More progress. Brought things into line with the Party services which now
provide some of what we were going to provide with the Parlor services. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@403 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
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//
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// $Id: ParlorDirector.java,v 1.7 2001/10/03 03:43:14 mdb Exp $
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// $Id: ParlorDirector.java,v 1.8 2001/10/06 00:25:29 mdb Exp $
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package com.threerings.parlor.client;
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@@ -191,26 +191,10 @@ public class ParlorDirector
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* player is ready to begin.
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*
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* @param gameOid the object id of the game object.
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* @param config the configuration information for the started game.
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*/
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public void handleGameReadyNotification (int gameOid, GameConfig config)
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public void handleGameReadyNotification (int gameOid)
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{
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Log.info("Handling game ready [goid=" + gameOid +
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", config=" + config + "].");
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try {
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// create the game controller for this game
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GameController ctrl = (GameController)
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config.getControllerClass().newInstance();
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// initialize it and get things underway
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ctrl.init(_ctx, gameOid, config);
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} catch (Exception e) {
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Log.warning("Unable to instantiate game controller " +
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"[goid=" + gameOid + ", config=" + config +
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", error=" + e + "].");
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}
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Log.info("Handling game ready [goid=" + gameOid + "].");
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}
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/**
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@@ -1,5 +1,5 @@
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//
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// $Id: GameConfig.java,v 1.4 2001/10/03 03:43:37 mdb Exp $
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// $Id: GameConfig.java,v 1.5 2001/10/06 00:25:29 mdb Exp $
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package com.threerings.parlor.data;
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@@ -7,7 +7,7 @@ import java.io.IOException;
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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import com.threerings.cocktail.cher.io.Streamable;
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import com.threerings.cocktail.party.data.PlaceConfig;
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/**
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* The game config class encapsulates the configuration information for a
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@@ -31,34 +31,16 @@ import com.threerings.cocktail.cher.io.Streamable;
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* information and overriding {@link #writeTo} and {@link #readFrom} to
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* provide code to serialize and unserialize the additional fields.
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*/
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public abstract class GameConfig implements Streamable
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public abstract class GameConfig extends PlaceConfig
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{
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/** Indicates whether or not this game is rated. */
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public boolean rated = false;
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/**
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* Returns the class that should be used to create a controller for
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* this game. The controller class must derive from {@link
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* com.threerings.parlor.client.GameController}.
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*/
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public abstract Class getControllerClass ();
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/**
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* Returns the name of the class that should be used to create a
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* manager for this game. The manager class must derive from {@link
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* com.threerings.parlor.server.GameManager}. <em>Note:</em> this
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* method differs from {@link #getControllerClass} because we want to
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* avoid compile time linkage of the game config object (which is used
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* on the client) to server code. This allows a code optimizer (DashO
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* Pro, for example) to remove the server code from the client,
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* knowing that it is never used.
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*/
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public abstract String getManagerClassName ();
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// documentation inherited
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public void writeTo (DataOutputStream out)
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throws IOException
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{
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super.writeTo(out);
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out.writeBoolean(rated);
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}
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@@ -66,33 +48,14 @@ public abstract class GameConfig implements Streamable
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public void readFrom (DataInputStream in)
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throws IOException
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{
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super.readFrom(in);
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rated = in.readBoolean();
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}
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/**
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* Generates a string representation of this object by calling the
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* overridable {@link #toString(StringBuffer)} which builds up the
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* string in a manner friendly to derived classes.
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*/
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public String toString ()
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{
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StringBuffer buf = new StringBuffer();
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buf.append("[");
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toString(buf);
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buf.append("]");
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return buf.toString();
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}
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/**
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* An extensible mechanism for generating a string representation of
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* this object. Derived classes should override this method, calling
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* super and then appending their own data to the supplied string
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* buffer. The regular {@link #toString} function will call this
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* derived function to generate its string.
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*/
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// documentation inherited
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protected void toString (StringBuffer buf)
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{
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buf.append("type=").append(getClass().getName());
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super.toString(buf);
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buf.append(", rated=").append(rated);
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}
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: GameController.java,v 1.1 2001/10/01 06:19:15 mdb Exp $
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// $Id: GameController.java,v 1.2 2001/10/06 00:25:29 mdb Exp $
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package com.threerings.parlor.client;
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@@ -8,6 +8,9 @@ import java.awt.event.ActionEvent;
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import com.samskivert.swing.Controller;
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import com.threerings.cocktail.cher.dobj.*;
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import com.threerings.cocktail.party.client.PlaceController;
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import com.threerings.cocktail.party.data.PlaceConfig;
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import com.threerings.cocktail.party.util.PartyContext;
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import com.threerings.parlor.Log;
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import com.threerings.parlor.data.GameConfig;
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@@ -24,7 +27,8 @@ import com.threerings.parlor.util.ParlorContext;
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* subscription to the game object and dispatch of commands and
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* distributed object events.
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*/
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public class GameController extends Controller implements Subscriber
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public abstract class GameController
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extends PlaceController implements Subscriber
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{
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/**
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* Initializes this game controller with the game configuration that
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@@ -33,21 +37,17 @@ public class GameController extends Controller implements Subscriber
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* game-specific configuration parameters but they should be sure to
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* call <code>super.init</code> in such cases.
