Whitespace & doc cleanup.
Tabs -> spaces, one space between sentences, capitalization fix, etc.
This commit is contained in:
+1
-1
@@ -9,7 +9,7 @@
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<ant antfile="bootstrap.xml"/>
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<import file="${user.home}/.m2/ooo-build/${ooo-build.vers}/ooo-build.xml"/>
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to the top level of your build.xml. Then you can depend on -init-ooo in your lowest level
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to the top level of your build.xml. Then you can depend on -init-ooo in your lowest level
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target to expose ooo-build's maven macros, javac macros, and antcontrib.
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-->
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@@ -140,7 +140,7 @@ public abstract class AbstractRoundRectangle extends RectangularShape implements
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PathIterator.SEG_CUBICTO, PathIterator.SEG_LINETO, PathIterator.SEG_CUBICTO
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};
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/** The coefficient to calculate control points of Bezier curves. */
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/** The coefficient to calculate control points of Bezier curves. */
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protected static final double U = 0.5f - 2f / 3f * (Math.sqrt(2f) - 1f);
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/** The points coordinates calculation table. */
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@@ -299,13 +299,13 @@ public class AffineTransform extends AbstractTransform
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@Override // from Transform
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public Point inverseTransform (IPoint p, Point into) {
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double x = p.x() - tx, y = p.y() - ty;
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double det = m00 * m11 - m01 * m10;
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double det = m00 * m11 - m01 * m10;
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if (Math.abs(det) == 0f) {
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// determinant is zero; matrix is not invertible
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throw new NoninvertibleTransformException(this.toString());
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}
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double rdet = 1 / det;
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return into.set((x * m11 - y * m10) * rdet,
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return into.set((x * m11 - y * m10) * rdet,
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(y * m00 - x * m01) * rdet);
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}
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@@ -324,13 +324,13 @@ public class AffineTransform extends AbstractTransform
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@Override // from Transform
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public Vector inverseTransform (IVector v, Vector into) {
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double x = v.x(), y = v.y();
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double det = m00 * m11 - m01 * m10;
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double det = m00 * m11 - m01 * m10;
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if (Math.abs(det) == 0f) {
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// determinant is zero; matrix is not invertible
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throw new NoninvertibleTransformException(this.toString());
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}
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double rdet = 1 / det;
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return into.set((x * m11 - y * m10) * rdet,
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return into.set((x * m11 - y * m10) * rdet,
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(y * m00 - x * m01) * rdet);
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}
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@@ -250,7 +250,7 @@ public class Box implements IBox, Serializable
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// */
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// public Box transform (Transform3D transform, Box result) {
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// // the corners of the box cover the eight permutations of ([minX|maxX], [minY|maxY],
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// // [minZ|maxZ]). to find the new minimum and maximum for each element, we transform
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// // [minZ|maxZ]). To find the new minimum and maximum for each element, we transform
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// // selecting either the minimum or maximum for each component based on whether it will
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// // increase or decrease the total (which depends on the sign of the matrix element).
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// transform.update(Transform3D.AFFINE);
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@@ -426,7 +426,7 @@ public class Box implements IBox, Serializable
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}
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/**
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* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
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* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
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* at the plane where x equals the value specified.
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*/
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protected boolean intersectsX (IRay3 ray, double x) {
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@@ -441,7 +441,7 @@ public class Box implements IBox, Serializable
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}
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/**
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* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
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* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
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* at the plane where y equals the value specified.
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*/
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protected boolean intersectsY (IRay3 ray, double y) {
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@@ -456,7 +456,7 @@ public class Box implements IBox, Serializable
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}
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/**
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* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
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* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
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* at the plane where z equals the value specified.
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*/
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protected boolean intersectsZ (IRay3 ray, double z) {
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@@ -471,7 +471,7 @@ public class Box implements IBox, Serializable
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}
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/**
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* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
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* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
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* intersects the box at the plane where x equals the value specified, or returns
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* {@link Float#MAX_VALUE} if there is no such intersection.
