//
// $Id: CharacterManager.java,v 1.16 2002/03/16 03:15:04 shaper Exp $
package com.threerings.cast;
import java.util.Arrays;
import java.util.Iterator;
import java.util.HashMap;
import com.samskivert.util.Tuple;
import com.threerings.media.sprite.MultiFrameImage;
import com.threerings.util.DirectionCodes;
import com.threerings.cast.Log;
import com.threerings.cast.util.TileUtil;
/**
* The character manager provides facilities for constructing sprites that
* are used to represent characters in a scene. It also handles the
* compositing and caching of composited character animations.
*/
public class CharacterManager
implements DirectionCodes
{
/**
* Constructs the character manager.
*/
public CharacterManager (ComponentRepository crepo)
{
// keep this around
_crepo = crepo;
// populate our actions table
Iterator iter = crepo.enumerateActionSequences();
while (iter.hasNext()) {
ActionSequence action = (ActionSequence)iter.next();
_actions.put(action.name, action);
}
}
/**
* Instructs the character manager to construct instances of this
* derived class of {@link CharacterSprite} when creating new sprites.
*
* @exception IllegalArgumentException thrown if the supplied class
* does not derive from {@link CharacterSprite}.
*/
public void setCharacterClass (Class charClass)
{
// sanity check
if (!CharacterSprite.class.isAssignableFrom(charClass)) {
String errmsg = "Requested to use character sprite class that " +
"does not derive from CharacterSprite " +
"[class=" + charClass.getName() + "].";
throw new IllegalArgumentException(errmsg);
}
// make a note of it
_charClass = charClass;
}
/**
* Instructs the character manager to use the provided cache for
* composited action animations.
*/
public void setActionCache (ActionCache cache)
{
_acache = cache;
}
/**
* Returns a {@link CharacterSprite} representing the character
* described by the given {@link CharacterDescriptor}, or
* null if an error occurs.
*
* @param desc the character descriptor.
*/
public CharacterSprite getCharacter (CharacterDescriptor desc)
{
try {
CharacterSprite sprite = (CharacterSprite)
_charClass.newInstance();
sprite.init(desc, this);
return sprite;
} catch (Exception e) {
Log.warning("Failed to instantiate character sprite " +
"[e=" + e + "].");
Log.logStackTrace(e);
return null;
}
}
/**
* Informs the character manager that the action sequence for the
* given character descriptor is likely to be needed in the near
* future and so any efforts that can be made to load it into the
* action sequence cache in advance should be undertaken.
*
*
This will eventually be revamped to spiffily load action * sequences in the background. */ public void resolveActionSequence (CharacterDescriptor desc, String action) { try { if (getActionFrames(desc, action) == null) { Log.warning("Failed to resolve action sequence " + "[desc=" + desc + ", action=" + action + "]."); } } catch (NoSuchComponentException nsce) { Log.warning("Failed to resolve action sequence " + "[nsce=" + nsce + "]."); } } /** * Returns the action sequence instance with the specified name or * null if no such sequence exists. */ protected ActionSequence getActionSequence (String action) { return (ActionSequence)_actions.get(action); } /** * Obtains the composited animation frames for the specified action * for a character with the specified descriptor. The resulting * composited animation will be cached. * * @exception NoSuchComponentException thrown if any of the components * in the supplied descriptor do not exist. * @exception IllegalArgumentException thrown if any of the components * referenced in the descriptor do not support the specified action. */ protected MultiFrameImage[] getActionFrames ( CharacterDescriptor descrip, String action) throws NoSuchComponentException { // first check the in-memory cache; which is keyed on both values Tuple key = new Tuple(descrip, action); MultiFrameImage[] frames = (MultiFrameImage[])_frames.get(key); // next check the disk cache if (frames == null && _acache != null) { frames = _acache.getActionFrames(descrip, action); // cache the result in memory _frames.put(key, frames); } // if that failed, we'll just have to generate the danged things if (frames == null) { // do the compositing frames = createCompositeFrames(descrip, action); // cache the result on disk if we've got such a cache if (_acache != null) { _acache.cacheActionFrames(descrip, action, frames); } // cache the result in memory as well _frames.put(key, frames); } return frames; } /** * Generates the composited animation frames for the specified action * for a character with the specified descriptor. * * @exception NoSuchComponentException thrown if any of the components * in the supplied descriptor do not exist. * @exception IllegalArgumentException thrown if any of the components * referenced in the descriptor do not support the specified action. */ protected MultiFrameImage[] createCompositeFrames ( CharacterDescriptor descrip, String action) throws NoSuchComponentException { MultiFrameImage[] frames = new MultiFrameImage[DIRECTION_COUNT]; int[] cids = descrip.getComponentIds(); int ccount = cids.length; Colorization[][] zations = descrip.getColorizations(); // obtain the necessary components ColorizedComponent[] components = new ColorizedComponent[ccount]; for (int i = 0; i < ccount; i++) { ColorizedComponent cc = new ColorizedComponent(); cc.component = _crepo.getComponent(cids[i]); if (zations != null) { cc.zations = zations[i]; } components[i] = cc; } // sort them into the proper rendering order Arrays.sort(components); // now composite the component frames, one atop the next; using // the colorizations if we have them for (int i = 0; i < ccount; i++) { ColorizedComponent cc = components[i]; TileUtil.compositeFrames( frames, cc.component.getFrames(action), cc.zations); } return frames; } /** Used when compositing component frame images. */ protected static final class ColorizedComponent implements Comparable { /** The component to be colorized. */ public CharacterComponent component; /** The colorizations to apply. */ public Colorization[] zations; /** Sorts by render order. */ public int compareTo (Object o) { ColorizedComponent co = (ColorizedComponent)o; return (component.componentClass.renderPriority - co.component.componentClass.renderPriority); } } /** The component repository. */ protected ComponentRepository _crepo; /** A table of our action sequences. */ protected HashMap _actions = new HashMap(); /** A cache of composited animation frames. */ protected HashMap _frames = new HashMap(); /** The character class to be created. */ protected Class _charClass = CharacterSprite.class; /** The action animation cache, if we have one. */ protected ActionCache _acache; }