Commit Graph

145 Commits

Author SHA1 Message Date
David Hoover 0a03eb6849 Whitespace & doc cleanup.
Tabs -> spaces, one space between sentences, capitalization fix, etc.
2012-05-10 22:02:37 -07:00
Michael Bayne 8bcd5c25c8 Be more flexible about the type of our target transform. 2012-05-03 08:56:35 -07:00
Michael Bayne 0daba7bc49 Added Vector.subtractLocal(x, y). 2012-05-01 09:54:31 -07:00
Michael Bayne 8524f5c911 Updated double versions. 2012-04-30 15:15:01 -07:00
Michael Bayne b7c2d6f420 Added Vector.subtract that takes individual components.
Closes #11.
2012-04-30 15:14:44 -07:00
Michael Bayne 7048d8231b Added Vector.cross() & co.
Closes #10.
2012-04-30 15:07:44 -07:00
Michael Bayne 1eeb1ee73a Fixed some isNaNs. 2012-04-30 11:33:30 -07:00
Michael Bayne a8c8c748bd Fixed some epsilons. 2012-04-30 11:31:55 -07:00
Michael Bayne 4c9a82979d Updated double versions of things. 2012-04-30 11:29:45 -07:00
Michael Bayne c8e4cbeca0 Added Transform.transformPoint(Vector), enabled Ray2 transforms.
I've tried to make a useful distinction between Point and Vector, but sometimes
you just want to use a Vector as a Point. I'm not going to add Point3 and try
to push this distinction into the third dimension, so I'll accommodate using
Vector as Point in 2D, and we'll just use Vector3 as a 3D point when needed.
2012-04-30 11:26:18 -07:00
Michael Bayne f8cce64528 Added Ray2 and Ray3. 2012-04-30 11:19:51 -07:00
Michael Bayne 17b19fe21b Added numerous 3D geometry classes; unabstracted Vector3, Matrix3. 2012-04-29 19:51:38 -07:00
Michael Bayne da49fe5362 Whitespace trimski! 2012-04-24 13:08:01 -07:00
Michael Bayne 0f9cc66388 Matrix3 and Vector3 for your three dimensional pleasures. 2012-04-24 10:23:39 -07:00
Michael Bayne cb8de43027 Manage our branches explicitly in clamp.
This provides saner behavior when clamping to "nonsense" ranges like [5, 3].
2012-04-03 15:30:18 -07:00
Michael Bayne 45b11b6f7c Use sbt-pom-util to get SBT build info from POM. 2011-12-20 19:12:27 -08:00
Michael Bayne c9c336309b Tidied javadocs, generated double implementation. 2011-12-20 19:09:19 -08:00
Michael Bayne 15224b8185 Merge pull request #7 from tconkling/master
Rectangles.pointRectDistance and associated unit test
2011-12-20 19:05:51 -08:00
Tim Conkling d2bebff736 Functions for computing the distance between a Point and a Rectangle 2011-12-16 12:35:25 -08:00
Michael Bayne 060ff1b877 Make the upper bound exclusive in normalizeAngle(Positive). 2011-11-22 16:43:52 -08:00
Michael Bayne 274dd1858d Fix typo. Thanks Tim! 2011-11-19 16:45:25 -08:00
Michael Bayne cc5e599235 Match the argument ordering of the float version. 2011-11-16 13:56:33 -08:00
Michael Bayne 26cf80f38f Added an integer MathUtil with clamp(low, value, high). 2011-11-16 13:55:34 -08:00
Michael Bayne 6f7b519102 My fix for said SBT bug has made it upstream. 2011-10-17 11:15:43 -07:00
Michael Bayne 9387ff18d5 Updated to ooo-build 2.9; added javadoc and deploy targets. 2011-10-15 15:05:11 -07:00
Michael Bayne 403bafce13 Ray recommends using <= when comparing to epsilon.
This allows epsilon of 0 to work.
2011-10-11 13:17:05 -07:00
Michael Bayne b67c0bfc48 Added IVector.isZero(), Vectors.isZero(), isEpsilonZero(), isEpsilonEquals(),
and similar epsilon equals methods to Points.