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*/
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@@ -487,7 +487,7 @@ public class Box implements IBox, Serializable
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}
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/**
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* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
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* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
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* intersects the box at the plane where y equals the value specified, or returns
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* {@link Float#MAX_VALUE} if there is no such intersection.
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*/
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@@ -503,7 +503,7 @@ public class Box implements IBox, Serializable
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}
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/**
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* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
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* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
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* intersects the box at the plane where z equals the value specified, or returns
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* {@link Float#MAX_VALUE} if there is no such intersection.
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*/
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@@ -169,7 +169,7 @@ public class Frustum
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// }
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/**
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* Determines the maximum signed distance of the point from the planes of the frustum. If
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* Determines the maximum signed distance of the point from the planes of the frustum. If
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* the distance is less than or equal to zero, the point lies inside the frustum.
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*/
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public double distance (Vector3 point) {
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@@ -240,7 +240,7 @@ public class Frustum
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/** The vertices of the frustum. */
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protected Vector3[] _vertices = new Vector3[8];
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/** The planes of the frustum (as derived from the vertices). The plane normals point out of
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/** The planes of the frustum (as derived from the vertices). The plane normals point out of
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* the frustum. */
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protected Plane[] _planes = new Plane[6];
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@@ -32,7 +32,7 @@ public interface ILine extends IShape, Cloneable
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Point p2 ();
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/** Initializes the supplied point with this line's ending point.
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* @return the supplied point. */
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* @return the supplied point. */
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Point p2 (Point target);
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/** Returns the square of the distance from the specified point to the line defined by this
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@@ -167,7 +167,7 @@ public interface IMatrix4
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/**
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* Linearly interpolates between this and the specified other matrix (treating the matrices as
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* affine);, placing the result in the object provided.
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* affine), placing the result in the object provided.
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*
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* @return a reference to the result object, for chaining.
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*/
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@@ -282,7 +282,7 @@ public interface IMatrix4
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/**
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* Returns an approximation of the uniform scale for this matrix (the cube root of the
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* signed volume of the parallelepiped spanned by the axis vectors);.
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* signed volume of the parallelepiped spanned by the axis vectors).
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*/
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double approximateUniformScale ();
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@@ -33,7 +33,7 @@ public interface IQuaternion
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/**
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* Computes the angles to pass to {@link #fromAngles} to reproduce this rotation, placing them
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* in the provided vector. This uses the factorization method described in David Eberly's
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* in the provided vector. This uses the factorization method described in David Eberly's
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* <a href="http://www.geometrictools.com/Documentation/EulerAngles.pdf">Euler Angle
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* Formulas</a>.
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*
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@@ -99,7 +99,7 @@ public interface IQuaternion
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/**
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* Interpolates between this and the specified other quaternion, placing the result in the
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* object provided. Based on the code in Nick Bobick's article,
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* object provided. Based on the code in Nick Bobick's article,
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* <a href="http://www.gamasutra.com/features/19980703/quaternions_01.htm">Rotating Objects
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* Using Quaternions</a>.
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*
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@@ -87,7 +87,7 @@ public class Matrix3 implements IMatrix3, Serializable
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}
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/**
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* Sets this to a rotation matrix. The formula comes from the OpenGL documentation for the
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* Sets this to a rotation matrix. The formula comes from the OpenGL documentation for the
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* glRotatef function.
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*
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* @return a reference to this matrix, for chaining.
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@@ -101,7 +101,7 @@ public class Matrix3 implements IMatrix3, Serializable
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}
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/**
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* Sets this to a rotation matrix. The formula comes from the
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* Sets this to a rotation matrix. The formula comes from the
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* <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>.
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*
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* @return a reference to this matrix, for chaining.
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@@ -471,7 +471,7 @@ public class Matrix3 implements IMatrix3, Serializable
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}
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/**
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* Inverts this matrix and places the result in the given object. This code is based on the
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* Inverts this matrix and places the result in the given object. This code is based on the
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* examples in the <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and
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* Quaternion FAQ</a>.
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*
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@@ -190,7 +190,7 @@ public final class Matrix4 implements IMatrix4, Serializable
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}
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/**
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* Sets this to a rotation matrix. The formula comes from the OpenGL documentation for the
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* Sets this to a rotation matrix. The formula comes from the OpenGL documentation for the
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* glRotatef function.
