Logo
Explore Help
Register Sign In
AfflictionNetworks/nenya
1
0
Fork 0
You've already forked nenya
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
407af703229023059767e7c2ffe7b6d89659a570
nenya/src/as/com/threerings
T
History
Mike Thomas 407af70322 Let's remember our previous lessons and attempt to use the less-vulnerable version of getting the time.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@976 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-11 18:46:33 +00:00
..
cast
Character sprite's location should take into account the origin of the action sequence it's set to.
2010-08-10 23:44:21 +00:00
flex
Line ending happy fun times
2010-07-06 17:28:12 +00:00
media
Various improvements to the AS tile code to prepare for component tiles.
2010-08-10 20:27:42 +00:00
miso
Let's remember our previous lessons and attempt to use the less-vulnerable version of getting the time.
2010-08-11 18:46:33 +00:00
util
Enough AS cast implementation to render a basic character sprite from component bundles.
2010-08-10 20:28:25 +00:00
Powered by Gitea Version: 1.26.2 Page: 85ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API