2011-10-11 12:43:50 -07:00
Michael Bayne 2a1e86e77f Formatting. 2011-10-11 12:43:35 -07:00
Michael Bayne 086c76e175 Merge pull request #6 from groves/master
Allow MathUtil.toString's decimals to be specified
2011-10-05 15:10:50 -07:00
Charlie Groves b54f684f45 Allow MathUtil.toString's decimals to be specified 2011-10-05 15:07:53 -07:00
Michael Bayne a9087b2c02 Bump to new snapshot version. 2011-09-20 13:46:20 -07:00
Michael Bayne 2052a92dc5 Updated README to reflect 1.1 release. 2011-09-20 13:33:46 -07:00
Michael Bayne ec70c7f0e1 [maven-release-plugin] prepare for next development iteration 2011-09-20 13:31:19 -07:00
Michael Bayne d4cc17c355 [maven-release-plugin] prepare release pythagoras-1.1 2011-09-20 13:31:14 -07:00
Michael Bayne 5e344f9511 Avoid an extra division (and field update) in setScaleX/Y. Thanks Tim! 2011-09-15 16:24:29 -07:00
Michael Bayne dd64ca194f Erm, we need our classes as well as our source. 2011-09-09 17:18:45 -07:00
Michael Bayne 4f2ad2493c Nix that, ooo-build uses maven.deploy.repo so that's what we must use. 2011-09-09 16:51:54 -07:00
Michael Bayne 0059edfd21 Tidied up Ant build. 2011-09-09 16:35:05 -07:00
Michael Bayne f32a735215 Merge remote-tracking branch 'tconkling/master'
Conflicts:
	src/main/java/pythagoras/f/AbstractCircle.java
	src/main/java/pythagoras/f/ICircle.java
2011-09-09 10:10:44 -07:00
Michael Bayne c6321e4573 Version of circle code specialized on double. 2011-09-09 10:08:49 -07:00
Michael Bayne 2753a9523d Small tidying. 2011-09-09 10:07:34 -07:00
Tim Conkling c82f38fa97 It helps to get the math right 2011-09-09 10:05:11 -07:00
Tim Conkling 1916a7e8e7 Circle implementation 2011-09-09 10:05:02 -07:00
Michael Bayne 6a4c46114e Don't publish to the Maven repository from SBT.
We need SBT to publish to the local Ivy repository, so that we can reference
snapshots from other SBT projects. Pulling a snapshot from the local Maven
repository just doesn't seem to work with SBT+Ivy.
2011-09-06 15:51:32 -07:00
Michael Bayne 42d4353788 Various Vector enhancements.
- Moved Vector.direction to Point.direction as that makes more sense. If you
  want to know the angle of the vector between two points, you should do that
  on points, not vectors.

- Added Vector.angle() which returns the angle of the vector (in polar
  coordinates), which matches Vector.length() which returns the magnitude of
  the vector (in polar coordinates).

- Added Vectors.fromPolar to create a vector from polar coordinates, and added
  Vector.setLength and Vector.setAngle to set the one whilst preserving the
  other.
2011-09-02 15:55:05 -07:00
Michael Bayne 49eafa5653 Vector.angle -> Vector.angleBetween. 2011-09-02 15:23:13 -07:00
Michael Bayne 0644fc6f59 Added Point.subtract, for creating a vector from endpoints. 2011-09-02 15:21:17 -07:00
Michael Bayne ffd2f10b24 Changed Vector.mult to Vector.scale and clarified the javadocs.
As Tim points out, vector multiplication implies dot or cross products. These
methods are scaling, not multiplying. Cross product coming in a future commit.
2011-09-02 15:15:06 -07:00
Tim Conkling 59416dca9e It helps to get the math right 2011-09-02 13:43:55 -07:00
Tim Conkling ad7472bde2 Circle implementation 2011-09-02 13:41:18 -07:00