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*
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* @return a reference to this matrix, for chaining.
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@@ -205,7 +205,7 @@ public final class Matrix4 implements IMatrix4, Serializable
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}
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/**
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* Sets this to a rotation matrix. The formula comes from the
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* Sets this to a rotation matrix. The formula comes from the
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* <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>.
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*
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* @return a reference to this matrix, for chaining.
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@@ -339,7 +339,7 @@ public final class Matrix4 implements IMatrix4, Serializable
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}
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/**
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* Sets this to a perspective projection matrix. The formula comes from the OpenGL
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* Sets this to a perspective projection matrix. The formula comes from the OpenGL
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* documentation for the gluPerspective function.
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*
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* @return a reference to this matrix, for chaining.
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@@ -353,7 +353,7 @@ public final class Matrix4 implements IMatrix4, Serializable
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}
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/**
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* Sets this to a perspective projection matrix. The formula comes from the OpenGL
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* Sets this to a perspective projection matrix. The formula comes from the OpenGL
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* documentation for the glFrustum function.
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*
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* @return a reference to this matrix, for chaining.
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@@ -383,7 +383,7 @@ public final class Matrix4 implements IMatrix4, Serializable
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}
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/**
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* Sets this to an orthographic projection matrix. The formula comes from the OpenGL
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* Sets this to an orthographic projection matrix. The formula comes from the OpenGL
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* documentation for the glOrtho function.
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*
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* @return a reference to this matrix, for chaining.
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@@ -207,7 +207,7 @@ public class NonUniformTransform extends AbstractTransform
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}
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@Override // from Transform
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public void transform (IPoint[] src, int srcOff, Point[] dst, int dstOff, int count) {
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public void transform (IPoint[] src, int srcOff, Point[] dst, int dstOff, int count) {
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double sina = Math.sin(rotation), cosa = Math.cos(rotation);
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for (int ii = 0; ii < count; ii++) {
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IPoint s = src[srcOff++];
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@@ -10,7 +10,7 @@ import java.util.Random;
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import pythagoras.util.Platform;
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/**
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* A unit quaternion. Many of the formulas come from the
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* A unit quaternion. Many of the formulas come from the
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* <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>.
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*/
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public class Quaternion implements IQuaternion, Serializable
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@@ -37,7 +37,7 @@ public class Rectangle extends AbstractRectangle implements Serializable
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}
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/**
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* Constructs a rectangle with upper-left corner at (0,) and the supplied dimensions.
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* Constructs a rectangle with upper-left corner at (0,0) and the supplied dimensions.
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*/
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public Rectangle (IDimension d) {
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setBounds(0, 0, d.width(), d.height());
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@@ -173,7 +173,7 @@ public class UniformTransform extends AbstractTransform
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}
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@Override // from Transform
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public void transform (IPoint[] src, int srcOff, Point[] dst, int dstOff, int count) {
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public void transform (IPoint[] src, int srcOff, Point[] dst, int dstOff, int count) {
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double sina = Math.sin(rotation), cosa = Math.cos(rotation);
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for (int ii = 0; ii < count; ii++) {
