Commit Graph

882 Commits

Author SHA1 Message Date
Michael Bayne 17ffca41e7 Enforce the use of Game{Controller|Manager}Delegates where needed.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@654 c613c5cb-e716-0410-b11b-feb51c14d237
2008-07-10 13:19:52 +00:00
Dave Hoover 0615b7b2f1 No really, I'm pretty sure we want the AIs to tick more than once per game.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@651 c613c5cb-e716-0410-b11b-feb51c14d237
2008-07-02 00:09:42 +00:00
Charlie Groves fc2dd9a591 If the config coming in to the configurator is causing the interface to hork, try with an empty one in the hopes that the brokenness can be solved with a fresh start.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@647 c613c5cb-e716-0410-b11b-feb51c14d237
2008-07-01 02:13:30 +00:00
Michael Bayne 40ffa60f50 Inject depends into Tournies and ToureyManager.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@646 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-30 13:30:17 +00:00
Michael Bayne c3162107cf Make it easy for derived classes to start and stop the AI ticker if they need
to outside the normal circumstances.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@645 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-29 15:30:10 +00:00
Michael Bayne 037be2d16c Removed implicit depends; nixed grouping of AI and game manager ticks into a
single interval as that caused problems (which Charlie had to work around) and
added unnecessary complexity and indirection. There are not so many games and
so many tickers that we need to second guess the efficiency of Interval.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@644 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-29 14:25:55 +00:00
Michael Bayne 026a6bb128 Take our depends explicitly.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@643 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-29 14:20:17 +00:00
Michael Bayne 105ec55f44 Created a SpotSceneRegistry, have that implement SpotService instead of using a
concrete provider. Other implicit depends removal and cleanup.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@641 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-29 14:19:21 +00:00
Michael Bayne d3b227a13b Have the ZoneRegistry implement ZoneService instead of using a concrete
provider. Other injection and cleanup.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@640 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-29 14:18:10 +00:00
Michael Bayne 10bdbaa2f3 Inject the SceneRegistry; nix implicit depends.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@639 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-29 14:17:12 +00:00
Michael Bayne d2841a3976 Clean up service registry.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@638 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-29 14:15:26 +00:00
Michael Bayne 442847c292 Inject depends, use the locator to find bodies.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@637 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-29 14:15:07 +00:00
Michael Bayne 0aac6b230d Implicit depends removal.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@636 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-29 14:13:36 +00:00
Michael Bayne 5317113b01 Widening, implicit depends removal.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@635 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-29 14:13:12 +00:00
Michael Bayne 8f4f4a3e53 Depends injection and other cleanup.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@634 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-29 14:12:30 +00:00
Michael Bayne 925a5aa982 Provide TableManager with its dependencies.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@633 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-29 13:12:35 +00:00
Michael Bayne 4e3f973f2d Let's put those in a more sensible order.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@632 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-29 12:58:54 +00:00
Michael Bayne 9b3b3c0e5a Remove implicit omgr, invmgr and plreg dependencies.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@631 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-29 12:57:20 +00:00
Michael Bayne 625cf7fa75 Eliminate implicit invoker dependency. Some Lists, Maps, etc.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@630 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-29 12:54:50 +00:00
Michael Bayne 8cd2bf8efd Regened services.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@628 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-29 12:46:26 +00:00
Charlie Groves 5cc2e4b3f3 Remove games from the ticker if their AI goes rogue so one game blowing up doesn't cause all games to stop ticking
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@627 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-16 06:21:52 +00:00
Charlie Groves 5c4a033cdc Driveby modernization
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@626 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-15 06:16:38 +00:00
Michael Bayne 36c2cc8289 Updated ClientFactory implementations. Use new PlaceManagerDelegate members.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@619 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-08 20:24:30 +00:00
Michael Bayne e3dc42daab Use new LocationManager. Some injection in SimulationManager.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@618 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-08 17:18:55 +00:00
Michael Bayne d18412aa4c Make the StatRepository injectable.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@617 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-08 15:46:06 +00:00
Michael Bayne cf857dedaa Allow the RatingRepository to be injected.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@616 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-08 15:13:28 +00:00
Michael Bayne b6bf735bba Provide a Module for the StageServer.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@615 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-08 10:49:49 +00:00
Michael Bayne 0a2b8b8f52 Basic Guice compliance.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@614 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-07 17:45:30 +00:00
Michael Bayne 2090bcdfeb Regenerated invocation service bits.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@613 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-06 14:39:03 +00:00
Michael Bayne f663e36fe6 A missed spot of roundId -> sessionId.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@612 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-06 14:37:41 +00:00
Michael Bayne 2890c16224 Back in the wild and wooly days of Puzzle Pirates development, we determined
that we needed to be able to tell if one game ended and another one had started
so we introduced GameObject.roundId which was a value that was incremented
every time the game started. Thus if you had a timer that expired and you
wanted to make sure that somehow the game hadn't ended and then been started
anew while you were away, you could save the roundId and check it when you woke
up. That was all fine and good, except for the poor choice of variable name.

