Mike Thomas
03416cf4d2
In order to facilitate the most common form of moving around the scene relatively quickly, we'll prefetch the blocks within half a screen of visible.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@961 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-16 18:35:45 +00:00
Mike Thomas
96cf235838
Make a few bits in the AS MisoScenePanel more extensible...
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@960 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-16 05:53:24 +00:00
Mike Thomas
0b55ca7817
This is kinda a magical number anyway but it appears I need a little more buffer for some of the taller sprites in question.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@959 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-16 00:24:24 +00:00
Mike Thomas
665ed38c30
Allow tile set bundles to be created uncompressed - this probably will go hand-in-hand with the keepRawPngs parameter, but I can imagine the two being used separately so I won't overload the single parameter.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@958 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-16 00:13:44 +00:00
Mike Thomas
a462e54e46
Fix a bug where we were finishing resolution of the entire scene multiple times if some blocks were basically already resolved.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@957 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 21:30:20 +00:00
Mike Thomas
c26ce87830
When we move the scene, we need to wait a tick for the blocks to get in place before we move ourselves. Otherwise we get exciting blank regions.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@956 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 20:44:12 +00:00
Mike Thomas
7e88fb825b
If we're in the middle of trying to load up one of our files, don't go and do it again, instead wait til it's done and just hear about it then.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@955 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 20:37:54 +00:00
Mike Thomas
3d70c731a5
Get AS fringing actually working. We end up with a double-layer of sprites on the base tiles for the background as one and all the fringing as another. This is definitely pretty slow in the debug player, so still need to track down what's spending all that time.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@954 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 19:03:55 +00:00
Ray Greenwell
6a064af9dc
Declare the return type for these functions.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@953 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-14 19:38:01 +00:00
Ray Greenwell
83157e579b
Prefer guava to samskivert.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@952 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-14 19:36:08 +00:00
Ray Greenwell
f8df2c1b3a
Misc. formatting.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@951 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-14 19:35:59 +00:00
Mike Thomas
f7befa1fae
Working with the callbacks to be able to translate images is way more exciting than I really appreciate. But hey, this theoretically should be happier now.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@950 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-13 23:43:41 +00:00
Mike Thomas
6987d008e2
Let the tile data pack cache images so we aren't reloading them for various individual tiles within the image. Also, a couple minor efficiency improvements elsewhere.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@949 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-13 22:40:07 +00:00
Dave Hoover
faa16baed2
StringUtil.replace is deprecated
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@948 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-13 21:45:54 +00:00
Mike Thomas
263cc28f99
First checkpoint commit of fringing in AS. This still needs testing and some callback-wrangling related to getting tile images.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@947 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-13 06:08:25 +00:00
Mike Thomas
13b74c92a1
Colorization's range makes far more sense as inclusive rather than exclusive. In particular, it means if you have a color-class with a range of 0.0,0.0,0.0 it will match exactly the target color, which is surely what you meant for it to do.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@946 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-12 21:10:52 +00:00
Mike Thomas
c483d58683
If we have tiles just off the bottom they can stick up into our screen.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@945 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-10 00:58:02 +00:00
Mike Thomas
e00b8be8d4
We need a separate bitmap because we can only include each bitmap once in the window, but we can go ahead and share the underlying data.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@944 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-10 00:13:50 +00:00
Mike Thomas
c65ee0c562
Let's reorganize our scene tiles into SceneBlocks that we can load and unload as chunks as we move our view around the scene. If this sounds familiar, it's because you've been reading MisoScenePanel.java.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@943 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-09 23:15:20 +00:00
Mike Thomas
141901b2af
The TileUtil.getTileHash function's method for computing a seed was resulting in a lot of very non-random looking vertical and horizontal lines of the same tile, especially around the origin. (0^0 == 1^1 == 2^2 etc) So, let's bit-shift x to make it appear more random.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@942 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-09 00:29:56 +00:00
Mike Thomas
64bbf9f9d8
Rather than loading all the base tiles at once (or really, all the ones in an arbitrary region), we'll load only the ones on-screen. And then if we scroll around, we'll load the others we need.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@941 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-09 00:18:06 +00:00
Mike Thomas
78f64d2c66
We can just take this out entirely for now - I really don't know why it's not finding this, I guess it must not be getting exported to the as3isolib swc even though it's in the source.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@940 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-08 23:43:01 +00:00
Andrzej Kapolka
6abbcfc639
Fix the Shared Libraries build. It looks like the version of as3isolib in
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extlibs needs to be updated.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@939 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-08 23:19:34 +00:00
Mike Thomas
4fba468590
Change how the Miso view handles the time when we're waiting to load the tilesets - show a loading screen of some type instead of showing the semi-transparent blocks.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@938 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-08 21:53:56 +00:00
Mike Thomas
da88a42716
Use a new, fancy version of the Iso lib scene layout renderer that takes into account a render-priority for use in handling overlapping iso objects. This may want some additional optimization in the future, but we'll see if that's really required.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@937 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-08 17:05:10 +00:00
Mike Thomas
1254841995
Second pass on AS recoloring, fixed a bunch of bugs and tied to tiles/tilesets.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@936 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-07 18:04:52 +00:00
Dave Hoover
91b0a812ba
Line ending happy fun times
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@935 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-06 17:28:12 +00:00
Mike Thomas
75f00f82ec
Checkpoint commit to getting the png recolor code into nenya. This still needs testing and such.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@934 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-03 01:05:08 +00:00
Dave Hoover
7752cca5b0
Document + change name.