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IPoint p = src[srcOff++];
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|
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@@ -140,7 +140,7 @@ public abstract class AbstractRoundRectangle extends RectangularShape implements
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PathIterator.SEG_CUBICTO, PathIterator.SEG_LINETO, PathIterator.SEG_CUBICTO
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};
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/** The coefficient to calculate control points of Bezier curves. */
|
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/** The coefficient to calculate control points of Bezier curves. */
|
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protected static final float U = 0.5f - 2f / 3f * (FloatMath.sqrt(2f) - 1f);
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/** The points coordinates calculation table. */
|
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|
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@@ -299,13 +299,13 @@ public class AffineTransform extends AbstractTransform
|
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@Override // from Transform
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public Point inverseTransform (IPoint p, Point into) {
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float x = p.x() - tx, y = p.y() - ty;
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float det = m00 * m11 - m01 * m10;
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float det = m00 * m11 - m01 * m10;
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if (Math.abs(det) == 0f) {
|
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// determinant is zero; matrix is not invertible
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throw new NoninvertibleTransformException(this.toString());
|
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}
|
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float rdet = 1 / det;
|
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return into.set((x * m11 - y * m10) * rdet,
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return into.set((x * m11 - y * m10) * rdet,
|
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(y * m00 - x * m01) * rdet);
|
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}
|
||||
|
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@@ -324,13 +324,13 @@ public class AffineTransform extends AbstractTransform
|
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@Override // from Transform
|
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public Vector inverseTransform (IVector v, Vector into) {
|
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float x = v.x(), y = v.y();
|
||||
float det = m00 * m11 - m01 * m10;
|
||||
float det = m00 * m11 - m01 * m10;
|
||||
if (Math.abs(det) == 0f) {
|
||||
// determinant is zero; matrix is not invertible
|
||||
throw new NoninvertibleTransformException(this.toString());
|
||||
}
|
||||
float rdet = 1 / det;
|
||||
return into.set((x * m11 - y * m10) * rdet,
|
||||
return into.set((x * m11 - y * m10) * rdet,
|
||||
(y * m00 - x * m01) * rdet);
|
||||
}
|
||||
|
||||
|
||||
@@ -250,7 +250,7 @@ public class Box implements IBox, Serializable
|
||||
// */
|
||||
// public Box transform (Transform3D transform, Box result) {
|
||||
// // the corners of the box cover the eight permutations of ([minX|maxX], [minY|maxY],
|
||||
// // [minZ|maxZ]). to find the new minimum and maximum for each element, we transform
|
||||
// // [minZ|maxZ]). To find the new minimum and maximum for each element, we transform
|
||||
// // selecting either the minimum or maximum for each component based on whether it will
|
||||
// // increase or decrease the total (which depends on the sign of the matrix element).
|
||||
// transform.update(Transform3D.AFFINE);
|
||||
@@ -426,7 +426,7 @@ public class Box implements IBox, Serializable
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
|
||||
* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
|
||||
* at the plane where x equals the value specified.
|
||||
*/
|
||||
protected boolean intersectsX (IRay3 ray, float x) {
|
||||
@@ -441,7 +441,7 @@ public class Box implements IBox, Serializable
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
|
||||
* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
|
||||
* at the plane where y equals the value specified.
|
||||
*/
|
||||
protected boolean intersectsY (IRay3 ray, float y) {
|
||||
@@ -456,7 +456,7 @@ public class Box implements IBox, Serializable
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
|
||||
* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
|
||||
* at the plane where z equals the value specified.
|
||||
*/
|
||||
protected boolean intersectsZ (IRay3 ray, float z) {
|
||||
@@ -471,7 +471,7 @@ public class Box implements IBox, Serializable
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
|
||||
* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
|
||||
* intersects the box at the plane where x equals the value specified, or returns
|
||||
* {@link Float#MAX_VALUE} if there is no such intersection.
|
||||
*/
|
||||
@@ -487,7 +487,7 @@ public class Box implements IBox, Serializable
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
|
||||
* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
|
||||
* intersects the box at the plane where y equals the value specified, or returns
|
||||
* {@link Float#MAX_VALUE} if there is no such intersection.
|
||||
*/
|
||||
@@ -503,7 +503,7 @@ public class Box implements IBox, Serializable
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
|
||||
* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
|
||||
* intersects the box at the plane where z equals the value specified, or returns
|
||||
* {@link Float#MAX_VALUE} if there is no such intersection.
|
||||
*/
|
||||
|
||||
@@ -169,7 +169,7 @@ public class Frustum
|
||||
// }
|
||||
|
||||
/**
|
||||
* Determines the maximum signed distance of the point from the planes of the frustum. If
|
||||
* Determines the maximum signed distance of the point from the planes of the frustum. If
|
||||
* the distance is less than or equal to zero, the point lies inside the frustum.
