Added facilities for creating a veritable slew of dummy sprites that
walk around at random. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@525 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,20 +1,15 @@
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//
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// $Id: ViewerFrame.java,v 1.22 2001/10/17 22:16:04 shaper Exp $
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// $Id: ViewerFrame.java,v 1.23 2001/10/23 02:03:49 shaper Exp $
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package com.threerings.miso.viewer;
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import java.awt.*;
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import javax.swing.*;
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import javax.swing.JFrame;
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import com.samskivert.swing.*;
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import com.threerings.media.sprite.*;
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import com.threerings.media.sprite.SpriteManager;
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import com.threerings.media.tile.TileManager;
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import com.threerings.miso.Log;
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import com.threerings.miso.scene.AmbulatorySprite;
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import com.threerings.miso.scene.CharacterManager;
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import com.threerings.miso.tile.TileUtil;
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import com.threerings.miso.viewer.util.ViewerContext;
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/**
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@@ -36,38 +31,19 @@ public class ViewerFrame extends JFrame
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*/
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public void init (ViewerContext ctx)
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{
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_ctx = ctx;
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// get a reference on our various manager objects
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SpriteManager spritemgr = new SpriteManager();
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TileManager tilemgr = _ctx.getTileManager();
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TileManager tilemgr = ctx.getTileManager();
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// construct the character manager from which we obtain our sprite
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CharacterManager charmgr = new CharacterManager(
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ctx.getConfig(), tilemgr);
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// add the test character sprite to the sprite manager
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AmbulatorySprite sprite = charmgr.getCharacter(TSID_CHAR);
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if (sprite != null) {
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sprite.setLocation(300, 300);
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spritemgr.addSprite(sprite);
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Log.info("Created sprite [sprite=" + sprite + "].");
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}
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// set up the scene view panel with a default scene
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ViewerSceneViewPanel svpanel =
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new ViewerSceneViewPanel(_ctx, spritemgr, sprite);
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new ViewerSceneViewPanel(ctx, spritemgr, charmgr);
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// add the main panel to the frame
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getContentPane().add(svpanel);
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}
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/** The tileset id for the character tiles. */
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protected static final int TSID_CHAR = 1011;
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/** The panel displaying the scene. */
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ViewerSceneViewPanel _svpanel;
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/** The context object. */
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protected ViewerContext _ctx;
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: ViewerSceneViewPanel.java,v 1.19 2001/10/22 18:15:57 shaper Exp $
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// $Id: ViewerSceneViewPanel.java,v 1.20 2001/10/23 02:03:49 shaper Exp $
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package com.threerings.miso.viewer;
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@@ -9,7 +9,9 @@ import java.io.IOException;
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import javax.swing.JPanel;
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import com.samskivert.util.Config;
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import com.threerings.media.sprite.*;
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import com.threerings.media.util.RandomUtil;
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import com.threerings.miso.Log;
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import com.threerings.miso.scene.*;
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@@ -18,18 +20,17 @@ import com.threerings.miso.util.*;
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import com.threerings.miso.viewer.util.ViewerContext;
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public class ViewerSceneViewPanel extends SceneViewPanel
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implements PerformanceObserver
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implements PerformanceObserver, SpriteObserver
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{
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/**
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* Construct the panel and initialize it with a context.
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*/
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public ViewerSceneViewPanel (
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ViewerContext ctx, SpriteManager spritemgr, AmbulatorySprite sprite)
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ViewerContext ctx, SpriteManager spritemgr, CharacterManager charmgr)
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{
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super(ctx.getConfig(), spritemgr);
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_ctx = ctx;
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_sprite = sprite;
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// create an animation manager for this panel
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_animmgr = new AnimationManager(spritemgr, this);
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@@ -44,9 +45,45 @@ public class ViewerSceneViewPanel extends SceneViewPanel
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// load up the initial scene
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prepareStartingScene();
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// create the manipulable sprite
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_sprite = createSprite(spritemgr, charmgr);
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// create the decoy sprites
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createDecoys(spritemgr, charmgr);
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PerformanceMonitor.register(this, "paint", 1000);
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}
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/**
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* Creates a new sprite.
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*/
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protected AmbulatorySprite createSprite (
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SpriteManager spritemgr, CharacterManager charmgr)
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{
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AmbulatorySprite s = charmgr.getCharacter(TSID_CHAR);
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if (s != null) {
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s.setLocation(300, 300);
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s.addSpriteObserver(this);
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spritemgr.addSprite(s);
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}
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return s;
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}
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/**
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* Creates the decoy sprites.
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*/
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protected void createDecoys (
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SpriteManager spritemgr, CharacterManager charmgr)
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{
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_decoys = new AmbulatorySprite[NUM_DECOYS];
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for (int ii = 0; ii < NUM_DECOYS; ii++) {
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if ((_decoys[ii] = createSprite(spritemgr, charmgr)) != null) {
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createRandomPath(_decoys[ii]);
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}
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}
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}
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/**
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* Load and set up the starting scene for display.
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*/
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@@ -63,12 +100,14 @@ public class ViewerSceneViewPanel extends SceneViewPanel
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}
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}
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// documentation inherited
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public void paintComponent (Graphics g)
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{
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super.paintComponent(g);
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PerformanceMonitor.tick(this, "paint");
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}
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// documentation inherited
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public void checkpoint (String name, int ticks)
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{
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Log.info(name + " [ticks=" + ticks + "].");
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@@ -80,24 +119,74 @@ public class ViewerSceneViewPanel extends SceneViewPanel
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{
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int x = e.getX(), y = e.getY();
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Log.info("mousePressed [x=" + x + ", y=" + y + "].");
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createPath(_sprite, x, y);
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}
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/**
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* Assigns the sprite a path leading to the given destination
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* screen coordinates. Returns whether a path was successfully
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* assigned.
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*/
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protected boolean createPath (AmbulatorySprite s, int x, int y)
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{
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// get the path from here to there
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Path path = _view.getPath(_sprite, x, y);
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Path path = _view.getPath(s, x, y);
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if (path == null) {
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_sprite.cancelMove();
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return;
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s.cancelMove();
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return false;
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}
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// start the sprite moving along the path
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((LineSegmentPath)path).setVelocity(100f/1000f);
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_sprite.move(path);
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s.move(path);
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return true;
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}
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/**
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* Assigns a new random path to the given sprite.
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*/
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protected void createRandomPath (AmbulatorySprite s)
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{
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Dimension d = _scenemodel.bounds.getSize();
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int x, y;
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do {
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x = RandomUtil.getInt(d.width);
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y = RandomUtil.getInt(d.height);
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// Log.info("Moving sprite [s=" + s + ", x=" + x +
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// ", y=" + y + "].");
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} while (!createPath(s, x, y));
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}
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// documentation inherited
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public void handleEvent (SpriteEvent event)
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{
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if (event instanceof PathCompletedEvent) {
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AmbulatorySprite s = (AmbulatorySprite)event.getSprite();
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// Log.info("Path completed [sprite=" + s + "].");
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if (s != _sprite) {
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// move the sprite to a new random location
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createRandomPath(s);
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}
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}
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}
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/** The number of decoy characters milling about. */
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protected static final int NUM_DECOYS = 10;
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/** The tileset id for the character tiles. */
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protected static final int TSID_CHAR = 1011;
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/** The animation manager. */
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AnimationManager _animmgr;
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/** The sprite we're manipulating within the view. */
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protected AmbulatorySprite _sprite;
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/** The test sprites that meander about aimlessly. */
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protected AmbulatorySprite _decoys[];
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/** The context object. */
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protected ViewerContext _ctx;
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}
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