Formatting.

This commit is contained in:
Michael Bayne
2011-10-11 12:43:35 -07:00
parent 086c76e175
commit 2a1e86e77f
2 changed files with 40 additions and 75 deletions
+20 -37
View File
@@ -24,8 +24,7 @@ public class MathUtil
/**
* A cheaper version of {@link Math#round} that doesn't handle the special cases.
*/
public static int round (double v)
{
public static int round (double v) {
return (v < 0f) ? (int)(v - 0.5f) : (int)(v + 0.5f);
}
@@ -33,8 +32,7 @@ public class MathUtil
* Returns the floor of v as an integer without calling the relatively expensive
* {@link Math#floor}.
*/
public static int ifloor (double v)
{
public static int ifloor (double v) {
int iv = (int)v;
return (v < 0f) ? ((iv == v || iv == Integer.MIN_VALUE) ? iv : (iv - 1)) : iv;
}
@@ -43,8 +41,7 @@ public class MathUtil
* Returns the ceiling of v as an integer without calling the relatively expensive
* {@link Math#ceil}.
*/
public static int iceil (double v)
{
public static int iceil (double v) {
int iv = (int)v;
return (v > 0f) ? ((iv == v || iv == Integer.MAX_VALUE) ? iv : (iv + 1)) : iv;
}
@@ -52,16 +49,14 @@ public class MathUtil
/**
* Clamps a value to the range [lower, upper].
*/
public static double clamp (double v, double lower, double upper)
{
public static double clamp (double v, double lower, double upper) {
return Math.min(Math.max(v, lower), upper);
}
/**
* Rounds a value to the nearest multiple of a target.
*/
public static double roundNearest (double v, double target)
{
public static double roundNearest (double v, double target) {
target = Math.abs(target);
if (v >= 0) {
return target * Math.floor((v + 0.5f * target) / target);
@@ -73,8 +68,7 @@ public class MathUtil
/**
* Checks whether the value supplied is in [lower, upper].
*/
public static boolean isWithin (double v, double lower, double upper)
{
public static boolean isWithin (double v, double lower, double upper) {
return v >= lower && v <= upper;
}
@@ -86,8 +80,7 @@ public class MathUtil
* @param mean the desired mean.
* @param stddev the desired standard deviation.
*/
public static double normal (double normal, double mean, double stddev)
{
public static double normal (double normal, double mean, double stddev) {
return stddev*normal + mean;
}
@@ -97,8 +90,7 @@ public class MathUtil
* @param random a uniformly distributed random value.
* @param mean the desired mean.
*/
public static double exponential (double random, double mean)
{
public static double exponential (double random, double mean) {
return -Math.log(1f - random) * mean;
}
@@ -106,8 +98,7 @@ public class MathUtil
* Linearly interpolates between two angles, taking the shortest path around the circle.
* This assumes that both angles are in [-pi, +pi].
*/
public static double lerpa (double a1, double a2, double t)
{
public static double lerpa (double a1, double a2, double t) {
double ma1 = mirrorAngle(a1), ma2 = mirrorAngle(a2);
double d = Math.abs(a2 - a1), md = Math.abs(ma1 - ma2);
return (d < md) ? lerp(a1, a2, t) : mirrorAngle(lerp(ma1, ma2, t));
@@ -116,16 +107,14 @@ public class MathUtil
/**
* Linearly interpolates between v1 and v2 by the parameter t.
*/
public static double lerp (double v1, double v2, double t)
{
public static double lerp (double v1, double v2, double t) {
return v1 + t*(v2 - v1);
}
/**
* Determines whether two values are "close enough" to equal.
*/
public static boolean epsilonEquals (double v1, double v2)
{
public static boolean epsilonEquals (double v1, double v2) {
return Math.abs(v1 - v2) < EPSILON;
}
@@ -133,8 +122,7 @@ public class MathUtil
* Returns the (shortest) distance between two angles, assuming that both angles are in
* [-pi, +pi].
*/
public static double angularDistance (double a1, double a2)
{
public static double angularDistance (double a1, double a2) {
double ma1 = mirrorAngle(a1), ma2 = mirrorAngle(a2);
return Math.min(Math.abs(a1 - a2), Math.abs(ma1 - ma2));
}
@@ -143,8 +131,7 @@ public class MathUtil
* Returns the (shortest) difference between two angles, assuming that both angles are in
* [-pi, +pi].