|
||||
*/
|
||||
public float distance (Vector3 point) {
|
||||
@@ -240,7 +240,7 @@ public class Frustum
|
||||
/** The vertices of the frustum. */
|
||||
protected Vector3[] _vertices = new Vector3[8];
|
||||
|
||||
/** The planes of the frustum (as derived from the vertices). The plane normals point out of
|
||||
/** The planes of the frustum (as derived from the vertices). The plane normals point out of
|
||||
* the frustum. */
|
||||
protected Plane[] _planes = new Plane[6];
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@ public interface ILine extends IShape, Cloneable
|
||||
Point p2 ();
|
||||
|
||||
/** Initializes the supplied point with this line's ending point.
|
||||
* @return the supplied point. */
|
||||
* @return the supplied point. */
|
||||
Point p2 (Point target);
|
||||
|
||||
/** Returns the square of the distance from the specified point to the line defined by this
|
||||
|
||||
@@ -167,7 +167,7 @@ public interface IMatrix4
|
||||
|
||||
/**
|
||||
* Linearly interpolates between this and the specified other matrix (treating the matrices as
|
||||
* affine);, placing the result in the object provided.
|
||||
* affine), placing the result in the object provided.
|
||||
*
|
||||
* @return a reference to the result object, for chaining.
|
||||
*/
|
||||
@@ -282,7 +282,7 @@ public interface IMatrix4
|
||||
|
||||
/**
|
||||
* Returns an approximation of the uniform scale for this matrix (the cube root of the
|
||||
* signed volume of the parallelepiped spanned by the axis vectors);.
|
||||
* signed volume of the parallelepiped spanned by the axis vectors).
|
||||
*/
|
||||
float approximateUniformScale ();
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ public interface IQuaternion
|
||||
|
||||
/**
|
||||
* Computes the angles to pass to {@link #fromAngles} to reproduce this rotation, placing them
|
||||
* in the provided vector. This uses the factorization method described in David Eberly's
|
||||
* in the provided vector. This uses the factorization method described in David Eberly's
|
||||
* <a href="http://www.geometrictools.com/Documentation/EulerAngles.pdf">Euler Angle
|
||||
* Formulas</a>.
|
||||
*
|
||||
@@ -99,7 +99,7 @@ public interface IQuaternion
|
||||
|
||||
/**
|
||||
* Interpolates between this and the specified other quaternion, placing the result in the
|
||||
* object provided. Based on the code in Nick Bobick's article,
|
||||
* object provided. Based on the code in Nick Bobick's article,
|
||||
* <a href="http://www.gamasutra.com/features/19980703/quaternions_01.htm">Rotating Objects
|
||||
* Using Quaternions</a>.
|
||||
*
|
||||
|
||||
@@ -87,7 +87,7 @@ public class Matrix3 implements IMatrix3, Serializable
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets this to a rotation matrix. The formula comes from the OpenGL documentation for the
|
||||
* Sets this to a rotation matrix. The formula comes from the OpenGL documentation for the
|
||||
* glRotatef function.
|
||||
*
|
||||
* @return a reference to this matrix, for chaining.
|
||||
@@ -101,7 +101,7 @@ public class Matrix3 implements IMatrix3, Serializable
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets this to a rotation matrix. The formula comes from the
|
||||
* Sets this to a rotation matrix. The formula comes from the
|
||||
* <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>.
|
||||
*
|
||||
* @return a reference to this matrix, for chaining.
|
||||
@@ -471,7 +471,7 @@ public class Matrix3 implements IMatrix3, Serializable
|
||||
}
|
||||
|
||||
/**
|
||||
* Inverts this matrix and places the result in the given object. This code is based on the
|
||||
* Inverts this matrix and places the result in the given object. This code is based on the
|
||||
* examples in the <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and
|
||||
* Quaternion FAQ</a>.
|
||||
*
|
||||
|
||||
@@ -190,7 +190,7 @@ public final class Matrix4 implements IMatrix4, Serializable
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets this to a rotation matrix. The formula comes from the OpenGL documentation for the
|
||||
* Sets this to a rotation matrix. The formula comes from the OpenGL documentation for the
|
||||
* glRotatef function.
