Kormanian wackiness. Let's just make clone() public and use it like
civilized people.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3163 542714f4-19e9-0310-aa3c-eee0fc999fb1
more discipline when handling names in our code base. Any user entered
name should find its way into a Name object as soon as it comes out of a
text field or whatnot, and stay that way until it makes its way into a
text field or into a database record (for which String objects are vastly
simpler because of JORA magic).
Dear God, let me never again make a change this large for the rest of my
mortal life.
Unfortunately, this means we have to keep an eye out for funny business
pretty much everywhere. However, since we will absolutely want to test
market stalls and so forth on Azure, we'll have an opportunity to iron out
any funny business that might fall under the radar during our internal
testing.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2980 542714f4-19e9-0310-aa3c-eee0fc999fb1
This was originally in yohoho's PuzzleConfig, but apparently got deleted
a while back, and this is where it should be anyway.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2313 542714f4-19e9-0310-aa3c-eee0fc999fb1
GameManager.setPlayers(), now it is simply provided as part of the game
config object which is cleaner and makes the information available during
the initialization and permissions checking phases.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1778 542714f4-19e9-0310-aa3c-eee0fc999fb1
created by a particular player; may be subsequently joined by other
players; and started when any game-specific prerequisites are satisfied by
the creating player submitting a GameService.startPartyGame() request.
We'll likely be adding a bit more soon to allow watching players to join a
party game that hasn't yet started.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1667 542714f4-19e9-0310-aa3c-eee0fc999fb1
be used by a matchmaking interface when setting up a game.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1617 542714f4-19e9-0310-aa3c-eee0fc999fb1
removed serialization code because SimpleStreamableObject now
automatically handles it.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1153 542714f4-19e9-0310-aa3c-eee0fc999fb1
across parlor.client, parlor.server and parlor.data.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@437 542714f4-19e9-0310-aa3c-eee0fc999fb1
changed to Presents and Party changed to Crowd. Whee!
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@431 542714f4-19e9-0310-aa3c-eee0fc999fb1
provide some of what we were going to provide with the Parlor services.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@403 542714f4-19e9-0310-aa3c-eee0fc999fb1
the game on the client side and have started to wire up the DObject stuff.
Whee!
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@366 542714f4-19e9-0310-aa3c-eee0fc999fb1