Files
narya/src/java/com/threerings/cast/CharacterManager.java
T
Walter Korman 76cff072be Split Sprite into Sprite and ImageSprite. Added LabelSprite. Cleaned up
directional constant usage.  Added ability to render sprites in two
distinct layers.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1132 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-03-16 03:15:06 +00:00

245 lines
8.0 KiB
Java

//
// $Id: CharacterManager.java,v 1.16 2002/03/16 03:15:04 shaper Exp $
package com.threerings.cast;
import java.util.Arrays;
import java.util.Iterator;
import java.util.HashMap;
import com.samskivert.util.Tuple;
import com.threerings.media.sprite.MultiFrameImage;
import com.threerings.util.DirectionCodes;
import com.threerings.cast.Log;
import com.threerings.cast.util.TileUtil;
/**
* The character manager provides facilities for constructing sprites that
* are used to represent characters in a scene. It also handles the
* compositing and caching of composited character animations.
*/
public class CharacterManager
implements DirectionCodes
{
/**
* Constructs the character manager.
*/
public CharacterManager (ComponentRepository crepo)
{
// keep this around
_crepo = crepo;
// populate our actions table
Iterator iter = crepo.enumerateActionSequences();
while (iter.hasNext()) {
ActionSequence action = (ActionSequence)iter.next();
_actions.put(action.name, action);
}
}
/**
* Instructs the character manager to construct instances of this
* derived class of {@link CharacterSprite} when creating new sprites.
*
* @exception IllegalArgumentException thrown if the supplied class
* does not derive from {@link CharacterSprite}.
*/
public void setCharacterClass (Class charClass)
{
// sanity check
if (!CharacterSprite.class.isAssignableFrom(charClass)) {
String errmsg = "Requested to use character sprite class that " +
"does not derive from CharacterSprite " +
"[class=" + charClass.getName() + "].";
throw new IllegalArgumentException(errmsg);
}
// make a note of it
_charClass = charClass;
}
/**
* Instructs the character manager to use the provided cache for
* composited action animations.
*/
public void setActionCache (ActionCache cache)
{
_acache = cache;
}
/**
* Returns a {@link CharacterSprite} representing the character
* described by the given {@link CharacterDescriptor}, or
* <code>null</code> if an error occurs.
*
* @param desc the character descriptor.
*/
public CharacterSprite getCharacter (CharacterDescriptor desc)
{
try {
CharacterSprite sprite = (CharacterSprite)
_charClass.newInstance();
sprite.init(desc, this);
return sprite;
} catch (Exception e) {
Log.warning("Failed to instantiate character sprite " +
"[e=" + e + "].");
Log.logStackTrace(e);
return null;
}
}
/**
* Informs the character manager that the action sequence for the
* given character descriptor is likely to be needed in the near
* future and so any efforts that can be made to load it into the
* action sequence cache in advance should be undertaken.
*
* <p> This will eventually be revamped to spiffily load action
* sequences in the background.
*/
public void resolveActionSequence (CharacterDescriptor desc, String action)
{
try {
if (getActionFrames(desc, action) == null) {
Log.warning("Failed to resolve action sequence " +
"[desc=" + desc + ", action=" + action + "].");
}
} catch (NoSuchComponentException nsce) {
Log.warning("Failed to resolve action sequence " +
"[nsce=" + nsce + "].");
}
}
/**
* Returns the action sequence instance with the specified name or
* null if no such sequence exists.
*/
protected ActionSequence getActionSequence (String action)
{
return (ActionSequence)_actions.get(action);
}
/**
* Obtains the composited animation frames for the specified action
* for a character with the specified descriptor. The resulting
* composited animation will be cached.
*
* @exception NoSuchComponentException thrown if any of the components
* in the supplied descriptor do not exist.
* @exception IllegalArgumentException thrown if any of the components
* referenced in the descriptor do not support the specified action.
*/
protected MultiFrameImage[] getActionFrames (
CharacterDescriptor descrip, String action)
throws NoSuchComponentException
{
// first check the in-memory cache; which is keyed on both values
Tuple key = new Tuple(descrip, action);
MultiFrameImage[] frames = (MultiFrameImage[])_frames.get(key);
// next check the disk cache
if (frames == null && _acache != null) {
frames = _acache.getActionFrames(descrip, action);
// cache the result in memory
_frames.put(key, frames);
}
// if that failed, we'll just have to generate the danged things
if (frames == null) {
// do the compositing
frames = createCompositeFrames(descrip, action);
// cache the result on disk if we've got such a cache
if (_acache != null) {
_acache.cacheActionFrames(descrip, action, frames);
}
// cache the result in memory as well
_frames.put(key, frames);
}
return frames;
}
/**
* Generates the composited animation frames for the specified action
* for a character with the specified descriptor.
*
* @exception NoSuchComponentException thrown if any of the components
* in the supplied descriptor do not exist.
* @exception IllegalArgumentException thrown if any of the components
* referenced in the descriptor do not support the specified action.
*/
protected MultiFrameImage[] createCompositeFrames (
CharacterDescriptor descrip, String action)
throws NoSuchComponentException
{
MultiFrameImage[] frames = new MultiFrameImage[DIRECTION_COUNT];
int[] cids = descrip.getComponentIds();
int ccount = cids.length;
Colorization[][] zations = descrip.getColorizations();
// obtain the necessary components
ColorizedComponent[] components = new ColorizedComponent[ccount];
for (int i = 0; i < ccount; i++) {
ColorizedComponent cc = new ColorizedComponent();
cc.component = _crepo.getComponent(cids[i]);
if (zations != null) {
cc.zations = zations[i];
}
components[i] = cc;
}
// sort them into the proper rendering order
Arrays.sort(components);
// now composite the component frames, one atop the next; using
// the colorizations if we have them
for (int i = 0; i < ccount; i++) {
ColorizedComponent cc = components[i];
TileUtil.compositeFrames(
frames, cc.component.getFrames(action), cc.zations);
}
return frames;
}
/** Used when compositing component frame images. */
protected static final class ColorizedComponent implements Comparable
{
/** The component to be colorized. */
public CharacterComponent component;
/** The colorizations to apply. */
public Colorization[] zations;
/** Sorts by render order. */
public int compareTo (Object o)
{
ColorizedComponent co = (ColorizedComponent)o;
return (component.componentClass.renderPriority -
co.component.componentClass.renderPriority);
}
}
/** The component repository. */
protected ComponentRepository _crepo;
/** A table of our action sequences. */
protected HashMap _actions = new HashMap();
/** A cache of composited animation frames. */
protected HashMap _frames = new HashMap();
/** The character class to be created. */
protected Class _charClass = CharacterSprite.class;
/** The action animation cache, if we have one. */
protected ActionCache _acache;
}