|
||||
*
|
||||
* @return a reference to this matrix, for chaining.
|
||||
@@ -205,7 +205,7 @@ public final class Matrix4 implements IMatrix4, Serializable
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets this to a rotation matrix. The formula comes from the
|
||||
* Sets this to a rotation matrix. The formula comes from the
|
||||
* <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>.
|
||||
*
|
||||
* @return a reference to this matrix, for chaining.
|
||||
@@ -339,7 +339,7 @@ public final class Matrix4 implements IMatrix4, Serializable
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets this to a perspective projection matrix. The formula comes from the OpenGL
|
||||
* Sets this to a perspective projection matrix. The formula comes from the OpenGL
|
||||
* documentation for the gluPerspective function.
|
||||
*
|
||||
* @return a reference to this matrix, for chaining.
|
||||
@@ -353,7 +353,7 @@ public final class Matrix4 implements IMatrix4, Serializable
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets this to a perspective projection matrix. The formula comes from the OpenGL
|
||||
* Sets this to a perspective projection matrix. The formula comes from the OpenGL
|
||||
* documentation for the glFrustum function.
|
||||
*
|
||||
* @return a reference to this matrix, for chaining.
|
||||
@@ -383,7 +383,7 @@ public final class Matrix4 implements IMatrix4, Serializable
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets this to an orthographic projection matrix. The formula comes from the OpenGL
|
||||
* Sets this to an orthographic projection matrix. The formula comes from the OpenGL
|
||||
* documentation for the glOrtho function.
|
||||
*
|
||||
* @return a reference to this matrix, for chaining.
|
||||
|
||||
@@ -207,7 +207,7 @@ public class NonUniformTransform extends AbstractTransform
|
||||
}
|
||||
|
||||
@Override // from Transform
|
||||
public void transform (IPoint[] src, int srcOff, Point[] dst, int dstOff, int count) {
|
||||
public void transform (IPoint[] src, int srcOff, Point[] dst, int dstOff, int count) {
|
||||
float sina = FloatMath.sin(rotation), cosa = FloatMath.cos(rotation);
|
||||
for (int ii = 0; ii < count; ii++) {
|
||||
IPoint s = src[srcOff++];
|
||||
|
||||
@@ -10,7 +10,7 @@ import java.util.Random;
|
||||
import pythagoras.util.Platform;
|
||||
|
||||
/**
|
||||
* A unit quaternion. Many of the formulas come from the
|
||||
* A unit quaternion. Many of the formulas come from the
|
||||
* <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>.
|
||||
*/
|
||||
public class Quaternion implements IQuaternion, Serializable
|
||||
|
||||
@@ -37,7 +37,7 @@ public class Rectangle extends AbstractRectangle implements Serializable
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a rectangle with upper-left corner at (0,) and the supplied dimensions.
|
||||
* Constructs a rectangle with upper-left corner at (0,0) and the supplied dimensions.
|
||||
*/
|
||||
public Rectangle (IDimension d) {
|
||||
setBounds(0, 0, d.width(), d.height());
|
||||
|
||||
@@ -173,7 +173,7 @@ public class UniformTransform extends AbstractTransform
|
||||
}
|
||||
|
||||
@Override // from Transform
|
||||
public void transform (IPoint[] src, int srcOff, Point[] dst, int dstOff, int count) {
|
||||
public void transform (IPoint[] src, int srcOff, Point[] dst, int dstOff, int count) {
|
||||
float sina = FloatMath.sin(rotation), cosa = FloatMath.cos(rotation);
|
||||
for (int ii = 0; ii < count; ii++) {
|
||||
IPoint p = src[srcOff++];
|
||||
|
||||
@@ -37,7 +37,7 @@ public class Rectangle extends AbstractRectangle implements Serializable
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a rectangle with upper-left corner at (0,) and the supplied dimensions.
|
||||
* Constructs a rectangle with upper-left corner at (0,0) and the supplied dimensions.
|
||||
*/
|
||||
public Rectangle (IDimension d) {
|
||||
setBounds(0, 0, d.width(), d.height());
|
||||
|
||||
Reference in New Issue
Block a user