1806eb3344
removed serialization code because SimpleStreamableObject now automatically handles it. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1153 542714f4-19e9-0310-aa3c-eee0fc999fb1
62 lines
2.2 KiB
Java
62 lines
2.2 KiB
Java
//
|
|
// $Id: GameConfig.java,v 1.8 2002/03/26 22:58:31 mdb Exp $
|
|
|
|
package com.threerings.parlor.game;
|
|
|
|
import com.threerings.crowd.data.PlaceConfig;
|
|
|
|
/**
|
|
* The game config class encapsulates the configuration information for a
|
|
* particular type of game. The hierarchy of game config objects mimics
|
|
* the hierarchy of game managers and controllers. Both the game manager
|
|
* and game controller are provided with the game config object when the
|
|
* game is created.
|
|
*
|
|
* <p> The game config object is also the mechanism used to instantiate
|
|
* the appropriate game manager and controller. Every game must have an
|
|
* associated game config derived class that overrides {@link
|
|
* #getControllerClass} and {@link #getManagerClassName}, returning the
|
|
* appropriate game controller and manager class for that game. Thus the
|
|
* entire chain of events that causes a particular game to be created is
|
|
* the construction of the appropriate game config instance which is
|
|
* provided to the server as part of an invitation or via some other
|
|
* matchmaking mechanism.
|
|
*
|
|
* <p> A game that has specific configuration needs would extend this
|
|
* class (or an appropriate subclass) adding it's configuration
|
|
* information and overriding {@link #writeTo} and {@link #readFrom} to
|
|
* provide code to serialize and unserialize the additional fields.
|
|
*/
|
|
public abstract class GameConfig extends PlaceConfig
|
|
{
|
|
/** Indicates whether or not this game is rated. */
|
|
public boolean rated = false;
|
|
|
|
/**
|
|
* Returns true if this game config object is equal to the supplied
|
|
* object (meaning it is also a game config object and its
|
|
* configuration settings are the same as ours).
|
|
*/
|
|
public boolean equals (Object other)
|
|
{
|
|
if (other instanceof GameConfig) {
|
|
GameConfig go = (GameConfig)other;
|
|
return go.rated == rated;
|
|
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Computes a hashcode for this game config object that supports our
|
|
* {@link #equals} implementation. Objects that are equal should have
|
|
* the same hashcode.
|
|
*/
|
|
public int hashCode ()
|
|
{
|
|
// look ma, it's so sophisticated!
|
|
return (rated ? 1 : 0);
|
|
}
|
|
}
|