Commit Graph

354 Commits

Author SHA1 Message Date
Mike Thomas 407af70322 Let's remember our previous lessons and attempt to use the less-vulnerable version of getting the time.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@976 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-11 18:46:33 +00:00
Mike Thomas 98619ae443 Setup a Ticker to fill in for the parts of java's FrameParticipant we might want.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@975 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-11 18:39:32 +00:00
Mike Thomas e4bb6ac088 Character sprite's location should take into account the origin of the action sequence it's set to.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@974 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 23:44:21 +00:00
Mike Thomas 4a60bbe64a Helps if our screen to iso-space transformation is accurate.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@971 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 22:48:27 +00:00
Mike Thomas 57f020afb8 Enough AS cast implementation to render a basic character sprite from component bundles.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@970 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 20:28:25 +00:00
Mike Thomas 4b09709590 Various improvements to the AS tile code to prepare for component tiles.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@969 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 20:27:42 +00:00
Mike Thomas ba76a845e0 Make tiles work like tilesets - if you ask to be notified and it's already loaded, notify immediately.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@968 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 20:27:06 +00:00
Mike Thomas b7da2fa190 Fix bug in getting colorizations by name.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@967 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 20:25:56 +00:00
Mike Thomas cdec138fcb Checkpoint commit wiring up a CrowdStageScenePanel that handles Occupant locations and making a sprite for them on the screen. Lots of TODOs still in this stuff, esp. related to Pathing.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@965 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-06 05:23:48 +00:00
Mike Thomas 44355a27c8 First checkpoint bit of cast ported to AS.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@964 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-29 04:01:57 +00:00
Mike Thomas 03416cf4d2 In order to facilitate the most common form of moving around the scene relatively quickly, we'll prefetch the blocks within half a screen of visible.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@961 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-16 18:35:45 +00:00
Mike Thomas 96cf235838 Make a few bits in the AS MisoScenePanel more extensible...
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@960 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-16 05:53:24 +00:00
Mike Thomas 0b55ca7817 This is kinda a magical number anyway but it appears I need a little more buffer for some of the taller sprites in question.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@959 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-16 00:24:24 +00:00
Mike Thomas a462e54e46 Fix a bug where we were finishing resolution of the entire scene multiple times if some blocks were basically already resolved.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@957 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 21:30:20 +00:00
Mike Thomas c26ce87830 When we move the scene, we need to wait a tick for the blocks to get in place before we move ourselves. Otherwise we get exciting blank regions.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@956 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 20:44:12 +00:00
Mike Thomas 7e88fb825b If we're in the middle of trying to load up one of our files, don't go and do it again, instead wait til it's done and just hear about it then.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@955 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 20:37:54 +00:00
Mike Thomas 3d70c731a5 Get AS fringing actually working. We end up with a double-layer of sprites on the base tiles for the background as one and all the fringing as another. This is definitely pretty slow in the debug player, so still need to track down what's spending all that time.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@954 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 19:03:55 +00:00
Ray Greenwell 6a064af9dc Declare the return type for these functions.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@953 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-14 19:38:01 +00:00
Mike Thomas f7befa1fae Working with the callbacks to be able to translate images is way more exciting than I really appreciate. But hey, this theoretically should be happier now.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@950 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-13 23:43:41 +00:00
Mike Thomas 6987d008e2 Let the tile data pack cache images so we aren't reloading them for various individual tiles within the image. Also, a couple minor efficiency improvements elsewhere.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@949 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-13 22:40:07 +00:00
Mike Thomas 263cc28f99 First checkpoint commit of fringing in AS. This still needs testing and some callback-wrangling related to getting tile images.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@947 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-13 06:08:25 +00:00
Mike Thomas 13b74c92a1 Colorization's range makes far more sense as inclusive rather than exclusive. In particular, it means if you have a color-class with a range of 0.0,0.0,0.0 it will match exactly the target color, which is surely what you meant for it to do.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@946 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-12 21:10:52 +00:00
Mike Thomas c483d58683 If we have tiles just off the bottom they can stick up into our screen.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@945 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-10 00:58:02 +00:00
Mike Thomas e00b8be8d4 We need a separate bitmap because we can only include each bitmap once in the window, but we can go ahead and share the underlying data.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@944 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-10 00:13:50 +00:00
Mike Thomas c65ee0c562 Let's reorganize our scene tiles into SceneBlocks that we can load and unload as chunks as we move our view around the scene. If this sounds familiar, it's because you've been reading MisoScenePanel.java.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@943 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-09 23:15:20 +00:00
Mike Thomas 141901b2af The TileUtil.getTileHash function's method for computing a seed was resulting in a lot of very non-random looking vertical and horizontal lines of the same tile, especially around the origin. (0^0 == 1^1 == 2^2 etc) So, let's bit-shift x to make it appear more random.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@942 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-09 00:29:56 +00:00
Mike Thomas 64bbf9f9d8 Rather than loading all the base tiles at once (or really, all the ones in an arbitrary region), we'll load only the ones on-screen. And then if we scroll around, we'll load the others we need.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@941 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-09 00:18:06 +00:00
Mike Thomas 78f64d2c66 We can just take this out entirely for now - I really don't know why it's not finding this, I guess it must not be getting exported to the as3isolib swc even though it's in the source.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@940 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-08 23:43:01 +00:00
Andrzej Kapolka 6abbcfc639 Fix the Shared Libraries build. It looks like the version of as3isolib in
extlibs needs to be updated.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@939 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-08 23:19:34 +00:00
Mike Thomas 4fba468590 Change how the Miso view handles the time when we're waiting to load the tilesets - show a loading screen of some type instead of showing the semi-transparent blocks.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@938 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-08 21:53:56 +00:00
Mike Thomas da88a42716 Use a new, fancy version of the Iso lib scene layout renderer that takes into account a render-priority for use in handling overlapping iso objects. This may want some additional optimization in the future, but we'll see if that's really required.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@937 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-08 17:05:10 +00:00
Mike Thomas 1254841995 Second pass on AS recoloring, fixed a bunch of bugs and tied to tiles/tilesets.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@936 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-07 18:04:52 +00:00
Dave Hoover 91b0a812ba Line ending happy fun times
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@935 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-06 17:28:12 +00:00
Mike Thomas 75f00f82ec Checkpoint commit to getting the png recolor code into nenya. This still needs testing and such.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@934 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-03 01:05:08 +00:00
Mike Thomas e3c79a6be8 First pass at getting miso working with actual tiles and tileset data.
Still to do:
- Handle tile priorities in ISO sorting.
- Handle recoloring tiles (this may result in annoyingly significant changes to Tile/TileSet API)
- Dynamically loading sections rather than loading all the tiles of a scene.
- Better handling of the state where the scene's not yet loaded.
- Portals.
- Dynamic sizing of the MisoScenePanel



