Yet more Parlor progress. Added GameController which manages the flow of
the game on the client side and have started to wire up the DObject stuff. Whee! git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@366 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
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//
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// $Id: InvitationResponseObserver.java,v 1.3 2001/10/01 05:07:13 mdb Exp $
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// $Id: InvitationResponseObserver.java,v 1.4 2001/10/01 06:19:15 mdb Exp $
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package com.threerings.parlor.client;
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@@ -7,7 +7,7 @@ import com.threerings.parlor.data.GameConfig;
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/**
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* A client entity that wishes to generate invitations for games must
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* implement this interface. An invitation can be accepted, rejected or
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* implement this interface. An invitation can be accepted, refused or
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* countered. A countered invitation is one where the game configuration
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* is adjusted by the invited player and proposed back to the inviting
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* player.
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@@ -23,15 +23,15 @@ public interface InvitationResponseObserver
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public void invitationAccepted (int inviteId);
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/**
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* Called if the invitation was rejected.
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* Called if the invitation was refused.
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*
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* @param inviteId the unique id of the invitation for which we
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* received a response.
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* @param message a message provided by the rejecting user explaining
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* the reason for their rejection, or the empty string if no message
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* was provided.
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* @param message a message provided by the invited user explaining
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* the reason for their refusal, or the empty string if no message was
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* provided.
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*/
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public void invitationRejected (int inviteId, String message);
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public void invitationRefused (int inviteId, String message);
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/**
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* Called if the invitation was countered with an alternate game
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@@ -1,5 +1,5 @@
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//
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// $Id: ParlorDirector.java,v 1.2 2001/10/01 05:07:13 mdb Exp $
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// $Id: ParlorDirector.java,v 1.3 2001/10/01 06:19:15 mdb Exp $
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package com.threerings.parlor.client;
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@@ -54,7 +54,7 @@ public class ParlorDirector
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* @param config the configuration of the game to which the user is
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* being invited.
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* @param observer the entity that will be notified if this invitation
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* is accepted, rejected or countered.
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* is accepted, refused or countered.
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*
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* @return a unique id associated with this invitation that can be
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* used to discern between various outstanding invitations by the
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@@ -73,6 +73,51 @@ public class ParlorDirector
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return invite.inviteId;
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}
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/**
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* Accept an invitation.
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*
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* @param inviteId the id of the invitation to accept.
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*/
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public void accept (int inviteId)
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{
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Invitation invite = getInviteByLocalId(inviteId);
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if (invite == null) {
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// complain if we didn't find a matching invitation
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Log.warning("Received request to accept non-existent " +
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"invitation [inviteId=" + inviteId + "].");
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return;
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}
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// generate the invocation service request
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ParlorService.respond(_ctx.getClient(), invite.remoteId,
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ParlorService.INVITATION_ACCEPTED,
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null, this);
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}
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/**
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* Refuse an invitation.
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*
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* @param inviteId the id of the invitation to accept.
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* @param message the message to deliver to the inviting user
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* explaining the reason for the refusal or null if no message is to
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* be provided.
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*/
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public void refuse (int inviteId, String message)
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{
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Invitation invite = getInviteByLocalId(inviteId);
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if (invite == null) {
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// complain if we didn't find a matching invitation
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Log.warning("Received request to accept non-existent " +
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"invitation [inviteId=" + inviteId + "].");
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return;
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}
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// generate the invocation service request
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ParlorService.respond(_ctx.getClient(), invite.remoteId,
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ParlorService.INVITATION_REFUSED,
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message, this);
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}
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/**
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* Counters a received invitation with an invitation with different
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* game configuration parameters.
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@@ -80,13 +125,11 @@ public class ParlorDirector
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* @param inviteId the id of the received invitation.
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* @param config the updated game configuration.
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* @param observer the entity that will be notified if this
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* counter-invitation is accepted, rejected or countered.
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* counter-invitation is accepted, refused or countered.
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*/
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public void counter (int inviteId, GameConfig config,
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InvitationResponseObserver observer)
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{
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// look up the invitation record (oh the two separate key spaces
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// humanity)
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Invitation invite = getInviteByLocalId(inviteId);
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if (invite == null) {
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// complain if we didn't find a matching invitation
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@@ -173,16 +216,16 @@ public class ParlorDirector
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/**
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* Called by the invocation services when another user has responded
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* to our invitation by either accepting, rejecting or countering it.
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* to our invitation by either accepting, refusing or countering it.
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*
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* @param remoteId the unique indentifier for the invitation.
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* @param code the response code, either {@link
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* ParlorService#INVITATION_ACCEPTED} or {@link
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* ParlorService#INVITATION_REJECTED} or {@link
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* ParlorService#INVITATION_REFUSED} or {@link
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* ParlorService#INVITATION_COUNTERED}.