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*
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* @param gameOid the object id of the game object for the game we are
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* intended to control.
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* @param ctx the client context.
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* @param config the configuration of the game we are intended to
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* control.
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*/
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public void init (ParlorContext ctx, int gameOid, GameConfig config)
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public void init (PartyContext ctx, PlaceConfig config)
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{
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// keep a reference to our context
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_ctx = ctx;
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super.init(ctx, config);
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// subscribe to the game object
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_ctx.getDObjectManager().subscribeToObject(gameOid, this);
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// keep the config around for later
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_config = config;
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// cast our references
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_ctx = (ParlorContext)ctx;
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_config = (GameConfig)config;
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}
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/**
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@@ -57,21 +57,21 @@ public class GameController extends Controller implements Subscriber
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*/
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public boolean handleAction (ActionEvent action)
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{
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return false;
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return super.handleAction(action);
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}
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// documentation inherited
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public void objectAvailable (DObject object)
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{
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// keep a reference around to the game object
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_gobj = (GameObject)object;
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Log.warning("Got call to objectAvailable()?! " +
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"[object=" + object + "].");
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}
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// documentation inherited
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public void requestFailed (int oid, ObjectAccessException cause)
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{
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Log.warning("Unable to subscribe to game object!? [oid=" + oid +
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", cause=" + cause + "].");
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Log.warning("Got call to requestFailed()?! " +
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"[oid=" + oid + ", cause=" + cause + "].");
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}
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// documentation inherited
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@@ -1,5 +1,5 @@
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//
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// $Id: GameManager.java,v 1.3 2001/10/03 03:44:27 mdb Exp $
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// $Id: GameManager.java,v 1.4 2001/10/06 00:25:29 mdb Exp $
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package com.threerings.parlor.server;
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@@ -24,27 +24,34 @@ import com.threerings.parlor.data.GameObject;
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public class GameManager
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extends PlaceManager implements ParlorCodes
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{
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protected Class getPlaceObjectClass ()
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{
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return GameObject.class;
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}
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// documentation inherited
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protected void didInit ()
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{
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super.didInit();
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// cast our configuration object (do we need to do this?)
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_gconfig = (GameConfig)_config;
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}
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/**
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* Initializes the game manager with the supplied game configuration
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* object. This happens before startup and before the game object has
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* been created.
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*
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* @param config the game configuration.
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* @param players the usernames of all of the players in this game or
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* null if the game has no specific set of players.
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*/
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public void init (GameConfig config, String[] players)
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public void setPlayers (String[] players)
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{
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// keep this info for later
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_config = config;
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_players = players;
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}
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protected Class getPlaceObjectClass ()
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{
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return GameObject.class;
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}
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// documentation inherited
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protected void didStartup ()
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{
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@@ -55,7 +62,7 @@ public class GameManager
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// we have a specific set of players)
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if (_players != null) {
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Object[] args = new Object[] {
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new Integer(_gameobj.getOid()), _config };
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new Integer(_gameobj.getOid()) };
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for (int i = 0; i < _players.length; i++) {
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BodyObject bobj = PartyServer.lookupBody(_players[i]);
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// deliver a game ready notification to the player
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@@ -76,7 +83,7 @@ public class GameManager
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}
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/** A reference to our game configuration. */
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protected GameConfig _config;
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protected GameConfig _gconfig;
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/** The usernames of the players of this game. */
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protected String[] _players;
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@@ -1,5 +1,5 @@
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//
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// $Id: ParlorManager.java,v 1.5 2001/10/03 03:45:16 mdb Exp $
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// $Id: ParlorManager.java,v 1.6 2001/10/06 00:25:29 mdb Exp $
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package com.threerings.parlor.server;
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@@ -168,9 +168,6 @@ public class ParlorManager
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protected void processAcceptedInvitation (Invitation invite)
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{
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try {
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Class gmclass =
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Class.forName(invite.config.getManagerClassName());
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// Log.info("Creating game manager [invite=" + invite +
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// ", class=" + gmclass.getName() + "].");
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@@ -180,12 +177,12 @@ public class ParlorManager
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// started up (which is done by the place registry once the
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// game object creation has completed)
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GameManager gmgr = (GameManager)
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PartyServer.plreg.createPlace(gmclass);
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PartyServer.plreg.createPlace(invite.config);
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// provide the game manager with some initialization info
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String[] players = new String[] {
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invite.invitee.username, invite.inviter.username };
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gmgr.init(invite.config, players);
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gmgr.setPlayers(players);
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} catch (Exception e) {
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Log.warning("Unable to create game manager [invite=" + invite +
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@@ -1,11 +1,16 @@
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//
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// $Id: TestController.java,v 1.1 2001/10/03 03:45:44 mdb Exp $
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// $Id: TestController.java,v 1.2 2001/10/06 00:25:29 mdb Exp $
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package com.threerings.parlor.test;
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import com.threerings.cocktail.party.client.PlaceView;
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import com.threerings.parlor.client.GameController;
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public class TestController extends GameController
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{
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// nothing doing
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public PlaceView createPlaceView ()
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{
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// nothing doing
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return null;
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}
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}
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Reference in New Issue
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