git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@932 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-01 22:27:37 +00:00
Dave Hoover ca9e1aa730 That should be private.
If it's public, we try to shadow it in a subclass & wind up
still getting THIS one.

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@929 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-06-18 23:40:17 +00:00
Mike Thomas e42ebae867 It's not drawing the real tile/art assets yet, but handles enough of the model correctly to draw boxes for each base/object tile.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@928 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-06-16 22:56:48 +00:00
Mike Thomas 2f634e3a60 Port of the miso scene model and related bits (so, data only, no rendering of any kind yet).
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@923 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-06-08 01:48:12 +00:00
Dave Hoover 72bc6a4898 Some more copyrights I'd missed
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@870 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-01-05 22:12:26 +00:00
Jamie Doornbos faa3315d7d Return the most derived type for the box versions instead of Container. copy&paste error.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@860 ed5b42cb-e716-0410-a449-f6a68f950b19
2009-10-26 20:54:16 +00:00
Jamie Doornbos ad67558798 Some more useful methods for FlexUtil for creating layout containers and wrappers inline.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@859 ed5b42cb-e716-0410-a449-f6a68f950b19
2009-10-26 20:52:04 +00:00
Ray Greenwell 292ca25d5a MethodQueue -> DelayUtil.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@858 ed5b42cb-e716-0410-a449-f6a68f950b19
2009-10-21 21:49:30 +00:00
Ray Greenwell dc2cbcf8f7 Use new Maps factory.
Does anyone care about this crappy class?


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@852 ed5b42cb-e716-0410-a449-f6a68f950b19
2009-08-24 02:55:11 +00:00
Ray Greenwell 502701a32b Bugfix.
When a menu is popped up but contains no items, the listData is null
(rather than empty). Special!


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@850 ed5b42cb-e716-0410-a449-f6a68f950b19
2009-08-18 23:08:20 +00:00
Ray Greenwell d8ae0c7877 Update to match change to ChatDisplay interface.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@847 ed5b42cb-e716-0410-a449-f6a68f950b19
2009-08-15 00:16:07 +00:00
Ray Greenwell 6194a1114f Colors are uints.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@844 ed5b42cb-e716-0410-a449-f6a68f950b19
2009-08-03 22:12:52 +00:00
Michael Bayne fc4792d5cd Nixed the Flash utilities (which moved to flash-utils) and wired up a
dependency on same. The repackaged classes are going to break everything, but
I'll go through and fix the big stuff and smaller projects can languish or get
with the times.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@839 ed5b42cb-e716-0410-a449-f6a68f950b19
2009-07-21 21:24:07 +00:00
Ray Greenwell 9c4173fd8b - In flash 10, oh yay, the mouseTarget might be set to null for security
reasons.
- While I was in there, I renamed the method to createCommandContextMenuItem,
  since that's more what it is.
- Removed the silly-ass option to make the menu item invisible. It was there
  because ContextMenuItem has it, but how about you just don't add the item?


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@820 ed5b42cb-e716-0410-a449-f6a68f950b19
2009-05-13 23:18:48 +00:00
Ray Greenwell 338d4eb567 Yep, this fixed the problem.
Rejoice and comment it.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@816 ed5b42cb-e716-0410-a449-f6a68f950b19
2009-05-08 02:04:12 +00:00
Ray Greenwell 516b5fbbb6 On production, in an embed, I can't click the chat widget during
the voting phase of LOLcaptions.
Clicking a button and then the text field works, so it's some
sort of funky focus issue. Try this.
Unable to duplicate on my local server, so I'll just recheck to see
if this works after the next release.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@815 ed5b42cb-e716-0410-a449-f6a68f950b19
2009-05-06 18:54:59 +00:00