Changing the name of clone() just so we can change the return type is

Kormanian wackiness. Let's just make clone() public and use it like
civilized people.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3163 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2004-10-22 18:50:51 +00:00
parent 5766a6650f
commit f04caa3579
@@ -1,5 +1,5 @@
//
// $Id: GameConfig.java,v 1.19 2004/10/22 17:50:03 andrzej Exp $
// $Id: GameConfig.java,v 1.20 2004/10/22 18:50:51 mdb Exp $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -98,16 +98,13 @@ public abstract class GameConfig extends PlaceConfig implements Cloneable
return getClass().hashCode() + (rated ? 1 : 0);
}
/**
* Returns a clone of this game config.
*/
public GameConfig getClone ()
// documentation inherited
public Object clone ()
{
try {
return (GameConfig)clone();
return super.clone();
} catch (CloneNotSupportedException cnse) {
// something has gone horribly awry
return null;
throw new RuntimeException("clone() failed: " + cnse);
}
}
}