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"keepRawPngs" is a bit confusing since we tend to refer to the
FastImageIO format as "raw"
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@933 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-02 23:20:28 +00:00
Mike Thomas
e3c79a6be8
First pass at getting miso working with actual tiles and tileset data.
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Still to do:
- Handle tile priorities in ISO sorting.
- Handle recoloring tiles (this may result in annoyingly significant changes to Tile/TileSet API)
- Dynamically loading sections rather than loading all the tiles of a scene.
- Better handling of the state where the scene's not yet loaded.
- Portals.
- Dynamic sizing of the MisoScenePanel
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@932 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-01 22:27:37 +00:00
Mike Thomas
941a6a83b2
Allow a parameter to TileSetBundlerTask to keep the pngs in the bundle instead of converting to raw and trimming them.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@931 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-01 22:14:06 +00:00
Charlie Groves
59ba7edcaa
Oh yeah, update this guy as well
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@930 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-06-28 20:03:07 +00:00
Dave Hoover
ca9e1aa730
That should be private.
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If it's public, we try to shadow it in a subclass & wind up
still getting THIS one.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@929 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-06-18 23:40:17 +00:00
Mike Thomas
e42ebae867
It's not drawing the real tile/art assets yet, but handles enough of the model correctly to draw boxes for each base/object tile.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@928 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-06-16 22:56:48 +00:00
Dave Hoover
25ee5e9134
Slay some cyclopian variables.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@927 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-06-15 17:27:02 +00:00
Dave Hoover
2efa35a62d
Whitespace
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@926 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-06-15 17:26:58 +00:00
Dave Hoover
4438b25d98
Fix syntax
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@925 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-06-11 22:57:10 +00:00
Ray Greenwell
d869938b69
Switch to compiling against the aspirin library.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@924 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-06-09 20:51:06 +00:00
Mike Thomas
2f634e3a60
Port of the miso scene model and related bits (so, data only, no rendering of any kind yet).
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@923 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-06-08 01:48:12 +00:00
Mike Thomas
e3de56d12a
Change that StreamableHashIntMap into a more standard StreamableHashMap
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@922 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-06-08 01:41:24 +00:00
Mike Thomas
3865b20070
Bring the genascript ant target from narya/vilya to nenya.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@921 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-06-08 01:38:34 +00:00
Dave Hoover
f6ec3f5af4
We require 1.5 now, so rock on!
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@920 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-05-17 20:13:54 +00:00
Dave Hoover
cb15424946
Render debug footprints even if we don't render objects.
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It's really handy when you've got objects that hide others to be able to
turn off the objects but still get footprints.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@919 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-05-14 18:57:53 +00:00
Dave Hoover
8d54026f63
Whitespace
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@918 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-05-14 18:57:52 +00:00
Dave Hoover
251da6cb22
Varargs
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@917 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-05-14 18:57:51 +00:00
Mike Thomas
209fbfceaf
There's pretty clearly a larger issue here, but this seems to solve the immediate issue - ties in the sort are Really Bad as they lead to inconsistent ordering later on. But note that it's still very possible to end up with ties even with this change.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@916 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-04-22 00:48:03 +00:00
Ray Greenwell
aaddc866e8
I think I can make this class usable for what I want by simply making
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the Node class public so that I can see where I came from in my Stepper.
The thread non-safety only affects callers of getConsidered(), btw.
If I wasn't pinched for time right now I'd modernize this whole thing
and remove the sucky.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@915 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-04-13 21:44:57 +00:00
Ray Greenwell
24e3afe18f
Some formatting.
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Whatever: this class needs a kick to the head.
Maybe I should make a new one that isn't singleton and thread-unsafe
like this one.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@914 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-04-13 20:42:26 +00:00
Ray Greenwell
c1ba3f7d18
Allow a Stepper to easily be created that doesn't consider diagonals.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@913 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-04-13 00:34:04 +00:00
Ray Greenwell
69d734863c
Document two gotchas. This is fucked up. Fucking A.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@912 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-04-07 22:32:57 +00:00