*/
public static double angularDifference (double a1, double a2)
{
public static double angularDifference (double a1, double a2) {
double ma1 = mirrorAngle(a1), ma2 = mirrorAngle(a2);
double diff = a1 - a2, mdiff = ma2 - ma1;
return (Math.abs(diff) < Math.abs(mdiff)) ? diff : mdiff;
@@ -153,8 +140,7 @@ public class MathUtil
/**
* Returns an angle in the range [-pi, pi].
*/
public static double normalizeAngle (double a)
{
public static double normalizeAngle (double a) {
while (a < -Math.PI) {
a += TWO_PI;
}
@@ -167,8 +153,7 @@ public class MathUtil
/**
* Returns an angle in the range [0, 2pi].
*/
public static double normalizeAnglePositive (double a)
{
public static double normalizeAnglePositive (double a) {
while (a < 0f) {
a += TWO_PI;
}
@@ -181,8 +166,7 @@ public class MathUtil
/**
* Returns the mirror angle of the specified angle (assumed to be in [-pi, +pi]).
*/
public static double mirrorAngle (double a)
{
public static double mirrorAngle (double a) {
return (a > 0f ? Math.PI : -Math.PI) - a;
}
@@ -196,16 +180,15 @@ public class MathUtil
}
/**
* Formats the supplied double point value, truncated to the currently configured number of
* decimal places. The value is also always preceded by a sign (e.g. +1.0 or -0.5).
* Formats the supplied value, truncated to the currently configured number of decimal places.
* The value is also always preceded by a sign (e.g. +1.0 or -0.5).
*/
public static String toString (double value)
{
public static String toString (double value) {
return toString(value, TO_STRING_DECIMAL_PLACES);
}
/**
* Formats the supplied double point value, truncated to the given number of decimal places.
* Formats the supplied doubleing point value, truncated to the given number of decimal places.
* The value is also always preceded by a sign (e.g. +1.0 or -0.5).
*/
public static String toString (double value, int decimalPlaces) {
+20 -38
View File
@@ -24,8 +24,7 @@ public class MathUtil
/**
* A cheaper version of {@link Math#round} that doesn't handle the special cases.
*/
public static int round (float v)
{
public static int round (float v) {
return (v < 0f) ? (int)(v - 0.5f) : (int)(v + 0.5f);
}
@@ -33,8 +32,7 @@ public class MathUtil
* Returns the floor of v as an integer without calling the relatively expensive
* {@link Math#floor}.
*/
public static int ifloor (float v)
{
public static int ifloor (float v) {
int iv = (int)v;
return (v < 0f) ? ((iv == v || iv == Integer.MIN_VALUE) ? iv : (iv - 1)) : iv;
}
@@ -43,8 +41,7 @@ public class MathUtil
* Returns the ceiling of v as an integer without calling the relatively expensive
* {@link Math#ceil}.
*/
public static int iceil (float v)
{
public static int iceil (float v) {
int iv = (int)v;
return (v > 0f) ? ((iv == v || iv == Integer.MAX_VALUE) ? iv : (iv + 1)) : iv;
}
@@ -52,16 +49,14 @@ public class MathUtil
/**
* Clamps a value to the range [lower, upper].
*/
public static float clamp (float v, float lower, float upper)
{
public static float clamp (float v, float lower, float upper) {
return Math.min(Math.max(v, lower), upper);
}
/**
* Rounds a value to the nearest multiple of a target.
*/
public static float roundNearest (float v, float target)
{
public static float roundNearest (float v, float target) {
target = Math.abs(target);
if (v >= 0) {
return target * FloatMath.floor((v + 0.5f * target) / target);
@@ -73,8 +68,7 @@ public class MathUtil
/**
* Checks whether the value supplied is in [lower, upper].
*/
public static boolean isWithin (float v, float lower, float upper)
{
public static boolean isWithin (float v, float lower, float upper) {
return v >= lower && v <= upper;
}
@@ -86,8 +80,7 @@ public class MathUtil
* @param mean the desired mean.
* @param stddev the desired standard deviation.