Then we came to implement Whirled and wanted to provide an abstraction of
"rounds" which were subunits into which a single game is divided. We had this
lovely variable already lying around called roundId and we succumbed to the
temptation to overload its meaning and have games that use round increment the
round id multiple times during a game which preserves the monotonically
increasing nature of roundId as expected by the Parlor code and seemed to do no
harm.

Then we discovered a pesky wrinkle, which is that GameManager sets
GameObject.roundId in gameWillStart() and then goes on to set GameObject.state
after that. We were naturally listening for roundId to change and triggering a
call to roundDidStart() at that time, but this resulted in a strange sequencing
of callback methods that went: roundDidStart(), gameDidStart(), roundDidEnd(),
roundDidStart(), ..., roundDidEnd(), gameDidEnd().

The premature roundDidStart() was irksome, and I looked into what would be
needed to remedy it. It turned out that a lot of code on the server-side of
things depended on the Parlor semantics of roundId and wanted roundId to be set
to the current round's value in gameWillStart() and similarly in
gameDidStart().  However, there's no gameWillStart() on the client and it
didn't appear to me that anyone much cared about roundId in gameDidStart(), so
I opted for some hackery in the name of expedience that preserved the
server-side semantics but changed the client to see ROUND_ID change after STATE
changed.

As you might expect given the verbosity of this explanation, that turned out to
be a new bad idea stacked on the previous bad idea of reusing roundId which was
stacked on the bad choice of name for roundId. It turns out some puzzles in
Yohoho did expect roundId to be already set in gameDidStart() which was no
longer the case and the inevitable digital mayhem ensued.

The time has come to undo the various bad decisions and replace them with new
decisions that we hope aren't bad. Those decisions are:

- rename roundId in GameObject to sessionId and restore its original semantics
  which are that it represents a monotonically increasing integer that is
  incremented (and published to the client) in gameWillStart() and thus
  represents the current game session from the very first to the very last;

- add WhirledGameObject.roundId for handling rounds in Whirled games and give
  it the semantics we desire which are for it to be set to 1 in gameDidStart()
  and then incremented only when a new round is started, and reset to 1 when a
  new game is started (this change is in another commit).

