preparation for character component compositing and other
character-related antics.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@575 542714f4-19e9-0310-aa3c-eee0fc999fb1
Made TileSet an interface. Throw exceptions for unknown tile or tile
set requests. General clean-up and documentation.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@427 542714f4-19e9-0310-aa3c-eee0fc999fb1
an EditableSceneView. The comment said it was a hack anyway. :)
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@371 542714f4-19e9-0310-aa3c-eee0fc999fb1
Standardized config key member data names to match those used in the
cocktail code.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@318 542714f4-19e9-0310-aa3c-eee0fc999fb1
associated with the animated view's component so that the refresh
interval can be registered and unregistered based on component
visibility.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@311 542714f4-19e9-0310-aa3c-eee0fc999fb1
animated view, but to combine those so that the animated view provides the
necessary means by which to invalidate and paint. Now the SceneViewPanel
rather than the SceneView is what the animation manager talks to. It then
passes the necessary information on to the SceneView.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@297 542714f4-19e9-0310-aa3c-eee0fc999fb1
interface. Initial version of AStarPathUtil and hooked it in to
SceneView.getPath(). Not yet tested.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@255 542714f4-19e9-0310-aa3c-eee0fc999fb1
we're eliminating the concept entirely from the MISO runtime stuff and
having the editor and viewer just talk directly to the XML file scene
repository.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@247 542714f4-19e9-0310-aa3c-eee0fc999fb1
applications really need to deal directly with the scene repository. The
display part of the MISO code doesn't need a scene manager, per se,
because it is simply told to visualize a particular scene and scene
management happens entirely externally. This is in preparation for making
the MISO code work and place nicely with the Whirled code.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@246 542714f4-19e9-0310-aa3c-eee0fc999fb1
and sprite stuff by added some interfaces in the sprite stuff and
implementing them with the miso stuff.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@245 542714f4-19e9-0310-aa3c-eee0fc999fb1
actual animation so that animating components can call
AnimationManager.start() when they know they're fully laid out and
ready to be regularly re-painted. Return desired dimensions based on
requested scene bounds in SceneViewPanel.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@186 542714f4-19e9-0310-aa3c-eee0fc999fb1