*/
public static float normal (float normal, float mean, float stddev)
{
public static float normal (float normal, float mean, float stddev) {
return stddev*normal + mean;
}
@@ -97,8 +90,7 @@ public class MathUtil
* @param random a uniformly distributed random value.
* @param mean the desired mean.
*/
public static float exponential (float random, float mean)
{
public static float exponential (float random, float mean) {
return -FloatMath.log(1f - random) * mean;
}
@@ -106,8 +98,7 @@ public class MathUtil
* Linearly interpolates between two angles, taking the shortest path around the circle.
* This assumes that both angles are in [-pi, +pi].
*/
public static float lerpa (float a1, float a2, float t)
{
public static float lerpa (float a1, float a2, float t) {
float ma1 = mirrorAngle(a1), ma2 = mirrorAngle(a2);
float d = Math.abs(a2 - a1), md = Math.abs(ma1 - ma2);
return (d < md) ? lerp(a1, a2, t) : mirrorAngle(lerp(ma1, ma2, t));
@@ -116,16 +107,14 @@ public class MathUtil
/**
* Linearly interpolates between v1 and v2 by the parameter t.
*/
public static float lerp (float v1, float v2, float t)
{
public static float lerp (float v1, float v2, float t) {
return v1 + t*(v2 - v1);
}
/**
* Determines whether two values are "close enough" to equal.
*/
public static boolean epsilonEquals (float v1, float v2)
{
public static boolean epsilonEquals (float v1, float v2) {
return Math.abs(v1 - v2) < EPSILON;
}
@@ -133,8 +122,7 @@ public class MathUtil
* Returns the (shortest) distance between two angles, assuming that both angles are in
* [-pi, +pi].
*/
public static float angularDistance (float a1, float a2)
{
public static float angularDistance (float a1, float a2) {
float ma1 = mirrorAngle(a1), ma2 = mirrorAngle(a2);
return Math.min(Math.abs(a1 - a2), Math.abs(ma1 - ma2));
}
@@ -143,8 +131,7 @@ public class MathUtil
* Returns the (shortest) difference between two angles, assuming that both angles are in
* [-pi, +pi].
*/
public static float angularDifference (float a1, float a2)
{
public static float angularDifference (float a1, float a2) {
float ma1 = mirrorAngle(a1), ma2 = mirrorAngle(a2);
float diff = a1 - a2, mdiff = ma2 - ma1;
return (Math.abs(diff) < Math.abs(mdiff)) ? diff : mdiff;
@@ -153,8 +140,7 @@ public class MathUtil
/**
* Returns an angle in the range [-pi, pi].
*/
public static float normalizeAngle (float a)
{
public static float normalizeAngle (float a) {
while (a < -FloatMath.PI) {
a += TWO_PI;
}
@@ -167,8 +153,7 @@ public class MathUtil
/**
* Returns an angle in the range [0, 2pi].
*/
public static float normalizeAnglePositive (float a)
{
public static float normalizeAnglePositive (float a) {
while (a < 0f) {
a += TWO_PI;
}
@@ -181,8 +166,7 @@ public class MathUtil
/**
* Returns the mirror angle of the specified angle (assumed to be in [-pi, +pi]).
*/
public static float mirrorAngle (float a)
{
public static float mirrorAngle (float a) {
return (a > 0f ? FloatMath.PI : -FloatMath.PI) - a;
}
@@ -196,11 +180,10 @@ public class MathUtil
}
/**
* Formats the supplied floating point value, truncated to the currently configured number of
* decimal places. The value is also always preceded by a sign (e.g. +1.0 or -0.5).
* Formats the supplied value, truncated to the currently configured number of decimal places.
* The value is also always preceded by a sign (e.g. +1.0 or -0.5).
*/
public static String toString (float value)
{
public static String toString (float value) {
return toString(value, TO_STRING_DECIMAL_PLACES);
}
@@ -208,8 +191,7 @@ public class MathUtil
* Formats the supplied floating point value, truncated to the given number of decimal places.
* The value is also always preceded by a sign (e.g. +1.0 or -0.5).
*/
public static String toString (float value, int decimalPlaces)
{
public static String toString (float value, int decimalPlaces) {
StringBuilder buf = new StringBuilder();
if (value >= 0) buf.append("+");
else {