Use a mouse adapter to listen to mouse events.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@516 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: ViewerSceneViewPanel.java,v 1.18 2001/10/11 00:41:27 shaper Exp $
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// $Id: ViewerSceneViewPanel.java,v 1.19 2001/10/22 18:15:57 shaper Exp $
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package com.threerings.miso.viewer;
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@@ -18,7 +18,7 @@ import com.threerings.miso.util.*;
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import com.threerings.miso.viewer.util.ViewerContext;
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public class ViewerSceneViewPanel extends SceneViewPanel
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implements MouseListener, MouseMotionListener, PerformanceObserver
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implements PerformanceObserver
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{
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/**
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* Construct the panel and initialize it with a context.
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@@ -35,8 +35,11 @@ public class ViewerSceneViewPanel extends SceneViewPanel
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_animmgr = new AnimationManager(spritemgr, this);
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// listen to the desired events
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addMouseListener(this);
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addMouseMotionListener(this);
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addMouseListener(new MouseAdapter() {
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public void mousePressed (MouseEvent e) {
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ViewerSceneViewPanel.this.mousePressed(e);
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}
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});
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// load up the initial scene
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prepareStartingScene();
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@@ -89,16 +92,6 @@ public class ViewerSceneViewPanel extends SceneViewPanel
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_sprite.move(path);
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}
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public void mouseClicked (MouseEvent e) { }
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public void mouseEntered (MouseEvent e) { }
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public void mouseExited (MouseEvent e) { }
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public void mouseReleased (MouseEvent e) { }
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/** MouseMotionListener interface methods */
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public void mouseMoved (MouseEvent e) { }
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public void mouseDragged (MouseEvent e) { }
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/** The animation manager. */
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AnimationManager _animmgr;
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