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* @param arg in the case of a rejected invitation, a string
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* @param arg in the case of a refused invitation, a string
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* containing a message provided by the invited user explaining the
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* reason for rejection (the empty string if no explanation was
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* reason for refusal (the empty string if no explanation was
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* provided). In the case of a countered invitation, a new game config
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* object with the modified game configuration.
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*/
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@@ -204,18 +247,48 @@ public class ParlorDirector
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invite + ".");
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return;
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}
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// notify the observer
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try {
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switch (code) {
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case ParlorService.INVITATION_ACCEPTED:
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invite.observer.invitationAccepted(invite.inviteId);
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break;
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case ParlorService.INVITATION_REFUSED:
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invite.observer.invitationRefused(
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invite.inviteId, (String)arg);
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break;
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case ParlorService.INVITATION_COUNTERED:
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invite.observer.invitationCountered(
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invite.inviteId, (GameConfig)arg);
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break;
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}
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} catch (Exception e) {
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Log.warning("Invitation response observer choked on response " +
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"[code=" + code + ", arg=" + arg +
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", invite=" + invite + "].");
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Log.logStackTrace(e);
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}
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// unless the invitation was countered, we can remove it from the
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// pending table because it's resolved
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if (code != ParlorService.INVITATION_COUNTERED) {
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_pendingInvites.remove(remoteId);
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}
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}
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/**
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* Called by the invocation services when another user has invited us
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* to play a game.
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* Called by the invocation services when an outstanding invitation
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* has been cancelled by the inviting user.
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*
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* @param inviter the username of the inviting user.
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* @param config the configuration information for the game to which
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* we've been invited.
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* @param remoteId the unique indentifier for the invitation.
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*/
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public void handleCancelInviteNotification (String inviter, GameConfig config)
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public void handleCancelInviteNotification (int remoteId)
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{
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// TBD
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}
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/**
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@@ -253,13 +326,16 @@ public class ParlorDirector
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/**
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* Called by the invocation services when an invitation request failed
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* or was rejected for some reason.
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* or was rejected for some reason (this is different than an
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* invitation being refused by the invitee which is handled by {@link
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* #handleRespondInviteNotification}).
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*
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* @param invid the invocation id of the invitation request.
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* @param reason a reason code explaining the rejection or failure.
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* @param reason a reason code explaining the failure.
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*/
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public void handleInviteFailed (int invid, String reason)
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{
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// TBD
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}
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/**
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@@ -1,5 +1,5 @@
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//
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// $Id: ParlorService.java,v 1.2 2001/10/01 05:07:13 mdb Exp $
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// $Id: ParlorService.java,v 1.3 2001/10/01 06:19:15 mdb Exp $
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package com.threerings.parlor.client;
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@@ -39,8 +39,8 @@ public class ParlorService
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/** The response code for an accepted invitation. */
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public static final int INVITATION_ACCEPTED = 0;
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/** The response code for a rejected invitation. */
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public static final int INVITATION_REJECTED = 1;
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/** The response code for a refused invitation. */
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public static final int INVITATION_REFUSED = 1;
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/** The response code for a countered invitation. */
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public static final int INVITATION_COUNTERED = 2;
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@@ -72,9 +72,10 @@ public class ParlorService
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}
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/**
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* You probably don't want to call this directly, but want to call
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* {@link ParlorDirector#counter}. Requests that a counter-invitation be
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* delivered with the specified parameters.
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* You probably don't want to call this directly, but want to call one
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* of {@link ParlorDirector#accept}, {@link ParlorDirector#refuse}, or
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* {@link ParlorDirector#counter}. Requests that an invitation
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* response be delivered with the specified parameters.
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*
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* @param client a connected, operational client instance.
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* @param inviteId the unique id previously assigned by the server to
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@@ -1,5 +1,5 @@
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//
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// $Id: GameConfig.java,v 1.1 2001/10/01 02:56:35 mdb Exp $
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// $Id: GameConfig.java,v 1.2 2001/10/01 06:19:15 mdb Exp $
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package com.threerings.parlor.data;
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@@ -12,33 +12,87 @@ import com.threerings.cocktail.cher.io.Streamable;
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/**
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* The game config class encapsulates the configuration information for a
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* particular type of game. The hierarchy of game config objects mimics
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* the hierarchy of game managers and the client provides a game config
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* object to the game manager at game creation time which is used to set
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* the game's configuration options.
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* the hierarchy of game managers and controllers. Both the game manager
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* and game controller are provided with the game config object when the
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* game is created.
