// // $Id: CharacterManager.java,v 1.16 2002/03/16 03:15:04 shaper Exp $ package com.threerings.cast; import java.util.Arrays; import java.util.Iterator; import java.util.HashMap; import com.samskivert.util.Tuple; import com.threerings.media.sprite.MultiFrameImage; import com.threerings.util.DirectionCodes; import com.threerings.cast.Log; import com.threerings.cast.util.TileUtil; /** * The character manager provides facilities for constructing sprites that * are used to represent characters in a scene. It also handles the * compositing and caching of composited character animations. */ public class CharacterManager implements DirectionCodes { /** * Constructs the character manager. */ public CharacterManager (ComponentRepository crepo) { // keep this around _crepo = crepo; // populate our actions table Iterator iter = crepo.enumerateActionSequences(); while (iter.hasNext()) { ActionSequence action = (ActionSequence)iter.next(); _actions.put(action.name, action); } } /** * Instructs the character manager to construct instances of this * derived class of {@link CharacterSprite} when creating new sprites. * * @exception IllegalArgumentException thrown if the supplied class * does not derive from {@link CharacterSprite}. */ public void setCharacterClass (Class charClass) { // sanity check if (!CharacterSprite.class.isAssignableFrom(charClass)) { String errmsg = "Requested to use character sprite class that " + "does not derive from CharacterSprite " + "[class=" + charClass.getName() + "]."; throw new IllegalArgumentException(errmsg); } // make a note of it _charClass = charClass; } /** * Instructs the character manager to use the provided cache for * composited action animations. */ public void setActionCache (ActionCache cache) { _acache = cache; } /** * Returns a {@link CharacterSprite} representing the character * described by the given {@link CharacterDescriptor}, or * null if an error occurs. * * @param desc the character descriptor. */ public CharacterSprite getCharacter (CharacterDescriptor desc) { try { CharacterSprite sprite = (CharacterSprite) _charClass.newInstance(); sprite.init(desc, this); return sprite; } catch (Exception e) { Log.warning("Failed to instantiate character sprite " + "[e=" + e + "]."); Log.logStackTrace(e); return null; } } /** * Informs the character manager that the action sequence for the * given character descriptor is likely to be needed in the near * future and so any efforts that can be made to load it into the * action sequence cache in advance should be undertaken. * *

This will eventually be revamped to spiffily load action * sequences in the background. */ public void resolveActionSequence (CharacterDescriptor desc, String action) { try { if (getActionFrames(desc, action) == null) { Log.warning("Failed to resolve action sequence " + "[desc=" + desc + ", action=" + action + "]."); } } catch (NoSuchComponentException nsce) { Log.warning("Failed to resolve action sequence " + "[nsce=" + nsce + "]."); } } /** * Returns the action sequence instance with the specified name or * null if no such sequence exists. */ protected ActionSequence getActionSequence (String action) { return (ActionSequence)_actions.get(action); } /** * Obtains the composited animation frames for the specified action * for a character with the specified descriptor. The resulting * composited animation will be cached. * * @exception NoSuchComponentException thrown if any of the components * in the supplied descriptor do not exist. * @exception IllegalArgumentException thrown if any of the components * referenced in the descriptor do not support the specified action. */ protected MultiFrameImage[] getActionFrames ( CharacterDescriptor descrip, String action) throws NoSuchComponentException { // first check the in-memory cache; which is keyed on both values Tuple key = new Tuple(descrip, action); MultiFrameImage[] frames = (MultiFrameImage[])_frames.get(key); // next check the disk cache if (frames == null && _acache != null) { frames = _acache.getActionFrames(descrip, action); // cache the result in memory _frames.put(key, frames); } // if that failed, we'll just have to generate the danged things if (frames == null) { // do the compositing frames = createCompositeFrames(descrip, action); // cache the result on disk if we've got such a cache if (_acache != null) { _acache.cacheActionFrames(descrip, action, frames); } // cache the result in memory as well _frames.put(key, frames); } return frames; } /** * Generates the composited animation frames for the specified action * for a character with the specified descriptor. * * @exception NoSuchComponentException thrown if any of the components * in the supplied descriptor do not exist. * @exception IllegalArgumentException thrown if any of the components * referenced in the descriptor do not support the specified action. */ protected MultiFrameImage[] createCompositeFrames ( CharacterDescriptor descrip, String action) throws NoSuchComponentException { MultiFrameImage[] frames = new MultiFrameImage[DIRECTION_COUNT]; int[] cids = descrip.getComponentIds(); int ccount = cids.length; Colorization[][] zations = descrip.getColorizations(); // obtain the necessary components ColorizedComponent[] components = new ColorizedComponent[ccount]; for (int i = 0; i < ccount; i++) { ColorizedComponent cc = new ColorizedComponent(); cc.component = _crepo.getComponent(cids[i]); if (zations != null) { cc.zations = zations[i]; } components[i] = cc; } // sort them into the proper rendering order Arrays.sort(components); // now composite the component frames, one atop the next; using // the colorizations if we have them for (int i = 0; i < ccount; i++) { ColorizedComponent cc = components[i]; TileUtil.compositeFrames( frames, cc.component.getFrames(action), cc.zations); } return frames; } /** Used when compositing component frame images. */ protected static final class ColorizedComponent implements Comparable { /** The component to be colorized. */ public CharacterComponent component; /** The colorizations to apply. */ public Colorization[] zations; /** Sorts by render order. */ public int compareTo (Object o) { ColorizedComponent co = (ColorizedComponent)o; return (component.componentClass.renderPriority - co.component.componentClass.renderPriority); } } /** The component repository. */ protected ComponentRepository _crepo; /** A table of our action sequences. */ protected HashMap _actions = new HashMap(); /** A cache of composited animation frames. */ protected HashMap _frames = new HashMap(); /** The character class to be created. */ protected Class _charClass = CharacterSprite.class; /** The action animation cache, if we have one. */ protected ActionCache _acache; }