This will temporarily break some builds as I need to go rename some things in
Yohoho and then I need to look at Bang! Howdy which if I recall correctly also
naughtily uses roundId for nefarious ulterior purposes and needs also to be
cured of its wayward habits.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@611 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-06 14:20:36 +00:00
Michael Bayne a133c7c693 Switch to new logging API.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@608 c613c5cb-e716-0410-b11b-feb51c14d237
2008-05-27 20:00:28 +00:00
Jamie Doornbos 985f8a4a0a Added a few more vilya classes to abc package for upcoming whirled compilation. includes fixing of unused imports which will not compile under asc
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@606 c613c5cb-e716-0410-b11b-feb51c14d237
2008-05-23 22:44:27 +00:00
Jamie Doornbos 1597fc938a Regenerated vilya action script marshallers etc, preparing for abc build
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@604 c613c5cb-e716-0410-b11b-feb51c14d237
2008-05-23 07:03:27 +00:00
Jamie Doornbos 5cf0010d6c Thanks to the extraordinary excellence of the asc script compiler combined with the glorious beauty of GenServiceTask, discovered these stale generated classes (svn blame archaeology tells me ParlorService.TableListener and TableService.TableListener were remove in 2007)
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@603 c613c5cb-e716-0410-b11b-feb51c14d237
2008-05-23 00:47:50 +00:00
Michael Bayne 55d16fc0c9 More over the wire class dependency noting.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@602 c613c5cb-e716-0410-b11b-feb51c14d237
2008-05-22 15:35:37 +00:00
Michael Bayne ae6c542271 Nixement of ze redundant casts.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@601 c613c5cb-e716-0410-b11b-feb51c14d237
2008-05-22 12:08:27 +00:00
Michael Bayne ea6f8ffa1f Use the new Permission objects.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@600 c613c5cb-e716-0410-b11b-feb51c14d237
2008-05-22 12:03:51 +00:00
Michael Bayne 7890e26b43 More unit convenience.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@599 c613c5cb-e716-0410-b11b-feb51c14d237
2008-05-18 11:29:31 +00:00
Michael Bayne eb6ad10295 Let the unit report failure.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@598 c613c5cb-e716-0410-b11b-feb51c14d237
2008-05-18 11:19:33 +00:00
Charlie Groves 19af9eb71a Indicate that isActivePlayer is a better way to see if a player is in the game than accessing playerStatus directly
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@597 c613c5cb-e716-0410-b11b-feb51c14d237
2008-05-16 21:08:26 +00:00
Charlie Groves 2e8fa57f7c If edits are being made to blocks that are offscreen, just edit the model directly instead of going through the scene block
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@596 c613c5cb-e716-0410-b11b-feb51c14d237
2008-05-14 06:32:22 +00:00
Charlie Groves c6818a167f Allow a scene manager to declare that it isn't persistent and skip updating the scene repository if that's the case
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@595 c613c5cb-e716-0410-b11b-feb51c14d237
2008-05-14 06:31:23 +00:00
Michael Bayne 25bacb93f0 Formatting tweaks; moved that new protected method down with its friends.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@594 c613c5cb-e716-0410-b11b-feb51c14d237
2008-05-09 11:21:46 +00:00
Charlie Groves 5cd827ee8c Don't die if the last scene doesn't exist or if it's malformed
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@591 c613c5cb-e716-0410-b11b-feb51c14d237
2008-05-05 18:47:40 +00:00
Ray Greenwell ef217c4ea5 playerInRoom -> occupantInRoom.
For games that make use of this, all occupants should call it,
unless they call playerReady().


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@590 c613c5cb-e716-0410-b11b-feb51c14d237
2008-05-02 01:50:10 +00:00
Michael Bayne f044381e2c Clarify the logic in this method to make it clear that there's no way out that
does not result in shutdown() being called.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@589 c613c5cb-e716-0410-b11b-feb51c14d237
2008-04-29 19:00:33 +00:00
Michael Bayne c8f680696d It's a party in here. We have a method that handles checking whether to start
up a shutdown interval. Let's override that method and implement GameManager's
special requirements instead of overriding an unrelated method and duplicating
most of the code from it.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@588 c613c5cb-e716-0410-b11b-feb51c14d237
2008-04-29 18:57:15 +00:00
Ray Greenwell 759050d576 3 things: Sanity, clarity, correctness.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@587 c613c5cb-e716-0410-b11b-feb51c14d237
2008-04-29 18:33:46 +00:00
Charlie Groves e3cf4a762d Knock the idleUnloadPeriod down to 0 since GameManagers don't go idle and having a shutdown interval just keeps them resident in memory
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@586 c613c5cb-e716-0410-b11b-feb51c14d237
2008-04-29 17:55:03 +00:00