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*
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* <p> The game config object is also the mechanism used to instantiate
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* the appropriate game manager and controller. Every game must have an
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* associated game config derived class that overrides {@link
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* #getControllerClass} and {@link getManagerClassName}, returning the
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* appropriate game controller and manager class for that game. Thus the
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* entire chain of events that causes a particular game to be created is
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* the construction of the appropriate game config instance which is
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* provided to the server as part of an invitation or via some other
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* matchmaking mechanism.
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*
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* <p> A game that has specific configuration needs would extend this
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* class (or an appropriate subclass) adding it's configuration
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* information, and also overriding {@link #writeTo} and {@link #readFrom}
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* to provide code to effect the necessary serialization and
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* unserialization of the added fields.
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*
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* <p> The implementation of the client-side of the game can either use
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* the code provided for obtaining configuration parameters from the user,
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* or provide its own specialized configuration interface. It need only
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* produce a game config object when the configuration process is complete
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* and provide that to the server along with the game creation request.
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* information and overriding {@link #writeTo} and {@link #readFrom} to
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* provide code to serialize and unserialize the additional fields.
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*/
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public class GameConfig implements Streamable
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public abstract class GameConfig implements Streamable
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{
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/** Indicates whether or not this game is rated. */
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public boolean rated = false;
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/**
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* Returns the class that should be used to create a controller for
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* this game. The controller class must derive from {@link
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* com.threerings.parlor.client.GameController}.
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*/
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public abstract Class getControllerClass ();
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/**
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* Returns the name of the class that should be used to create a
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* manager for this game. The manager class must derive from {@link
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* com.threerings.parlor.server.GameManager}. <em>Note:</em> this
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* method differs from {@link #getControllerClass} because we want to
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* avoid compile time linkage of the game config object (which is used
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* on the client) to server code. This allows a code optimizer (DashO
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* Pro, for example) to remove the server code from the client,
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* knowing that it is never used.
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*/
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public abstract String getManagerClassName ();
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// documentation inherited
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public void writeTo (DataOutputStream out)
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throws IOException
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{
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out.writeBoolean(rated);
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}
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// documentation inherited
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public void readFrom (DataInputStream in)
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throws IOException
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{
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rated = in.readBoolean();
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}
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/**
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* Generates a string representation of this object by calling the
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* overridable {@link #toString(StringBuffer)} which builds up the
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* string in a manner friendly to derived classes.
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*/
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public String toString ()
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{
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StringBuffer buf = new StringBuffer();
|
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buf.append("[");
|
||||
toString(buf);
|
||||
buf.append("]");
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return buf.toString();
|
||||
}
|
||||
|
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/**
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* An extensible mechanism for generating a string representation of
|
||||
* this object. Derived classes should override this method, calling
|
||||
* super and then appending their own data to the supplied string
|
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* buffer. The regular {@link #toString} function will call this
|
||||
* derived function to generate its string.
|
||||
*/
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protected void toString (StringBuffer buf)
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{
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buf.append("type=").append(getClass().getName());
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buf.append("rated=").append(rated);
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}
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||||
}
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@@ -0,0 +1,141 @@
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//
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// $Id: GameController.java,v 1.1 2001/10/01 06:19:15 mdb Exp $
|
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|
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package com.threerings.parlor.client;
|
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|
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import java.awt.event.ActionEvent;
|
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|
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import com.samskivert.swing.Controller;
|
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|
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import com.threerings.cocktail.cher.dobj.*;
|
||||
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import com.threerings.parlor.Log;
|
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import com.threerings.parlor.data.GameConfig;
|
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import com.threerings.parlor.data.GameObject;
|
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import com.threerings.parlor.util.ParlorContext;
|
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|
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/**
|
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* The game controller manages the flow and control of a game on the
|
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* client side. This class serves as the root of a hierarchy of controller
|
||||
* classes that aim to provide functionality shared between various
|
||||
* similar games. The base controller provides functionality for starting
|
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* and ending the game and for calculating ratings adjustements when a
|
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* game ends normally. It also handles the basic house keeping like
|
||||
* subscription to the game object and dispatch of commands and
|
||||
* distributed object events.
|
||||
*/
|
||||
public class GameController extends Controller implements Subscriber
|
||||
{
|
||||
/**
|
||||
* Initializes this game controller with the game configuration that
|
||||
* was established during the match making process. Derived classes
|
||||
* may want to override this method to initialize themselves with
|
||||
* game-specific configuration parameters but they should be sure to
|
||||
* call <code>super.init</code> in such cases.
|
||||
*
|
||||
* @param gameOid the object id of the game object for the game we are
|
||||
* intended to control.
|
||||
* @param config the configuration of the game we are intended to
|
||||
* control.
