, String[] players)
{
GameManager gmgr = null;
try {
Log.info("Creating game manager [config=" + config + "].");
// create the game manager and begin it's initialization
// process. the game manager will take care of notifying the
// players that the game has been created once it has been
// started up (which is done by the place registry once the
// game object creation has completed)
gmgr = (GameManager)CrowdServer.plreg.createPlace(config, this);
// provide the game manager with some initialization info
gmgr.setPlayers(players);
} catch (Exception e) {
Log.warning("Unable to create game manager [config=" + config +
", players=" + StringUtil.toString(players) + "].");
Log.logStackTrace(e);
}
return gmgr;
}
/**
* Called by the place registry when the game object has been created
* and provided to the game manager. We use this to map game object
* oids back to table records when we create games from tables.
*/
public void placeCreated (PlaceObject plobj, PlaceManager pmgr)
{
// see if this place manager is associated with a table
Table table = (Table)_pendingTables.get(pmgr);
if (table != null) {
// update the table with the newly created game object
table.gameOid = plobj.getOid();
// and then update the lobby object that contains the table
TableLobbyObject tlobj = (TableLobbyObject)
CrowdServer.omgr.getObject(table.lobbyOid);
if (tlobj == null) {
Log.warning("Can't update in-play table as lobby's gone " +
"missing [table=" + table +
", gameOid=" + plobj.getOid() + "].");
return;
}
tlobj.updateTables(table);
}
}
/**
@@ -293,6 +429,13 @@ public class ParlorManager
/** The table of pending invitations. */
protected HashIntMap _invites = new HashIntMap();
/** The table of pending tables. */
protected HashIntMap _tables = new HashIntMap();
/** A table of tables that have games that have been created but not
* yet started. */
protected HashMap _pendingTables = new HashMap();
/** A counter used to generate unique identifiers for invitation
* records. */
protected static int _nextInviteId = 0;