when appropriate and to automatically extract and use the integer value
even if it's a string so that we can compose up messages with
plural-customized versions just like we do regular messages. Magic++!
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to work around the rapid-fire endGame()/startGame() calls that don't allow
the endGame() events to propagate before startGame() is called.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3089 542714f4-19e9-0310-aa3c-eee0fc999fb1
is only populated when the MuteDirector is created, not when someone logs on.
The mutelist is client-side only, and in fact is shared between all users of
a machine. This is something that we should consider fixing now that
1 billion chinese are playing the game in web cafes.
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previously abstract methods to make the class behave how a theorized
IntDropBoard would have in our previous world of abstract DropBoards.
Removes the need for the ByteDropBoard and ShortDropBoard as classes can
now derive directly from DropBoard.
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wire in normal play, so we don't care about the space savings.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3086 542714f4-19e9-0310-aa3c-eee0fc999fb1
pieces on a drop board, like slide them in or off or whatnot.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3085 542714f4-19e9-0310-aa3c-eee0fc999fb1
the first time. This is the only indication that things are really
underway and it's a fine time to do things like play sounds that are
synchronized with that media and do other fun stuff.
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Added extra special magic to allow the resource: URLs to extract a tile
from an image that is actually made up of a bunch of smaller images. It's
so money.
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continue to be constructed without a constructor even if they extend
TrackedObject.
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period so that we can see what sort of funny business is going on with the
network thread when the process spikes up to 100% CPU.
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ready prior to even waiting for it. Handle that case.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3061 542714f4-19e9-0310-aa3c-eee0fc999fb1
handle downloading of resources, it simply manages them in situ. Getdown
is now responsible for all the downloading.
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suspend the puzzle. Also added some logging to debug the occasional
obscure situation where the puzzle is suspended at just the right time to
prevent the drop block from properly starting up again when we resume.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3057 542714f4-19e9-0310-aa3c-eee0fc999fb1
pending ratings. Somehow a game is getting ended twice even though the
code should prevent it.
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follow doesn't tell us anything about the hosed tileset.
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before it has a chance to bring everything to a screeching halt.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3051 542714f4-19e9-0310-aa3c-eee0fc999fb1
let's just not do it. We can accomplish our earlier goals, though with
slightly less distinction making capability, in a different way.
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after things have already been processed and cleaned up on the server.
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was once alive but is now gone. Catch attempts to start a transaction on a
destroyed object and log them as such. Made isDestroyed() and isActive()
final for wholly unfounded performance reasons.
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