|
||||
*/
|
||||
public void init (ParlorContext ctx, int gameOid, GameConfig config)
|
||||
{
|
||||
// keep a reference to our context
|
||||
_ctx = ctx;
|
||||
|
||||
// subscribe to the game object
|
||||
_ctx.getDObjectManager().subscribeToObject(gameOid, this);
|
||||
|
||||
// keep the config around for later
|
||||
_config = config;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles basic game controller action events. Derived classes should
|
||||
* be sure to call <code>super.handleAction</code> for events they
|
||||
* don't specifically handle.
|
||||
*/
|
||||
public boolean handleAction (ActionEvent action)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void objectAvailable (DObject object)
|
||||
{
|
||||
// keep a reference around to the game object
|
||||
_gobj = (GameObject)object;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void requestFailed (int oid, ObjectAccessException cause)
|
||||
{
|
||||
Log.warning("Unable to subscribe to game object!? [oid=" + oid +
|
||||
", cause=" + cause + "].");
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public boolean handleEvent (DEvent event, DObject target)
|
||||
{
|
||||
if (event instanceof AttributeChangedEvent) {
|
||||
AttributeChangedEvent ace = (AttributeChangedEvent)event;
|
||||
|
||||
// deal with game state changes
|
||||
if (ace.getName().equals(GameObject.STATE)) {
|
||||
switch (ace.getIntValue()) {
|
||||
case GameObject.IN_PLAY:
|
||||
gameDidStart();
|
||||
break;
|
||||
case GameObject.GAME_OVER:
|
||||
gameDidEnd();
|
||||
break;
|
||||
case GameObject.CANCELLED:
|
||||
gameWasCancelled();
|
||||
break;
|
||||
default:
|
||||
Log.warning("Game transitioned to unknown state " +
|
||||
"[gobj=" + _gobj +
|
||||
", state=" + ace.getIntValue() + "].");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the game transitions to the <code>IN_PLAY</code>
|
||||
* state. This happens when all of the players have arrived and the
|
||||
* server starts the game.
|
||||
*/
|
||||
protected void gameDidStart ()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the game transitions to the <code>GAME_OVER</code>
|
||||
* state. This happens when the game reaches some end condition by
|
||||
* normal means (is not cancelled or aborted).
|
||||
*/
|
||||
protected void gameDidEnd ()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the game was cancelled for some reason.
|
||||
*/
|
||||
protected void gameWasCancelled ()
|
||||
{
|
||||
}
|
||||
|
||||
/** A reference to the active parlor context. */
|
||||
protected ParlorContext _ctx;
|
||||
|
||||
/** Our game configuration information. */
|
||||
protected GameConfig _config;
|
||||
|
||||
/** A reference to the game object for the game that we're
|
||||
* controlling. */
|
||||
protected GameObject _gobj;
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
//
|
||||
// $Id: GameObject.dobj,v 1.1 2001/10/01 02:56:35 mdb Exp $
|
||||
// $Id: GameObject.dobj,v 1.2 2001/10/01 06:19:15 mdb Exp $
|
||||
|
||||
package com.threerings.parlor.data;
|
||||
|
||||
@@ -17,6 +17,43 @@ import com.threerings.cocktail.party.data.PlaceObject;
|
||||
*/
|
||||
public class GameObject extends PlaceObject
|
||||
{
|
||||
/** The field name of the <code>state</code> field. */
|
||||
public static final String STATE = "state";
|
||||
|
||||
/** The field name of the <code>isRated</code> field. */
|
||||
public static final String IS_RATED = "isRated";
|
||||
|
||||
/** A game state constant indicating that the game has not yet started
|
||||
* and is still awaiting the arrival of all of the players. */
|
||||
public static final int AWAITING_PLAYERS = 0;
|
||||
|
||||
/** A game state constant indicating that the game is in play. */
|
||||
public static final int IN_PLAY = 1;
|
||||
|
||||
/** A game state constant indicating that the game ended normally. */
|
||||
public static final int GAME_OVER = 2;
|
||||
|
||||
/** A game state constant indicating that the game was cancelled. */
|
||||
public static final int CANCELLED = 3;
|
||||
|
||||
/** The game state, one of {@link #AWAITING_PLAYERS}, {@link #IN_PLAY},
|
||||
* {@link #GAME_OVER}, or {@link #CANCELLED}. */
|
||||
public int state;
|
||||
|
||||
/** Indicates whether or not this game is rated. */
|
||||
public boolean isRated;
|
||||
|
||||
/** Requests that the <code>state</code> field be set to the specified
|
||||
* value. */
|
||||
public void setState (int state)
|
||||
{
|
||||
requestAttributeChange(STATE, new Integer(state));
|
||||
}
|
||||
|
||||
/** Requests that the <code>isRated</code> field be set to the
|
||||
* specified value. */
|
||||
public void setIsRated (boolean isRated)
|
||||
{
|
||||
requestAttributeChange(IS_RATED, new Boolean(isRated));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user